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Participants in the stunty league will be randomly assigned a team from among the group of Goblin, Halfling, Lizardman, and Ogre. Only pieces with either the Stunty or a Big-Guy skills (Bone-head, Really Stupid, Take Root, and Wild Animal) may be selected: this includes all pieces on the Goblin, Halfling, and Ogre teams, but excludes the Saurus on the Lizardman team. After assignment, any coach may swap out their team for the Underworld team, with the same piece restriction, allowing only the Underworld Goblins and Warpstone Troll to be selected, excluding the Skaven pieces. This does not limit the pieces which may be purchased using inducements. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their team's entire SPP allotment.
 
Participants in the stunty league will be randomly assigned a team from among the group of Goblin, Halfling, Lizardman, and Ogre. Only pieces with either the Stunty or a Big-Guy skills (Bone-head, Really Stupid, Take Root, and Wild Animal) may be selected: this includes all pieces on the Goblin, Halfling, and Ogre teams, but excludes the Saurus on the Lizardman team. After assignment, any coach may swap out their team for the Underworld team, with the same piece restriction, allowing only the Underworld Goblins and Warpstone Troll to be selected, excluding the Skaven pieces. This does not limit the pieces which may be purchased using inducements. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their team's entire SPP allotment.
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Pro division games will be be 4 minutes per turn while amateur division games will be 2 minutes per turn.
  
 
==Playoff Criteria==
 
==Playoff Criteria==

Revision as of 03:11, 15 October 2014

Season Two Beatdown Bowl

Sschyzn'tryn Blackgaurds (David) versus Ancient Treeman Secret (Jonathan) 2-1
October 14, 2014

Schedule

Standings

Pro Division
 % Name Race Coach Points TD∆ Effective TV Real TV Levels Treasury
0 Goreham Reavers Orcs David 0 / 0 0 1350+ 1350+ 11 230,000
0  Ancient Treeman Secret   Wood Elves   Jonathan  0 / 0 0 1340+ 1290+ 8 90,000
0 Presidential Punishers Necromancer Bryan 0 / 0 0 - - - -
0 - - Chris 0 / 0 0 - - - -
0 Hellaballues Chaos Katie 0 / 0 0 1260+ 1260+ 4 190,000
0 Ventest2 Undead Matt 0 / 0 0 1280 1280 6 160,000
Stunty Division
 % Name Race Coach Points TD∆ Effective TV Real TV Levels Treasury
0 David 0 / 0 0 - - 0 -
0  Jonathan  0 / 0 0 - - 0 -
0 Bryan 0 / 0 0 - - 0 -
0 Chris 0 / 0 0 - - 0 -
0 Katie 0 / 0 0 - - 0 -
0 Matt 0 / 0 0 - - 0 -
0 Rob 0 / 0 0 - - 0 -

Real TV lists the value of the team as if no players were unavailable due to injury. Effective TV lists the value of the team as it will be in the next game: not including unavailable players but including any journeymen that may be assigned. Team values marked with a + indicate that one or more players have an opportunity to level up that has not been selected.

Entry Criteria

Any team participating in the season two amateur league is eligible for the pro division. In addition, new teams may join which have played six games. The concession received as part of a disconnect may be allowed as counting for two games, though teams are expected to minimize their use of this where possible.

Participants in the stunty league will be randomly assigned a team from among the group of Goblin, Halfling, Lizardman, and Ogre. Only pieces with either the Stunty or a Big-Guy skills (Bone-head, Really Stupid, Take Root, and Wild Animal) may be selected: this includes all pieces on the Goblin, Halfling, and Ogre teams, but excludes the Saurus on the Lizardman team. After assignment, any coach may swap out their team for the Underworld team, with the same piece restriction, allowing only the Underworld Goblins and Warpstone Troll to be selected, excluding the Skaven pieces. This does not limit the pieces which may be purchased using inducements. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their team's entire SPP allotment.

Pro division games will be be 4 minutes per turn while amateur division games will be 2 minutes per turn.

Playoff Criteria

Teams accumulate league points based on the results of each game: two points for a win, one for a tie, zero for a loss. All teams in each division advance to the playoffs for that division, ranked according to their points, and paired off according to their rank (1st against 8th, 2nd against 7th, etc.). Where one or more teams are missing (e.g., less than eight teams are in a division), the lowest-ranked teams are made up with fake teams, with the actual teams automatically advancing through assigned wins. The winner of each division receives a concession against themselves, with the 2 TDs, 2 MVPs, and treasure associated therewith. If two teams tie for league points within a division, then teams are ranked according to their cumulative total of points scored minus points allowed. Where this still does not produce an ordering, the remaining teams are ranked randomly.

The pro division and stunty division will not play against each other. Instead, the stunty division playoff game will be used as the pre-game entertainment for the pro division playoff game.

Previous Seasons

Season Two

Season One

Exhibition Season