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Stunty Playoffs

Quarter Finals Semi-Finals Finals
  (1) Hyperchondriacs (Bryan) 
 
 (1) Hyperchondriacs (Bryan)  0-1
 (4) Dumpling Gang (Jonathan) 
 (2) Gitsburgh Stealers (David)  TBD
 (4) Dumpling Gang (Jonathan) 
 (4) Dumpling Gang (Jonathan)  3-1
 (5) Worst Rollout Ever (Rob) 
 (2) Gitsburgh Stealers (David)  2-1
 (7) The Arkham Horrors (Matt) 
 (2) Gitsburgh Stealers (David)  2-1
 (3) United Skinks of America (Chris) 
 (3) United Skinks of America (Chris)  1-0
 (6) Projectile Weapons (Katie) 


Name Race Coach Current TV Normal TV Levels Treasury
2 Gitsburgh Stealers Goblin David 1220+ 1220+ 10 510,000
4 Dumpling Gang Halfling  Jonathan  810 860 10 150,000

Season Champions

Stunty
 Season 2  David Kyle  Sschyzn'tryn Blackgaurds 
Season 1  Jonathan Kuhfuss  Necro Wafers

Schedule

Open Division
 1 
Craft Bruise (Katie) 0-1
Sinclair Dinosaurs (David)
Adult Teen Babies (Bryan) 3-0
 1990-90 Chicago Bulls (Matt) 
Daemon Comics (Chris) 2-0
Jazz Poison (Jonathan)
 2 
Jazz Poison (Jonathan) 0-2
Sinclair Dinosaurs (David)
 1990-90 Chicago Bulls (Matt)  0-1
Daemon Comics (Chris)
Craft Bruise (Katie) 0-2
Adult Teen Babies (Bryan)
 3 
Daemon Comics (Chris) 2-2
Sinclair Dinosaurs (David)
Jazz Poison (Jonathan) 2-2
Adult Teen Babies (Bryan)
 1990-90 Chicago Bulls (Matt)  1-0
Craft Bruise (Katie)
 4 
 1990-90 Chicago Bulls (Matt)  0-1
Sinclair Dinosaurs (David)
Craft Bruise (Katie) 0-3
Jazz Poison (Jonathan)
Adult Teen Babies (Bryan) 2-1
Daemon Comics (Chris)
 5 
Sinclair Dinosaurs (David) 2-1
Adult Teen Babies (Bryan)
Craft Bruise (Katie) 0-2
Daemon Comics (Chris)
 1990-90 Chicago Bulls (Matt)  1-0
Jazz Poison (Jonathan)
 6 
Sinclair Dinosaurs (David) 1-1
Daemon Comics (Chris)
Adult Teen Babies (Bryan) 1-1
Jazz Poison (Jonathan)
Craft Bruise (Katie) 1-1
 1990-90 Chicago Bulls (Matt) 
 7 
Sinclair Dinosaurs (David) 2-0
Hellaballues (Katie)
 1990-90 Chicago Bulls (Matt)  0-2
Adult Teen Babies (Bryan)
Jazz Poison (Jonathan) 2-0
Daemon Comics (Chris)
 8 
Adult Teen Babies (Bryan) 1-1
Sinclair Dinosaurs (David)
Daemon Comics (Chris) 1-0
Hellaballues (Katie)
Jazz Poison (Jonathan) 2-1
 1990-90 Chicago Bulls (Matt) 
 9 
Sinclair Dinosaurs (David) 2-1
Jazz Poison (Jonathan)
Daemon Comics (Chris) TBD
 1990-90 Chicago Bulls (Matt) 
Adult Teen Babies (Bryan) 2-0
Hellaballues (Katie)
 10 
Sinclair Dinosaurs (David) TBD
 1990-90 Chicago Bulls (Matt) 
Jazz Poison (Jonathan) TBD
Hellaballues (Katie)
Daemon Comics (Chris) TBD
Adult Teen Babies (Bryan)
 11-15 
TBD TBD
TBD
TBD TBD
TBD
TBD TBD
TBD

