Difference between revisions of "SWWeapons"
From Quick Shot
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| colspan=9 | Mods | | colspan=9 | Mods | ||
|-align=center | |-align=center | ||
− | | Scope || +2 || - || -2 || -2 || - || - || - || | + | | Auto-Fire || - || - || - || - || drop lowest || -1 || - || |
+ | |-align=center | ||
+ | | Scope || +1 || - || -1 || -1 || - || - || - || | ||
+ | |-align=center | ||
+ | | Long-Range Scope || +2 || - || -2 || -2 || - || - || - || | ||
|-align=center | |-align=center | ||
| Pistol Grip || -1 || +1 || +1 || +1 || - || - || - || | | Pistol Grip || -1 || +1 || +1 || +1 || - || - || - || | ||
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| Armor Piercing || - || - || - || - || - || +2 || +1 || | | Armor Piercing || - || - || - || - || - || +2 || +1 || | ||
|-align=center | |-align=center | ||
− | | Energy Weapon || - || - || - || - || | + | | Energy Weapon || - || - || - || - || - || - || +1 || cannot run out of ammo |
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Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space. | Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space. | ||
+ | |||
+ | A character can equip weapons which use no more than their Strength/2 in space. | ||
__NOTOC__ | __NOTOC__ |
Revision as of 22:07, 24 April 2013
Weapon Building
Type | Difficulty to Hit | Damage | AP | Space Used | Special | |||
2-10 | 11-50 | 51-250 | 251+ | |||||
Base | ||||||||
Rifle | 5 | 7 | 9 | 11 | Str+2d4 | 1 | 2 | |
Handgun | 5 | 8 | 12 | - | 2Str | 0 | 1 | |
Shotgun | 4 | 6 | 8 | - | 2Str+d10 | 0 | 2 | |
Mods | ||||||||
Auto-Fire | - | - | - | - | drop lowest | -1 | - | |
Scope | +1 | - | -1 | -1 | - | - | - | |
Long-Range Scope | +2 | - | -2 | -2 | - | - | - | |
Pistol Grip | -1 | +1 | +1 | +1 | - | - | - | |
Silencer | - | - | - | - | drop lowest | - | - | -4 to Notice |
High Damage | - | - | - | - | +1d4 | - | +1 | |
Armor Piercing | - | - | - | - | - | +2 | +1 | |
Energy Weapon | - | - | - | - | - | - | +1 | cannot run out of ammo |
Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space.
A character can equip weapons which use no more than their Strength/2 in space.