Difference between revisions of "SWWeapons"
From Quick Shot
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| Rifle || 5 || 7 || 9 || 11 || Str+2d4 || 1 || 2 || | | Rifle || 5 || 7 || 9 || 11 || Str+2d4 || 1 || 2 || | ||
|-align=center | |-align=center | ||
− | | Handgun || 4 || 8 || 12 || | + | | Handgun || 4 || 8 || 12 || || 2Str || 0 || 1 || |
|-align=center | |-align=center | ||
− | | Shotgun || 4 || 6 || 8 || | + | | Shotgun || 4 || 6 || 8 || || 2Str+d10 || 0 || 2 || |
|-align=center | |-align=center | ||
| colspan=9 | Mods | | colspan=9 | Mods | ||
|-align=center | |-align=center | ||
− | | Auto-Fire || | + | | Auto-Fire || || || || || drop lowest || -1 || || |
|-align=center | |-align=center | ||
− | | Scope || +1 || | + | | Scope || +1 || || -1 || -1 || || || || |
|-align=center | |-align=center | ||
− | | Long-Range Scope || +2 || | + | | Long-Range Scope || +2 || || -2 || -2 || || || || |
|-align=center | |-align=center | ||
− | | Pistol Grip || -1 || +1 || +1 || +1 || | + | | Pistol Grip || -1 || +1 || +1 || +1 || || || || Rifle, Shotgun only |
|-align=center | |-align=center | ||
− | | Shoulder Brace || +1 || -1 || -1 || | + | | Shoulder Brace || +1 || -1 || -1 || || || || || Handgun only |
|-align=center | |-align=center | ||
− | | Silencer || | + | | Silencer || || || || || drop lowest || || || -4 to Notice |
|-align=center | |-align=center | ||
− | | High Damage || | + | | High Damage || || || || || +1d4 || || +1 || |
|-align=center | |-align=center | ||
− | | Armor Piercing || | + | | Armor Piercing || || || || || || +2 || +1 || |
|-align=center | |-align=center | ||
− | | Energy Weapon || | + | | Energy Weapon || || || || || || || +1 || cannot run out of ammo |
|} | |} | ||
Revision as of 22:10, 24 April 2013
Weapon Building
Type | Difficulty to Hit | Damage | AP | Space Used | Special | |||
2-10 | 11-50 | 51-250 | 251+ | |||||
Base | ||||||||
Rifle | 5 | 7 | 9 | 11 | Str+2d4 | 1 | 2 | |
Handgun | 4 | 8 | 12 | 2Str | 0 | 1 | ||
Shotgun | 4 | 6 | 8 | 2Str+d10 | 0 | 2 | ||
Mods | ||||||||
Auto-Fire | drop lowest | -1 | ||||||
Scope | +1 | -1 | -1 | |||||
Long-Range Scope | +2 | -2 | -2 | |||||
Pistol Grip | -1 | +1 | +1 | +1 | Rifle, Shotgun only | |||
Shoulder Brace | +1 | -1 | -1 | Handgun only | ||||
Silencer | drop lowest | -4 to Notice | ||||||
High Damage | +1d4 | +1 | ||||||
Armor Piercing | +2 | +1 | ||||||
Energy Weapon | +1 | cannot run out of ammo |
Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space.
A character can equip weapons which use no more than their Strength/2 in space.