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! % || class=unsortable | Name || class=unsortable | Race || class=unsortable | Coach || Points || TD∆ || Effective TV || Real TV || Levels || Treasury | ! % || class=unsortable | Name || class=unsortable | Race || class=unsortable | Coach || Points || TD∆ || Effective TV || Real TV || Levels || Treasury | ||
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==Division Rules== | ==Division Rules== | ||
− | New teams are created for the | + | New teams are created for the regular division, selected from among any of the teams. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment. |
Participants in the stunty league will be randomly assigned a team from among the group of Goblin, Halfling, Lizardman, and Ogre. Only pieces with either the Stunty skill or a big-guy skill (Bone-head, Really Stupid, Take Root, and Wild Animal) may be selected: this includes all pieces on the Goblin, Halfling, and Ogre teams, but excludes the Saurus on the Lizardman team. At most two coaches will be assigned a particular one of the four types of stunty team. After assignment, any coach may swap out their team for the Underworld team, with the same piece restriction, allowing only the Underworld Goblins and Warpstone Troll to be selected, excluding the Skaven pieces. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment. Players purchased as an inducement, including both star players and mercenaries, may be selected from among those that do not fit the normal criteria of being either stunty or big (e.g., an Underworld coach may purchase a temporary Skaven player as an inducement). | Participants in the stunty league will be randomly assigned a team from among the group of Goblin, Halfling, Lizardman, and Ogre. Only pieces with either the Stunty skill or a big-guy skill (Bone-head, Really Stupid, Take Root, and Wild Animal) may be selected: this includes all pieces on the Goblin, Halfling, and Ogre teams, but excludes the Saurus on the Lizardman team. At most two coaches will be assigned a particular one of the four types of stunty team. After assignment, any coach may swap out their team for the Underworld team, with the same piece restriction, allowing only the Underworld Goblins and Warpstone Troll to be selected, excluding the Skaven pieces. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment. Players purchased as an inducement, including both star players and mercenaries, may be selected from among those that do not fit the normal criteria of being either stunty or big (e.g., an Underworld coach may purchase a temporary Skaven player as an inducement). | ||
− | + | Regular division games will be be 4 minutes per turn while stunty division games will be 2 minutes per turn. The regular division is a double round robin while the stunty division is a single round robin. | |
==Playoff Criteria== | ==Playoff Criteria== | ||
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Teams accumulate league points based on the results of each game: two points for a win, one for a tie, zero for a loss. All teams in each division advance to the playoffs for that division, ranked according to their points, and paired off according to their rank (1st against 8th, 2nd against 7th, etc.). Where one or more teams are missing (e.g., less than eight teams are in a division), the lowest-ranked teams are made up with fake teams, with the matching real teams automatically advancing through assigned wins. The winner of each division receives a concession against themselves, with the 2 MVPs, 2 TDs, and treasure associated therewith. If two teams tie for league points within a division, then teams are ranked according to their cumulative total of points scored minus points allowed. Where this still does not produce an ordering, the remaining teams are ranked randomly. | Teams accumulate league points based on the results of each game: two points for a win, one for a tie, zero for a loss. All teams in each division advance to the playoffs for that division, ranked according to their points, and paired off according to their rank (1st against 8th, 2nd against 7th, etc.). Where one or more teams are missing (e.g., less than eight teams are in a division), the lowest-ranked teams are made up with fake teams, with the matching real teams automatically advancing through assigned wins. The winner of each division receives a concession against themselves, with the 2 MVPs, 2 TDs, and treasure associated therewith. If two teams tie for league points within a division, then teams are ranked according to their cumulative total of points scored minus points allowed. Where this still does not produce an ordering, the remaining teams are ranked randomly. | ||
