Difference between revisions of "Open Division"

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Current TV lists the value of the team as it will be in the next game: not including unavailable pieces but including any journeymen that may be assigned from their loss. Normal TV lists the value of the team as if no pieces were unavailable due to injury, which may include journeymen if the team has less than 11 total pieces. Each + on a team's listed value indicates that a piece has the opportunity to level up that has not been selected. The parenthetical after the number of levels describes the net change since the team's last game or bye.
 
Current TV lists the value of the team as it will be in the next game: not including unavailable pieces but including any journeymen that may be assigned from their loss. Normal TV lists the value of the team as if no pieces were unavailable due to injury, which may include journeymen if the team has less than 11 total pieces. Each + on a team's listed value indicates that a piece has the opportunity to level up that has not been selected. The parenthetical after the number of levels describes the net change since the team's last game or bye.
 +
 +
==Division Rules==
 +
 +
Teams are built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment.
 +
 +
Games are 4 minutes per turn in the open division and 2 minutes per turn in the random division. The open division is a triple round robin while the random division is a double round robin.
 +
 +
A dummy team will be used to round out a division with an odd number of players, producing a bye week for each team matched against them. A bye week will be entered as 1-0 win in favor of the human-controlled team.
 +
 +
==Playoff Criteria==
 +
 +
Teams accumulate league points based on the results of each game: two points for a win, one for a tie, zero for a loss. All teams in each division advance to the playoffs for that division, ranked according to their points, and paired off according to their rank (1st against 8th, 2nd against 7th, etc.). If two teams tie for league points within a division, then teams are ranked according to their cumulative total of points scored minus points allowed. Where this still does not produce an ordering, the remaining teams are ranked randomly. Where one or more teams are missing (e.g., less than eight teams are in a division), the lowest-ranked teams are made up with fake teams, with the matching real teams automatically advancing. A bye week in the playoffs will be entered as a 1-0 win for the highest-seeded human and a 1-1 tie for any lower-seeded humans receiving a bye, if any.
 +
 +
The winner of each division receives a 1-0 concession against themselves – with the 2 MVPs, 2 TDs, and treasure associated therewith – for their chosen team in the similar division in the next season.

Latest revision as of 03:29, 22 May 2015

Schedule

Open Division
 1 
Craft Bruise (Katie) 0-1
Sinclair Dinosaurs (David)
Adult Teen Babies (Bryan) 3-0
 1990-90 Chicago Bulls (Matt) 
Daemon Comics (Chris) 2-0
Jazz Poison (Jonathan)
 2 
Jazz Poison (Jonathan) 0-2
Sinclair Dinosaurs (David)
 1990-90 Chicago Bulls (Matt)  0-1
Daemon Comics (Chris)
Craft Bruise (Katie) 0-2
Adult Teen Babies (Bryan)
 3 
Daemon Comics (Chris) 2-2
Sinclair Dinosaurs (David)
Jazz Poison (Jonathan) 2-2
Adult Teen Babies (Bryan)
 1990-90 Chicago Bulls (Matt)  1-0
Craft Bruise (Katie)
 4 
 1990-90 Chicago Bulls (Matt)  0-1
Sinclair Dinosaurs (David)
Craft Bruise (Katie) 0-3
Jazz Poison (Jonathan)
Adult Teen Babies (Bryan) 2-1
Daemon Comics (Chris)
 5 
Sinclair Dinosaurs (David) 2-1
Adult Teen Babies (Bryan)
Craft Bruise (Katie) 0-2
Daemon Comics (Chris)
 1990-90 Chicago Bulls (Matt)  1-0
Jazz Poison (Jonathan)
 6 
Sinclair Dinosaurs (David) 1-1
Daemon Comics (Chris)
Adult Teen Babies (Bryan) 1-1
Jazz Poison (Jonathan)
Craft Bruise (Katie) 1-1
 1990-90 Chicago Bulls (Matt) 
 7 
Sinclair Dinosaurs (David) 2-0
Hellaballues (Katie)
 1990-90 Chicago Bulls (Matt)  0-2
Adult Teen Babies (Bryan)
Jazz Poison (Jonathan) 2-0
Daemon Comics (Chris)
 8 
Adult Teen Babies (Bryan) 1-1
Sinclair Dinosaurs (David)
Daemon Comics (Chris) 1-0
Hellaballues (Katie)
Jazz Poison (Jonathan) 2-1
 1990-90 Chicago Bulls (Matt) 
 9 
Sinclair Dinosaurs (David) 2-1
Jazz Poison (Jonathan)
Daemon Comics (Chris) 1-0
 1990-90 Chicago Bulls (Matt) 
Adult Teen Babies (Bryan) 2-0
Hellaballues (Katie)
 10 
Sinclair Dinosaurs (David) 2-0
 1990-90 Chicago Bulls (Matt) 
Jazz Poison (Jonathan) 1-0
Hellaballues (Katie)
Daemon Comics (Chris) 1-0
Adult Teen Babies (Bryan)
 11 
Jazz Poison (Jonathan) 0-1
Hellaballues (Katie)
Adult Teen Babies (Bryan) 0-2
Sinclair Dinosaurs (David)
Daemon Comics (Chris)
 12 
Adult Teen Babies (Bryan) 1-1
Daemon Comics (Chris)
Jazz Poison (Jonathan) 1-1
Sinclair Dinosaurs (David)
Hellaballues (Katie)
 13 
Daemon Comics (Chris) 1-2
Jazz Poison (Jonathan)
Sinclair Dinosaurs (David) 2-0
Hellaballues (Katie)
Adult Teen Babies (Bryan)
 14 
Daemon Comics (Chris) 0-0
Sinclair Dinosaurs (David)
Hellaballues (Katie) 1-1
Adult Teen Babies (Bryan)
Jazz Poison (Jonathan)
 15 
Hellaballues (Katie) 1-1
Daemon Comics (Chris)
Adult Teen Babies (Bryan) 2-1
Jazz Poison (Jonathan)
Sinclair Dinosaurs (David)

