Danger World

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Die Rolling

Build a die pool out of d6s. Roll, locking and re-rolling up to twice.

A set triggers results if it is at least as wide as it is tall. Evaluate sets using:

  • Each die in a set between 1-4 produces a hit against the PC.
  • Each die in a set between 3-6 produces a hit by the PC.

Tally all the hits by and against the PC and then spend them.

Player Costs
cost benefit
1 place a bonus die on this marker
1 remove a threat die from this marker
2 hit this marker
2 place a bonus die on another marker
2 remove a threat die from another marker
3 hit another marker
3 create a one-time-use aspect


GM Costs
cost benefit
1 place a threat die on this marker
1 remove a bonus die from this marker
2 reduced hit against the PC
2 place a threat die on another marker
2 remove a bonus die from another marker
3 hit another marker
4 full hit against the PC
V spawn a threat

Special d6s

Bonus dice: ignore when evaluating whether a player takes a hit

Threat dice: ignore when evaluating whether a player gets a hit

Stats

Physical:

  • Agility
  • Endurance
  • Speed
  • Strength

Mental:

  • Perception
  • Reasoning
  • Recall
  • Willpower

Social:

  • Charisma
  • Empathy
  • Gravitas
  • Cool

Aspects

Spend FP to invoke an aspect. Adds as many bonus dice as FP spent. Expenditure may be limited by reasonableness.

Negative Aspects

The GM may spend FP to invoke these to add threat dice.