Difference between revisions of "Current Matchup"

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{| class="wikitable" style="text-align: center;" align=right
{| class="wikitable" style="text-align: center;" align=right
|-
|-
|style="background:#eaecf0"| '''Fan Factor''' || 5
|style="background:#eaecf0"| '''Fan Factor''' ||
|-
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 6
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' ||
|-
|-
| Bloodweiser Babes<br>Wandering Apothecary
|
|-
|-
|style="background:#eaecf0"| '''Cheerleaders''' || 4
|style="background:#eaecf0"| '''Cheerleaders''' ||
|-
|-
|style="background:#eaecf0"| '''Apothecary''' || Rostered
|style="background:#eaecf0"| '''Apothecary''' ||
|-
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 2
|style="background:#eaecf0"| '''Team Rerolls''' ||
|-
|-
|style="background:#eaecf0"| '''Stadium''' || –
|style="background:#eaecf0"| '''Stadium''' || –
|-
|-
|style="background:#eaecf0"| '''Team Value''' || 2090
|style="background:#eaecf0"| '''Team Value''' ||
|}
|}
__TOC__
__TOC__
'''The Lustrian Rangers'''
'''People’s Union of Small People'''


A group of rangers from the western jungles returning from the eastern wastes has offered Mercato a match in return for the release of the goblins' captured saurus, with a portion of their spoils as the possible prize.
A group of stunty explorers headed southeast along the Arasan coast, seeking to prove themselves in the Blood Bowl arena.


==Home Team Roster==
==Special==
 
Mercato adds 1d6 assistant coaches, rolled immediately before match start.
 
==Away Team Roster==


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
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! Caste !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
! Caste !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|-
| The Lizard That Roars || Kroxigor || Lizardman || Guard, Stand Firm, Break Tackle, +ST || Loner, Bone-head, Mighty Blow, Thick Skull, Prehensile Tail || 6 || <span style="color:#00cc00">6</span> || 1 || <span style="color:#cc0000">8</span> || <span style="color:#cc0000">2&nbsp;x&nbsp;Niggle</span>, -AV || 250
|colspan=11|
|-
| The Lizard That Hunts || Saurus || Lizardman || Mighty Blow, Block, Tackle, Break Tackle, Pro || – || 6 || 4 || 1 || 9 || – || 180
|-
| The Lizard That Runs || Skink || Lizardman || Sprint, Sure Feet || Dodge, Stunty || 8 || 2 || 3 || 7 || – || 100
|-
| The Lizard That Runs || Skink || Lizardman || – || Dodge, Stunty || 8 || 2 || 3 || 7 || – || 60
|-
| Ranger || Blitzer || Amazon || Stand Firm, Guard, Tackle, Grab, +ST || Dodge, Block || <span style="color:#cc0000">5</span> || <span style="color:#00cc00">4</span> || 3 || 7 || -MA || 220
|-
| Ranger || Blitzer || Amazon || Side Step, Guard, Tackle, Frenzy, Shadowing || Dodge, Block || 6 || 3 || 3 || 7 || – || 200
|-
| Animal Tamer || Catcher || Amazon || Block, Side Step, Diving Catch, Dauntless, Nerves of Steel || Dodge, Catch || 6 || 3 || 3 || 7 || – || 180
|-
| Torchbearer || Thrower || Amazon || Block, Sure Hands, Accurate, Leader, +AG, +AG || Dodge, Pass || 6 || <span style="color:#cc0000">2</span> || <span style="color:#00cc00">5</span> || 7 || -ST || 230
|-
| Spearwoman || Linewoman || Amazon || Block, Kick || Dodge || 6 || 3 || 3 || 7 || <span style="color:#cc0000">Niggle</span> || 90
|-
| Spearwoman || Linewoman || Amazon || Block || Dodge || 6 || 3 || 3 || 7 || – || 70
|-
| Spearwoman || Linewoman || Amazon || Block || Dodge || <span style="color:#cc0000">4</span> || 3 || 3 || 7 || -MA, -MA || 70
|-
| Spearwoman || Linewoman || Amazon || Block || Dodge || 6 || 3 || 3 || <span style="color:#cc0000">6</span> || -AV || 70
|-
| Spearwoman || Linewoman || Amazon || – || Dodge || 6 || <span style="color:#cc0000">2</span> || 3 || 7 || -ST || 50
|}
 
==Artifacts==
 
{| class="wikitable sortable" style="text-align: left;"
! Name !! Type !! Description
|-
| Belt of Wretched Strength || Wearable || The wearer gains +ST, -AV, Niggle
|-
| Bonded Bracelets || Wearable || One wearer gains +ST, the other (3 ST or higher) suffers -ST
|-
| Circlet of Tranquility || Wearable || The wearer gains dauntless and nerves of steel
|-
| Gauntlets of Pursuit || Wearable || The wearer gains frenzy and shadowing
|-
| Helm of the Horned Rat || Wearable || A skaven wearer gains gains horns
|-
| Jade Skull || Wearable || The wearer gains two heads and disturbing presence
|-
| Potions of Luck (3) || Consumable || The drinker gains pro for one match
|-
| Wretched Necklace || Wearable || The wearer gains +AG, +AG, -ST
|}
|}


