SWWeapons

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Weapon Building

Type Difficulty to Hit Damage AP Space Used Special
2-10 11-50 51-250 251+
Base
Rifle 5 7 9 11 Str+2d4 1 2
Handgun 4 8 12 - 2Str 0 1
Shotgun 4 6 8 - 2Str+d10 0 2
Mods
Auto-Fire - - - - drop lowest -1 -
Scope +1 - -1 -1 - - -
Long-Range Scope +2 - -2 -2 - - -
Pistol Grip -1 +1 +1 +1 - - - Rifle, Shotgun only
Shoulder Brace +1 -1 -1 -1 - - - Handgun only
Silencer - - - - drop lowest - - -4 to Notice
High Damage - - - - +1d4 - +1
Armor Piercing - - - - - +2 +1
Energy Weapon - - - - - - +1 cannot run out of ammo

Ammo must be reloaded if a 1 is rolled on the wild die. An extra three loads of ammunition uses one space.

A character can equip weapons which use no more than their Strength/2 in space.