Difference between revisions of "SWWeapons"

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Line 16: Line 16:
 
| Rifle || 5 || 7 || 9 || 11 || Str+2d4 || 1 || 2 ||
 
| Rifle || 5 || 7 || 9 || 11 || Str+2d4 || 1 || 2 ||
 
|-align=center
 
|-align=center
| Handgun || 5 || 8 || 12 || - || 2Str || 0 || 1 ||
+
| Handgun || 4 || 8 || 12 || - || 2Str || 0 || 1 ||
 
|-align=center
 
|-align=center
 
| Shotgun || 4 || 6 || 8 || - || 2Str+d10 || 0 || 2 ||
 
| Shotgun || 4 || 6 || 8 || - || 2Str+d10 || 0 || 2 ||
Line 28: Line 28:
 
| Long-Range Scope || +2 || - || -2 || -2 || - || - || - ||
 
| Long-Range Scope || +2 || - || -2 || -2 || - || - || - ||
 
|-align=center
 
|-align=center
| Pistol Grip || -1 || +1 || +1 || +1 || - || - || - ||
+
| Pistol Grip || -1 || +1 || +1 || +1 || - || - || - || Rifle, Shotgun only
 +
|-align=center
 +
| Shoulder Brace || +1 || -1 || -1 || -1 || - || - || - || Handgun only
 
|-align=center
 
|-align=center
 
| Silencer || - || - || - || - || drop lowest || - || - || -4 to Notice
 
| Silencer || - || - || - || - || drop lowest || - || - || -4 to Notice

Revision as of 22:09, 24 April 2013

Weapon Building

Type Difficulty to Hit Damage AP Space Used Special
2-10 11-50 51-250 251+
Base
Rifle 5 7 9 11 Str+2d4 1 2
Handgun 4 8 12 - 2Str 0 1
Shotgun 4 6 8 - 2Str+d10 0 2
Mods
Auto-Fire - - - - drop lowest -1 -
Scope +1 - -1 -1 - - -
Long-Range Scope +2 - -2 -2 - - -
Pistol Grip -1 +1 +1 +1 - - - Rifle, Shotgun only
Shoulder Brace +1 -1 -1 -1 - - - Handgun only
Silencer - - - - drop lowest - - -4 to Notice
High Damage - - - - +1d4 - +1
Armor Piercing - - - - - +2 +1
Energy Weapon - - - - - - +1 cannot run out of ammo

Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space.

A character can equip weapons which use no more than their Strength/2 in space.