Difference between revisions of "SWWeapons"
From Quick Shot
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| colspan=9 | Mods | | colspan=9 | Mods | ||
|-align=center | |-align=center | ||
− | | Auto-Fire || || || || || drop lowest || -1 || || RoF +1, rifle | + | | Auto-Fire || || || || || drop lowest || -1 || || RoF +1, rifle and handgun only |
|-align=center | |-align=center | ||
| Scope || +1 || || -1 || -1 || || || || | | Scope || +1 || || -1 || -1 || || || || | ||
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| Long-Range Scope || +2 || || -2 || -2 || || || || | | Long-Range Scope || +2 || || -2 || -2 || || || || | ||
|-align=center | |-align=center | ||
− | | Pistol Grip || -1 || +1 || +1 || +1 || || || || rifle | + | | Pistol Grip || -1 || +1 || +1 || +1 || || || || rifle and shotgun only |
|-align=center | |-align=center | ||
| Shoulder Brace || +1 || -1 || -1 || || || || || handgun only | | Shoulder Brace || +1 || -1 || -1 || || || || || handgun only |
Revision as of 23:00, 24 April 2013
Weapon Building
Type | Difficulty to Hit | Damage | AP | Space Used | Special | |||
2-10 | 11-50 | 51-250 | 251+ | |||||
Base | ||||||||
Rifle | 5 | 7 | 9 | 11 | Str+2d4 | 1 | 2 | |
Handgun | 4 | 8 | 12 | 2Str | 0 | 1 | ||
Shotgun | 4 | 6 | 8 | 2Str+d10 | 0 | 2 | ||
Mods | ||||||||
Auto-Fire | drop lowest | -1 | RoF +1, rifle and handgun only | |||||
Scope | +1 | -1 | -1 | |||||
Long-Range Scope | +2 | -2 | -2 | |||||
Pistol Grip | -1 | +1 | +1 | +1 | rifle and shotgun only | |||
Shoulder Brace | +1 | -1 | -1 | handgun only | ||||
Silencer | drop lowest | -4 to Notice | ||||||
High Damage | +1d4 | +1 | ||||||
Armor Piercing | +2 | +1 | ||||||
Energy Weapon | +1 | cannot run out of ammo |
Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space.
A character can equip weapons which use no more than their Strength/2 in space.