==Win Result==
==Win Result==
Fans love a winner: +1 fan factor.
A rostered non-PC piece that didn’t otherwise level can gain dodge or break tackle.
Pick two artifacts.
It is right to let the fates have a say in whether the rat ogre is removed from its natural territory:
* Recruit Dekalakallisto, Rat Ogre, Claw, Guard, Break Tackle (L, F, MB, PT, WA) 6 5 2 8 S 220k
And it would be wrong to deprive him of his companion:
* Recruit Li-Bo, Snotling, Leader (D, RS, SS, S, T) 5 1 3 5 A 50k


==Tie Result==
==Tie Result==
A rostered rookie or second-level non-PC piece that didn’t otherwise level can gain dodge or break tackle.
The two sides make an exchange:
* Pick an artifact.
* Add 1d6 assistant coaches for the next match, rolled immediately before match start.


==Loss Result==
==Loss Result==


The fans think this is a tough one: no fan factor change.
==Side Goals==
 
A rookie non-PC piece that didn’t otherwise level can gain dodge or break tackle.
 
Squig Sandwich drops their endorsement of the team:
* The Squig Sandwich kiosk stadium enhancement is no longer available in Mercato.
 
The team must pay the rangers their side of the wager:
* Add 1d6 assistant coaches for the next two matches, rolled immediately before match start.
 
==Side Goals (2/5)==
 
<span style="color:#cc0000">Win in a shutout.</span>
* Win a side-bet with the rangers.
* Pick an artifact.
 
<span style="color:#cc0000">Lose in a shutout.</span>
* Feels bad.
* Add 5 cheerleaders for the next match.
 
<span style="color:#cccc00">Tally the number of casualties placed on the Mercato ogre and centaur and the number of casualties placed on the Lustrian kroxigor and saurus, even if recovered with an apothecary. Then determine who wins a side-bet with the rangers: (1 to 1)</span>
* If Mercato took less casualties, pick an artifact.
* If Mercato took more casualties, add 2d4 assistant coaches for the next match, rolled immediately before match start.
 
<span style="color:#00cc00">The apothecary prevents a permanent injury:</span>
* The management realizes just how much this guy is worth.
* Mercato recruits apothecary assistants (can induce wandering apothecaries).
 
<span style="color:#00cc00">The Mercato stadium enhancement is relevant (does not include guaranteed effects such as starting with perfect weather in a weather dome):</span>
* Exciting home games are great for the team’s profitability.
* The astrogranite playing surface stadium enhancement is available in Mercato.


==Ongoing Goals==
==Ongoing Goals==
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Furgit inflicts a permanent injury.
Furgit inflicts a permanent injury.
* The Goblin Forestry Association sponsors a referee rest area for the home stadium.
* ...
* Friendly works with the team as an underworld operative (the team can induce bribes).


Either of Bubonost the Infested’s <span style="color:#00cc00">foul appearance</span> and disturbing presence have a mechanical effect. With disturbing presence, this means either changing the result of one check or being potentially relevant to three checks. (1/3)
Either of Bubonost the Infested’s <span style="color:#00cc00">foul appearance</span> and disturbing presence have a mechanical effect. With disturbing presence, this means either changing the result of one check or being potentially relevant to three checks. (1/3)

Revision as of 04:55, 28 June 2020

Fan Factor
Assistant Coaches
Cheerleaders
Apothecary
Team Rerolls
Stadium
Team Value

People’s Union of Small People

A group of stunty explorers headed southeast along the Arasan coast, seeking to prove themselves in the Blood Bowl arena.

Special

Mercato adds 1d6 assistant coaches, rolled immediately before match start.

Away Team Roster

Caste Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost

Win Result

Tie Result

Loss Result

Side Goals

Ongoing Goals

Have a level three or higher opposing piece take a permanent injury (stat bust, niggle, or dead):

  •  Valodd Wortsnag rejoins the team having learned tackle.

Furgit inflicts a permanent injury.

  • ...

Either of Bubonost the Infested’s foul appearance and disturbing presence have a mechanical effect. With disturbing presence, this means either changing the result of one check or being potentially relevant to three checks. (1/3)

  • Bubonost is healed of all injuries.
  • Bubonost's ritual grants him tentacles once both mutations have been effective.

A player on either team actually dies.

  • Yasha is healed of all injuries.
  • After three deaths, Yasha gains a prehensile tail. (0/3)

Skrax's diving tackle causes a piece to actually fail a dodge.

  • After four tackles, Skrax shares his training with the rest of his clan. (1/4)

MVP: a non-PC piece does something extraordinary that improves the outcome of the match.

  • The piece gains an appropriate skill.