Difference between revisions of "Combat Equipment"
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|colspan=2 rowspan=2 style="color: purple;"| ⚔ '''Monofilament Whip''' || Encounter || Melee 2 || | |colspan=2 rowspan=2 style="color: purple;"| ⚔ '''Monofilament Whip''' || Encounter || Melee 2 || As Basic Plus One Damage | ||
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|colspan=4| Special: Cannot be used to attack adjacent targets<br>Special: This attack cannot benefit from Advantage or similar<br>Effect: 3 Damage<br>Effect on 5+: Target is Vulnerable 2 (until end of encounter)<br>Effect on 1: Attacker takes 3 Damage and is Vulnerable 2 (until end of encounter) | |colspan=4| Special: Cannot be used to attack adjacent targets<br>Special: This attack cannot benefit from Advantage or similar<br>Effect: 3 Damage<br>Effect on 5+: Target is Vulnerable 2 (until end of encounter)<br>Effect on 1: Attacker takes 3 Damage and is Vulnerable 2 (until end of encounter) |
Revision as of 05:39, 7 February 2018
Shadowrunner Masks
Covers and protects the face. Assumed for PCs. Assumed in Tactical Combat.
Type | Cost | Availability | Description | Game Benefit | |
Voice Mask | 100¥ | Restricted | Noticeably distorts the pitch and timbre of the user's voice so as to make it unrecognizable. | - | |
Encrypted Wireless Audio | 500¥ | Always | Unbreakable mid-range (hundreds of meters) encrypted audio communication between preconfigured masks. | - | |
Cellular Uplink | 1,000¥ | Always | Encrypted audio over a cellular connection. Cellular service may not always be available or covert. | - | |
Long-Range Audio | 1,000¥ | Always | Range is extended to a 20 km | - | |
Subvocal Mic | 100¥ | Restricted | Allows the wearer to record speech subvocally, making them almost impossible to hear. | - | |
Stun Suppression | 5,000¥ | Always | Eye and ear filters protect against police/military stun grenades. | Immune to stun grenades. | |
Enhanced Hearing | 10,000¥ | Restricted | An integrated microphone system, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. | - | |
Low-light Sensors | 10,000¥ | Restricted | Light amplification and thermographic imaging. Cannot be used for spellcasting. | Avoids Disadvantage for seeing in all but pitch-black conditions. | |
Telescoping Optics | 10,000¥ | Restricted | Adjustable zoom telescopic vision. | Gain "Telescopic Vision" skill. |
Weapons
Characters are assumed to start the game with weapons appropriate to their skills and combat build. Characters can buy special weapons that have advantages (e.g., narrative benefits, mechanical benefits, combat benefits) and/or flaws.
Type | Cost | Availability | Description | Game Benefit | ||||||||||
Ares Predator | 30,000¥ | Controlled | The premier heavy pistol. A menacing weapon popular among mercenaries and corporate security. Price includes two-week reflex-implantation training. | Gain the Tactical Combat Power "Last Stand". | ||||||||||
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Monofilament Whip | 50,000¥ | Controlled | Terrifying. Deadly. Iconic. Price includes two-week reflex-implantation training. | Gain the Tactical Combat Power "Monofilament Whip". | ||||||||||
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Ranger Arms SM–3 | 30,000¥ | Controlled | A legendary assassin's weapon. Powerful, silent, with an onboard VI. Breaks down into ordinary-looking plasticeramic parts. Price includes two-week weapon training. | Gain the Trick "Assassinate": kill an unsuspecting target at extreme range. |