Difference between revisions of "Danger World"
From Quick Shot
(Created page with "==Die Rolling== Build a die pool out of d6s. Roll, locking and re-rolling up to twice. A set triggers results if it is at least as wide as it is tall. Evaluate sets using: * Ea...") |
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* Each die in a set between 3-6 produces a hit by the PC. | * Each die in a set between 3-6 produces a hit by the PC. | ||
− | Tally all the hits by and against the PC and then spend them. | + | Tally all the hits by and against the PC and then spend them. The player controls the order in which points are spent. |
{| border=1 cellspacing=0 cellpadding=5 align=center | {| border=1 cellspacing=0 cellpadding=5 align=center | ||
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|-align=center | |-align=center | ||
| 1 || remove a threat die from this marker | | 1 || remove a threat die from this marker | ||
− | |||
− | |||
|-align=center | |-align=center | ||
| 2 || place a bonus die on another marker | | 2 || place a bonus die on another marker | ||
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| 2 || remove a threat die from another marker | | 2 || remove a threat die from another marker | ||
|-align=center | |-align=center | ||
− | | 3 || | + | | 3 || create a one-time-use aspect |
|-align=center | |-align=center | ||
− | | | + | | M || defeat the marker |
|} | |} | ||
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|-align=center | |-align=center | ||
| 2 || remove a bonus die from another marker | | 2 || remove a bonus die from another marker | ||
− | |||
− | |||
|-align=center | |-align=center | ||
| 4 || full hit against the PC | | 4 || full hit against the PC | ||
|-align=center | |-align=center | ||
| V || spawn a threat | | V || spawn a threat | ||
+ | |-align=center | ||
+ | | V || escalate a marker | ||
|} | |} | ||
− | ===Special | + | ===Special Dice=== |
Bonus dice: ignore when evaluating whether a player takes a hit | Bonus dice: ignore when evaluating whether a player takes a hit | ||
Threat dice: ignore when evaluating whether a player gets a hit | Threat dice: ignore when evaluating whether a player gets a hit | ||
+ | |||
+ | Danger dice: d4s, can be added at-will | ||
==Stats== | ==Stats== |
Revision as of 23:51, 11 November 2012
Die Rolling
Build a die pool out of d6s. Roll, locking and re-rolling up to twice.
A set triggers results if it is at least as wide as it is tall. Evaluate sets using:
- Each die in a set between 1-4 produces a hit against the PC.
- Each die in a set between 3-6 produces a hit by the PC.
Tally all the hits by and against the PC and then spend them. The player controls the order in which points are spent.
cost | benefit |
---|---|
1 | place a bonus die on this marker |
1 | remove a threat die from this marker |
2 | place a bonus die on another marker |
2 | remove a threat die from another marker |
3 | create a one-time-use aspect |
M | defeat the marker |
cost | benefit |
---|---|
1 | place a threat die on this marker |
1 | remove a bonus die from this marker |
2 | reduced hit against the PC |
2 | place a threat die on another marker |
2 | remove a bonus die from another marker |
4 | full hit against the PC |
V | spawn a threat |
V | escalate a marker |
Special Dice
Bonus dice: ignore when evaluating whether a player takes a hit
Threat dice: ignore when evaluating whether a player gets a hit
Danger dice: d4s, can be added at-will
Stats
Physical:
- Agility
- Endurance
- Speed
- Strength
Mental:
- Perception
- Reasoning
- Recall
- Willpower
Social:
- Charisma
- Empathy
- Gravitas
- Cool
Aspects
Spend FP to invoke an aspect. Adds as many bonus dice as FP spent. Expenditure may be limited by reasonableness.
Negative Aspects
The GM may spend FP to invoke these to add threat dice.