Difference between revisions of "Current Matchup"

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==Home Team Roster==
==Home Team Roster==


{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 5
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 6
|-
| Bloodweiser Babes<br>Bribes
|-
|style="background:#eaecf0"| '''Apothecary''' || None
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 1
|-
|style="background:#eaecf0" rowspan=2| '''Stadium''' || The Bronze Fortress
|-
| Astrogranite
|-
|style="background:#eaecf0"| '''Team Value''' || 1730
|}
'''Remnants of the Southern Horde'''


With raiding parties growing in size and ferocity, better relations with the few stable badlands outposts would be helpful. The fallen Bloodletter Khatan Stonehoof has encamped his warhorde at the ruins of the Bronze Fortress, where he and his men have devoted themselves to worship of the Bloodthirster, a powerful Minotaur they believe to be a chosen of the chaos dragon Khorne. As unpredictable as they can be, given the orphic importance the chaos tribes place on the game of blood bowl, beating a team of their bloodwarriors in a match could provide an opportunity for building a productive relationship.
Based on his history, our diplomat believes that if we can prove our ability, the Bloodletter will encourage one of his disciples to join our team as a show of respect.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
| Bloodthirster || Minotaur || Chaos || +ST, Claw, Tentacles, Prehensile Tail, FA, Juggernaut || Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns || <span style="color:#cc0000">4</span> || <span style="color:#00cc00">6</span> || 2 || 8 || -MA || 340
|-
| Bloodletter Khatan || Bull Centaur || Chaos Dwarf || Frenzy, Guard, Mighty Blow, Juggernaut || Sprint, Sure Feet, Thick Skull || <span style="color:#cc0000">5</span> || 4 || <span style="color:#cc0000">1</span> || <span style="color:#cc0000">8</span> || -MA, -AV, -AG || 210
|-
| Dwarven Conscript || Blocker || Chaos Dwarf || Frenzy, Guard, Stand Firm || Block, Tackle, Thick Skull || 4 || 3 || 2 || 9 || – || 130
|-
| Dwarven Conscript || Blocker || Chaos Dwarf || Frenzy, Guard, Diving Tackle || Block, Tackle, Thick Skull || 4 || 3 || 2 || 9 || – || 140
|-
| Dwarven Conscript || Blocker || Chaos Dwarf || Frenzy, Guard || Block, Tackle, Thick Skull || 4 || 3 || 2 || 9 || – || 110
|-
| Bretonnian Worshipper || Blocker || Bretonnian || Frenzy, Guard || Wrestle || 6 || 3 || 3 || 8 || – || 110
|-
| Bretonnian Worshipper || Blocker || Bretonnian || Frenzy || Wrestle || 6 || 3 || 3 || 8 || – || 90
|-
| Bretonnian Blood-servant || Lineman || Bretonnian || Frenzy, Guard || Fend || <span style="color:#cc0000">4</span> || 3 || 2 || 7 || -MA x 2 || 90
|-
| Bretonnian Blood-servant || Lineman || Bretonnian || Frenzy || Fend || <span style="color:#cc0000">5</span> || 3 || 2 || 7 || -MA || 60
|-
| Bloodfiend || Hobgoblin || Chaos Dwarf || Frenzy, Dirty Player || – || 6 || 3 || 3 || 7 || – || 80
|-
| Bloodfiend || Hobgoblin || Chaos Dwarf || Frenzy, Dirty Player || – || 6 || 3 || 3 || 7 || – || 80
|-
| Blooddrinker || Thrall || Vampire || Frenzy || – || <span style="color:#cc0000">5</span> || 3 || 3 || <span style="color:#cc0000">6</span> || -AV, -MA || 60
|-
| Blooddrinker || Thrall || Vampire || Frenzy || – || 6 || 3 || 3 || 7 || <span style="color:#cc0000">Niggle x 2</span>|| 60
|}
==Away Team Roster==