Standings

Open Division
 % Name Race Coach Points TD∆ Current TV Normal TV Levels Treasury
83 Sinclair Dinosaurs Lizardman David 15 / 18 8 1350 1350 8 190,000
72 Adult Teen Babies Undead Bryan 13 / 18 9 1430 1430 9 130,000
63 Daemon Comics  Khorne Daemons  Chris 10 / 16 3 1370 1370 8 160,000
44 Jazz Poison Underworld  Jonathan  8 / 18 0 1200 1200 8 100,000
31  1990-91 Chicago Bulls  Chaos Dwarves Matt 5 / 16 -6 1350 1440 7 160,000
6 Hellaballues Chaos Katie 1 / 18 -14 1260 1340 6 260,000

Current TV lists the value of the team as it will be in the next game: not including unavailable pieces but including any journeymen that may be assigned from their loss. Normal TV lists the value of the team as if no pieces were unavailable due to injury, which may include journeymen if the team has less than 11 total pieces. Team values marked with a + indicate that one or more pieces have an opportunity to level up that has not been selected; the listed team value assumes that a normal skill is taken.

Division Rules

New teams are created for the open division, selected from among any of the teams. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment.

Participants in the stunty league will be randomly assigned a team from among the group of Goblin, Halfling, Lizardman, and Ogre. Only pieces with either the Stunty skill or a big-guy skill (Bone-head, Really Stupid, Take Root, and Wild Animal) may be selected: this includes all pieces on the Goblin, Halfling, and Ogre teams, but excludes the Saurus on the Lizardman team. At most two coaches will be assigned a particular one of the four types of stunty team. After assignment, any coach may swap out their team for the Underworld team, with the same piece restriction, allowing only the Underworld Goblins and Warpstone Troll to be selected, excluding the Skaven pieces. Teams will be built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment.

Players purchased as an inducement, including both star players and mercenaries, may be selected from among those that do not fit the normal criteria of being either stunty or big (e.g., an Underworld coach may purchase a temporary Skaven player as an inducement).

Open division games will be be 4 minutes per turn while stunty division games will be 2 minutes per turn. The open division is a triple round robin while the stunty division is a single round robin. If the stunty division finishes early enough, and the players agree, additional rounds robin may be played prior to the stunty playoffs.

A dummy team will be used to round out the stunty division, producing a bye week for each team matched against them. A bye week will be entered as 1-0 win in favor of the human-controlled team.

Playoff Criteria

Teams accumulate league points based on the results of each game: two points for a win, one for a tie, zero for a loss. All teams in each division advance to the playoffs for that division, ranked according to their points, and paired off according to their rank (1st against 8th, 2nd against 7th, etc.). If two teams tie for league points within a division, then teams are ranked according to their cumulative total of points scored minus points allowed. Where this still does not produce an ordering, the remaining teams are ranked randomly. Where one or more teams are missing (e.g., less than eight teams are in a division), the lowest-ranked teams are made up with fake teams, with the matching real teams automatically advancing. A bye week in the playoffs will be entered as a 1-0 win for the highest-seeded human and a 1-1 tie for a second-highest-seeded human, if any.

The winner of each division receives a 1-0 concession against themselves – with the 2 MVPs, 2 TDs, and treasure associated therewith – for their chosen team in the similar division in the next season.

The open division and stunty division will not play against each other. Instead, the stunty division playoff game may be used as the pre-game entertainment for the open division playoff game.

Next Season

At the start of next season, a number of random teams will be drawn from the pool of available teams, excluding Goblins, Halflings, and Ogres. One more team will be drawn than the number of coaches participating. The winner of this season's Beatdown Bowl will name a first selector, who must not be themselves. Each time a coach selects a team, that coach will name a next selector from those coaches that have not selected a team yet. This will ultimately result in the last coach selected getting a choice between two teams. In general, the expectation is that a selection ordering will be produced that handicaps team assignments to disadvantage the more experienced coaches, with less experienced coaches receiving the benefit of an earlier team selection.

Previous Seasons

Stunty Season

Season Two

Season One

Exhibition Season