Standings

Open Division
 % Name Race Coach Points TD∆ Current TV Normal TV Levels Treasury
82 Sinclair Dinosaurs Lizardman David 23 / 28 14 1610 1610 17 (+1) 520,000
61  Adult Teen Babies  Undead Bryan 17 / 28 7 1510 1570 16 (+1) 420,000
61 Daemon Comics  Khorne Daemon  Chris 17 / 28 4 1450 1450 15 (+1) 520,000
46 Jazz Poison Underworld  Jonathan  13 / 28 0 1360 1360  12 (0) 200,000
18 Hellaballues Chaos Katie 5 / 28 -16 1670 1670 15 (+1) 400,000

Current TV lists the value of the team as it will be in the next game: not including unavailable pieces but including any journeymen that may be assigned from their loss. Normal TV lists the value of the team as if no pieces were unavailable due to injury, which may include journeymen if the team has less than 11 total pieces. Each + on a team's listed value indicates that a piece has the opportunity to level up that has not been selected. The parenthetical after the number of levels describes the net change since the team's last game or bye.

Division Rules

Teams are built with the standard 1000 SPP max, with coaches not required to spend their teams' entire SPP allotment.

Games are 4 minutes per turn in the open division and 2 minutes per turn in the random division. The open division is a triple round robin while the random division is a double round robin.

A dummy team will be used to round out a division with an odd number of players, producing a bye week for each team matched against them. A bye week will be entered as 1-0 win in favor of the human-controlled team.

Playoff Criteria

Teams accumulate league points based on the results of each game: two points for a win, one for a tie, zero for a loss. All teams in each division advance to the playoffs for that division, ranked according to their points, and paired off according to their rank (1st against 8th, 2nd against 7th, etc.). If two teams tie for league points within a division, then teams are ranked according to their cumulative total of points scored minus points allowed. Where this still does not produce an ordering, the remaining teams are ranked randomly. Where one or more teams are missing (e.g., less than eight teams are in a division), the lowest-ranked teams are made up with fake teams, with the matching real teams automatically advancing. A bye week in the playoffs will be entered as a 1-0 win for the highest-seeded human and a 1-1 tie for any lower-seeded humans receiving a bye, if any.

The winner of each division receives a 1-0 concession against themselves – with the 2 MVPs, 2 TDs, and treasure associated therewith – for their chosen team in the similar division in the next season.