− | The | + | The regular division and stunty division will not play against each other. Instead, the stunty division playoff game will be used as the pre-game entertainment for the regular division playoff game. |
==Previous Seasons== | ==Previous Seasons== |
Revision as of 04:31, 30 October 2014
Contents
Season Two Beatdown Bowl
Sschyzn'tryn Blackgaurds (David) versus Ancient Treeman Secret (Jonathan) 2-1 |
|
Schedule
Standings
% | Name | Race | Coach | Points | TD∆ | Effective TV | Real TV | Levels | Treasury |
---|---|---|---|---|---|---|---|---|---|
0 | - | - | David | 0 / 0 | 0 | - | - | 0 | - |
0 | - | - | Jonathan | 0 / 0 | 0 | - | - | 0 | - |
0 | Scare Force One | Necromancer | Bryan | 0 / 0 | 0 | 1000 | 1000 | 0 | 0 |
0 | - | - | Chris | 0 / 0 | 0 | - | - | 0 | - |
0 | - | - | Katie | 0 / 0 | 0 | - | - | 0 | - |
0 | - | - | Matt | 0 / 0 | 0 | - | - | 0 | - |
% | Name | Race | Coach | Points | TD∆ | Effective TV | Real TV | Levels | Treasury |
---|---|---|---|---|---|---|---|---|---|
0 | - | Goblin | David | 0 / 0 | 0 | - | - | 0 | - |
0 | - | Halfling | Jonathan | 0 / 0 | 0 | - | - | 0 | - |
0 | Hyperchondriacs | Ogre | Bryan | 0 / 0 | 0 | 970 | 970 | 0 | 30,000 |
0 | - | Lizardman | Chris | 0 / 0 | 0 | - | - | 0 | - |
0 | - | Ogre | Katie | 0 / 0 | 0 | - | - | 0 | - |
0 | - | Goblin | Matt | 0 / 0 | 0 | - | - | 0 | - |
0 | - | Halfling | Rob | 0 / 0 | 0 | - | - | 0 | - |
Effective TV lists the value of the team as it will be in the next game: not including unavailable pieces but including any journeymen that may be assigned. Real TV lists the value of the team as if no pieces were unavailable due to injury, which may include journeymen if the team has less than 11 total pieces. Team values marked with a + indicate that one or more pieces have an opportunity to level up that has not been selected.
Division Rules
New teams are created for the regular division, selected from among any of the teams. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment.
Participants in the stunty league will be randomly assigned a team from among the group of Goblin, Halfling, Lizardman, and Ogre. Only pieces with either the Stunty skill or a big-guy skill (Bone-head, Really Stupid, Take Root, and Wild Animal) may be selected: this includes all pieces on the Goblin, Halfling, and Ogre teams, but excludes the Saurus on the Lizardman team. At most two coaches will be assigned a particular one of the four types of stunty team. After assignment, any coach may swap out their team for the Underworld team, with the same piece restriction, allowing only the Underworld Goblins and Warpstone Troll to be selected, excluding the Skaven pieces. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment. Players purchased as an inducement, including both star players and mercenaries, may be selected from among those that do not fit the normal criteria of being either stunty or big (e.g., an Underworld coach may purchase a temporary Skaven player as an inducement).
Regular division games will be be 4 minutes per turn while stunty division games will be 2 minutes per turn. The regular division is a double round robin while the stunty division is a single round robin.
Playoff Criteria
Teams accumulate league points based on the results of each game: two points for a win, one for a tie, zero for a loss. All teams in each division advance to the playoffs for that division, ranked according to their points, and paired off according to their rank (1st against 8th, 2nd against 7th, etc.). Where one or more teams are missing (e.g., less than eight teams are in a division), the lowest-ranked teams are made up with fake teams, with the matching real teams automatically advancing through assigned wins. The winner of each division receives a concession against themselves, with the 2 MVPs, 2 TDs, and treasure associated therewith. If two teams tie for league points within a division, then teams are ranked according to their cumulative total of points scored minus points allowed. Where this still does not produce an ordering, the remaining teams are ranked randomly.
The regular division and stunty division will not play against each other. Instead, the stunty division playoff game will be used as the pre-game entertainment for the regular division playoff game.