Difference between revisions of "SWWeapons"
From Quick Shot
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| Armor Piercing || - || - || - || - || - || +2 || +1 || | | Armor Piercing || - || - || - || - || - || +2 || +1 || | ||
|-align=center | |-align=center | ||
− | | Energy Weapon || - || - || - || - || | + | | Energy Weapon || - || - || - || - || drop lowest || +1 || +1 || cannot run out of ammo |
+ | |-align=center | ||
+ | | Half-Heavy || - || - || - || - || +1d6 || +1 || +2 || sized for use while wearing power armor | ||
+ | |-align=center | ||
+ | | Heavy || - || - || - || - || +1d8 || +2 || +4 || sized for mounting on vehicles or power armor | ||
|} | |} | ||
Revision as of 21:57, 24 April 2013
Weapon Building
Type | Difficulty to Hit | Damage | AP | Space Used | Special | |||
2-10 | 11-50 | 51-250 | 251+ | |||||
Base | ||||||||
Rifle | 5 | 7 | 9 | 11 | Str+2d4 | 1 | 2 | |
Handgun | 5 | 8 | 12 | - | 2Str | 0 | 1 | |
Shotgun | 4 | 6 | 8 | - | 2Str+d10 | 0 | 2 | |
Mods | ||||||||
Scope | +2 | - | -2 | -2 | - | - | - | |
Pistol Grip | -1 | +1 | +1 | +1 | - | - | - | |
Silencer | - | - | - | - | drop lowest | - | - | -4 to Notice |
High Damage | - | - | - | - | +1d4 | - | +1 | |
Armor Piercing | - | - | - | - | - | +2 | +1 | |
Energy Weapon | - | - | - | - | drop lowest | +1 | +1 | cannot run out of ammo |
Half-Heavy | - | - | - | - | +1d6 | +1 | +2 | sized for use while wearing power armor |
Heavy | - | - | - | - | +1d8 | +2 | +4 | sized for mounting on vehicles or power armor |
Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space.