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Revision as of 04:17, 2 February 2015
Contents
Stunty Playoffs
Quarter Finals | Semi-Finals | Finals | |||||||||
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Season Champions
Season 2 | David Kyle | Sschyzn'tryn Blackgaurds |
Season 1 | Jonathan Kuhfuss | Necro Wafers |
Schedule
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11-15 |
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Bye | |||||||||||||
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Gitsburgh Stealers (David) | |||||||||
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The Arkham Horrors (Matt) | |||||||||
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Projectile Weapons (Katie) | |||||||||
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United Skinks of America (Chris) | |||||||||
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Hyperchondriacs (Bryan) | |||||||||
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Dumpling Gang (Jonathan) | |||||||||
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Worst Rollout Ever (Rob) |
Standings
% | Name | Race | Coach | Points | TD∆ | Current TV | Normal TV | Levels | Treasury |
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86 | Sinclair Dinosaurs | Lizardman | David | 12 / 14 | 7 | 1340 | 1340 | 8 | 220,000 |
71 | Adult Teen Babies | Undead | Bryan | 10 / 14 | 7 | 1270 | 1370 | 8 | 90,000 |
57 | Daemon Comics | Khorne Daemons | Chris | 8 / 14 | 2 | 1250 | 1340 | 8 | 180,000 |
36 | 1990-91 Chicago Bulls | Chaos Dwarves | Matt | 5 / 14 | -5 | 1380 | 1380 | 6 | 220,000 |
43 | Jazz Poison | Underworld | Jonathan | 6 / 14 | 0 | 1080 | 1170 | 7 | 60,000 |
7 | Hellaballues | Chaos | Katie | 1 / 14 | -11 | 1320 | 1320 | 5 | 240,000 |
% | Name | Race | Coach | Points | TD∆ | Current TV | Normal TV | Levels | Treasury |
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83 | Hyperchondriacs | Ogre | Bryan | 10 / 12 | 5 | 1470 | 1490 | 6 | 90,000 |
75 | Gitsburgh Stealers | Goblin | David | 9 / 12 | 5 | 1160 | 1160 | 7 | 450,000 |
67 | United Skinks of America | Lizardman | Chris | 8 / 12 | 4 | 1230 | 1230 | 9 | 440,000 |
50 | Dumpling Gang | Halfling | Jonathan | 6 / 12 | -1 | 790 | 790 | 7 | 430,000 |
25 | Worst Rollout Ever | Halfling | Rob | 3 / 12 | -2 | 710+ | 710+ | 6 | 610,000 |
25 | Projectile Weapons | Ogre | Katie | 3 / 12 | -4 | 1450 | 1470 | 8 | 120,000 |
25 | The Arkham Horrors | Underworld | Matt | 3 / 12 | -7 | 1080 | 1080 | 6 | 360,000 |
Current TV lists the value of the team as it will be in the next game: not including unavailable pieces but including any journeymen that may be assigned from their loss. Normal TV lists the value of the team as if no pieces were unavailable due to injury, which may include journeymen if the team has less than 11 total pieces. Team values marked with a + indicate that one or more pieces have an opportunity to level up that has not been selected; the listed team value assumes that a normal skill is taken.
Division Rules
New teams are created for the open division, selected from among any of the teams. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment.
Participants in the stunty league will be randomly assigned a team from among the group of Goblin, Halfling, Lizardman, and Ogre. Only pieces with either the Stunty skill or a big-guy skill (Bone-head, Really Stupid, Take Root, and Wild Animal) may be selected: this includes all pieces on the Goblin, Halfling, and Ogre teams, but excludes the Saurus on the Lizardman team. At most two coaches will be assigned a particular one of the four types of stunty team. After assignment, any coach may swap out their team for the Underworld team, with the same piece restriction, allowing only the Underworld Goblins and Warpstone Troll to be selected, excluding the Skaven pieces. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment.
Players purchased as an inducement, including both star players and mercenaries, may be selected from among those that do not fit the normal criteria of being either stunty or big (e.g., an Underworld coach may purchase a temporary Skaven player as an inducement).
Open division games will be be 4 minutes per turn while stunty division games will be 2 minutes per turn. The open division is a triple round robin while the stunty division is a single round robin. If the stunty division finishes early enough, and the players agree, additional rounds robin may be played prior to the stunty playoffs.
A dummy team will be used to round out the stunty division, producing a bye week for each team matched against them. A bye week will be entered as 1-0 win in favor of the human-controlled team.
Playoff Criteria
Teams accumulate league points based on the results of each game: two points for a win, one for a tie, zero for a loss. All teams in each division advance to the playoffs for that division, ranked according to their points, and paired off according to their rank (1st against 8th, 2nd against 7th, etc.). If two teams tie for league points within a division, then teams are ranked according to their cumulative total of points scored minus points allowed. Where this still does not produce an ordering, the remaining teams are ranked randomly. Where one or more teams are missing (e.g., less than eight teams are in a division), the lowest-ranked teams are made up with fake teams, with the matching real teams automatically advancing. A bye week in the playoffs will be entered as a 1-0 win for the highest-seeded human and a 1-1 tie for a second-highest-seeded human, if any.
The winner of each division receives a 1-0 concession against themselves – with the 2 MVPs, 2 TDs, and treasure associated therewith – for their chosen team in the similar division in the next season.
The open division and stunty division will not play against each other. Instead, the stunty division playoff game may be used as the pre-game entertainment for the open division playoff game.
Next Season
At the start of next season, a number of random teams will be drawn from the pool of available teams, excluding Goblins, Halflings, and Ogres. One more team will be drawn than the number of coaches participating. The winner of this season's Beatdown Bowl will name a first selector, who must not be themselves. Each time a coach selects a team, that coach will name a next selector from those coaches that have not selected a team yet. This will ultimately result in the last coach selected getting a choice between two teams. In general, the expectation is that a selection ordering will be produced that handicaps team assignments to disadvantage the more experienced coaches, with less experienced coaches receiving the benefit of an earlier team selection.