Difference between revisions of "SWWeapons"

From Quick Shot
Jump to: navigation, search
(Created page with "==Weapon Building== {| border=1 cellspacing=0 cellpadding=5 align=center |-align=center | rowspan=2 | '''Type''' | colspan=4 | '''Difficulty to Hit''' | rowspan=2 | '''Damage'''...")
 
Line 30: Line 30:
 
| High Damage || - || - || - || - || +1d4 || - || +1 ||
 
| High Damage || - || - || - || - || +1d4 || - || +1 ||
 
|-align=center
 
|-align=center
| Armor Piercing || - || - || - || - || - || +1 || +1 ||
+
| Armor Piercing || - || - || - || - || - || +2 || +1 ||
 
|-align=center
 
|-align=center
 
| Energy Weapon || - || - || - || - || +1d4 || -1 || +1 || cannot run out of ammo
 
| Energy Weapon || - || - || - || - || +1d4 || -1 || +1 || cannot run out of ammo

Revision as of 21:39, 24 April 2013

Weapon Building

Type Difficulty to Hit Damage AP Space Used Special
2-10 11-50 51-250 251+
Base
Rifle 5 7 9 11 Str+2d4 1 2
Handgun 5 8 12 - 2Str 0 1
Shotgun 4 6 8 - 2Str+d10 0 2
Mods
Scope +2 - -2 -2 - - -
Pistol Grip -1 +1 +1 +1 - - -
Silencer - - - - drop lowest - - -4 to Notice
High Damage - - - - +1d4 - +1
Armor Piercing - - - - - +2 +1
Energy Weapon - - - - +1d4 -1 +1 cannot run out of ammo

Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space.