==Win Result==
==Win Result==
Fans love a winner: +1 fan factor.
A rostered non-PC piece that didn’t otherwise level can gain frenzy, juggernaut, stand firm, side step, or fend.
A rostered non-PC piece that didn't otherwise level can gain a doubles skill.
The Bloodletter smiles on your team. Recruit your choice of one of the dwarven conscripts or a bloodfiend.
Learn the ritual "The Maddening Gyre": tap into the primal forces of chaos to inflict a blood lust on one of your opponents. Select one non-legend piece of theirs to gain frenzy. You must have a frenzy piece rostered for the match to use this ritual.
The dwarven siege weapons expert can be recruited to the team. His siege weapons function as a recruitable wizard or wizard stadium.


==Tie Result==
==Tie Result==
A rostered non-PC piece no higher than third level that didn’t otherwise level can gain frenzy, juggernaut, stand firm, side step, fend, or a normal skill.
The Bloodletter is not unimpressed. Recruit a bloodfiend.
The dwarven siege weapons expert can be recruited to the team. His siege weapons function as a recruitable wizard or wizard stadium.


==Loss Result==
==Loss Result==
The fans think you should have won this one: -1 fan factor.
A rostered non-PC piece no higher than third level that didn’t otherwise level can gain frenzy or fend.
Valodd Wortsnag is impressed by the Bloodletter and leaves Mercato to fight in his warhorde.


==Side Goals==
==Side Goals==
Any special weapon piece inflicts at least a KO.
* The Goblin Farmers Association is happy to see their people contributing.
* The GFA will see that the goblin pieces on Mountain's Reach team are on strike the week of the Mercato match.
No Mercato players are surfed.
* The Bloodletter is enraged, and respects that.
* On a Win: A rostered non-PC piece that didn't otherwise level may gain +ST
* On a Tie: Learn the ritual "The Maddening Gyre"
* On a Loss: Recruit the dwarven siege weapons expert
Kill the Bloodthirster or Bloodletter Khatan.
* Mercato uses the chaos to elevate a sympathetic lieutenant to leadership of the horde.
* In gratitude for the coup, Mercato spends what it takes to recruit a level-three gutter runner of the team's design (one mutation, one normal skill).


==Ongoing Goals==
==Ongoing Goals==
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A player on either team actually dies.
A player on either team actually dies.
* Yasha is healed of all injuries.
* Yasha is healed of all injuries.
* After two deaths, Yasha gains a prehensile tail. (1/2)
* After two deaths, Yasha gains +ST. (0/2)


Skrax's diving tackle causes a piece to actually fail a dodge.
Skrax's diving tackle causes a piece to actually fail a dodge.

Revision as of 18:10, 26 July 2020

Special

Mercato adds 1d6 assistant coaches, rolled immediately before match start, to pay for the bet against the Lustrian Rangers.

Mercato adds 2 cheerleaders from Smash and Grab's tiredness and irritability.

Grabit Beardpuller gains Frenzy.

Home Team Roster

Win Result

Tie Result

Loss Result

Side Goals

Ongoing Goals

Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.

  • Friendly has a friendly chat with the Badlands Blood Bowl Referee Benevolence Association.
  • Mercato has a free bribe next match.

Either of Bubonost the Infested’s foul appearance and disturbing presence have a mechanical effect. With disturbing presence, this means either changing the result of one check or being potentially relevant to three checks. (1/3)

  • Bubonost is healed of all injuries.
  • Bubonost's ritual grants him tentacles and wrestle once both mutations have been effective.

A player on either team actually dies.

  • Yasha is healed of all injuries.
  • After two deaths, Yasha gains +ST. (0/2)

Skrax's diving tackle causes a piece to actually fail a dodge.

  • After three tackles, Skrax shares his training with the rest of his clan. (1/3)

MVP: a non-PC piece does something extraordinary that improves the outcome of the match.

  • The piece gains an appropriate skill.