Difference between revisions of "SWWeapons"

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| Rifle || 5 || 7 || 9 || 11 || Str+2d4 || 1 || 2 ||
 
| Rifle || 5 || 7 || 9 || 11 || Str+2d4 || 1 || 2 ||
 
|-align=center
 
|-align=center
| Handgun || 4 || 8 || 12 || - || 2Str || 0 || 1 ||
+
| Handgun || 4 || 8 || 12 || || 2Str || 0 || 1 ||
 
|-align=center
 
|-align=center
| Shotgun || 4 || 6 || 8 || - || 2Str+d10 || 0 || 2 ||
+
| Shotgun || 4 || 6 || 8 || || 2Str+d10 || 0 || 2 ||
 
|-align=center
 
|-align=center
 
| colspan=9 | Mods
 
| colspan=9 | Mods
 
|-align=center
 
|-align=center
| Auto-Fire || - || - || - || - || drop lowest || -1 || - ||
+
| Auto-Fire || || || || || drop lowest || -1 || ||
 
|-align=center
 
|-align=center
| Scope || +1 || - || -1 || -1 || - || - || - ||
+
| Scope || +1 || || -1 || -1 || || || ||
 
|-align=center
 
|-align=center
| Long-Range Scope || +2 || - || -2 || -2 || - || - || - ||
+
| Long-Range Scope || +2 || || -2 || -2 || || || ||
 
|-align=center
 
|-align=center
| Pistol Grip || -1 || +1 || +1 || +1 || - || - || - || Rifle, Shotgun only
+
| Pistol Grip || -1 || +1 || +1 || +1 || || || || Rifle, Shotgun only
 
|-align=center
 
|-align=center
| Shoulder Brace || +1 || -1 || -1 || - || - || - || - || Handgun only
+
| Shoulder Brace || +1 || -1 || -1 || || || || || Handgun only
 
|-align=center
 
|-align=center
| Silencer || - || - || - || - || drop lowest || - || - || -4 to Notice
+
| Silencer || || || || || drop lowest || || || -4 to Notice
 
|-align=center
 
|-align=center
| High Damage || - || - || - || - || +1d4 || - || +1 ||
+
| High Damage || || || || || +1d4 || || +1 ||
 
|-align=center
 
|-align=center
| Armor Piercing || - || - || - || - || - || +2 || +1 ||
+
| Armor Piercing || || || || || || +2 || +1 ||
 
|-align=center
 
|-align=center
| Energy Weapon || - || - || - || - || - || - || +1 || cannot run out of ammo
+
| Energy Weapon || || || || || || || +1 || cannot run out of ammo
 
|}
 
|}
  

Revision as of 22:10, 24 April 2013

Weapon Building

Type Difficulty to Hit Damage AP Space Used Special
2-10 11-50 51-250 251+
Base
Rifle 5 7 9 11 Str+2d4 1 2
Handgun 4 8 12 2Str 0 1
Shotgun 4 6 8 2Str+d10 0 2
Mods
Auto-Fire drop lowest -1
Scope +1 -1 -1
Long-Range Scope +2 -2 -2
Pistol Grip -1 +1 +1 +1 Rifle, Shotgun only
Shoulder Brace +1 -1 -1 Handgun only
Silencer drop lowest -4 to Notice
High Damage +1d4 +1
Armor Piercing +2 +1
Energy Weapon +1 cannot run out of ammo

Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space.

A character can equip weapons which use no more than their Strength/2 in space.