Difference between revisions of "Current Matchup"

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Genghis indisputably gains everyone’s attention, at the level of what it would take for an NPC to be MVP.
Genghis indisputably gains everyone’s attention, at the level of what it would take for an NPC to be MVP.
* Genghis’s final skill, once taken, can be a double.
* Genghis’s final skill, once taken, can be a double.


Mercato throws more blocks than the Wasteland Warriors.
Mercato throws more blocks than the Wasteland Warriors.

Revision as of 05:57, 16 September 2020

Special

Genghis is tired from her basketball demonstration and has a niggling injury for this match.

Opposing Team Roster

Fan Factor 0
Assistant Coaches 6
Bloodweiser Babes
Bribes
Apothecary Rostered
Team Rerolls 1
Stadium Astrogranite Playing Surface
Team Value 2000

Wasteland Warriors

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Rat Ogre Skaven Guard, Juggernaut Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal 6 5 1 8 -AG 190
Minotaur Chaos Dwarf Guard Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns 5 5 2 7 -AV 170
Troll Goblin Guard, Stand Firm Loner, Really Stupid, Always Hungry, Mighty Blow, Regen, Throw Team-Mate 3 5 1 9 -MA 150
Black Orc Orc Block, Guard 4 4 2 9 120
Blitzer Orc Guard Block 6 3 3 9 Niggle 100
Drakar Bull Centaur Chaos Dwarf Wrestle, Juggernaut, Strip Ball, Break Tackle, Leader Sprint, Sure Feet, Thick Skull 6 4 2 8 -AV 240
Blitzer Skaven Mighty Blow, Tackle Block 7 3 3 8 130
Blocker Chaos Dwarf Mighty Blow, Claw, Dauntless Block, Tackle, Thick Skull 4 3 2 9 Niggle 140
Pogoer Goblin +MA, +MA, Sure Hands, Kick-Off Return Dodge, Leap, Stunty, Very Long Legs 9 2 3 7 180
Sharpnose Gutter Runner Skaven Dodge 9 2 4 7 80
Fanatic Goblin Ball & Chain, No Hands, Secret Weapon, Stunty 3 7 3 7 70
Hobgoblin Chaos Dwarf Dirty Player 6 3 2 7 -AG 70
Lineman Orc 5 3 3 9 50
Linerat Skaven 7 3 3 7 50
Goblin Goblin Dodge, Right Stuff, Stunty 6 2 3 7 40
Goblin Goblin Dodge, Right Stuff, Stunty 6 2 3 7 40

Win Result

Genghis goes free.

Gain two improvements to the travelling roster.

Tie Result

A compromise is reached: Genghis will run an intensive two-week basketball camp. This delays the team, wearying it, to the following effects for its match in Kavzar:

  • Mercato must field 1d6 cheerleaders in the Kavzar match.
  • Roll 1d6 for each member of the travelling roster other than the unlimited supply of snotlings. On a 1, roll again. On a 1-3, the piece takes a niggling injury for the Kavzar match. On a 4-6, an armor bust.

Gain one improvement to the travelling roster.

Loss Result

The raiders insist on keeping Genghis, forcing a confrontation. Rather than the next session being set in Kavzar, it will focus on freeing Genghis and attempting to navigate the waste without an escort.

Side Goals

Count the number of casualties inflicted by Karnhage, whether or not recovered.

  • 1-2: gain an improvement to the travelling roster
  • 3+: gain two improvements to the travelling roster

Karnhage successfully knocks the ball from the opposing ball carrier’s hands on a block or blitz.

  • Karnage’s final skill, once taken, can be a double.

Genghis indisputably gains everyone’s attention, at the level of what it would take for an NPC to be MVP.

  • Genghis’s final skill, once taken, can be a double.

Mercato throws more blocks than the Wasteland Warriors.

  • Gain an improvement to the travelling roster.

Mercato wins or ties and there are more non-expelled players in the Wasteland Warriors casualty box than in the Mercato casualty box at the end of the match.

  • The skaven blitzer would like to see the home city and offers to play with Mercato for the Kavzar match.

Ongoing Goals

Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.

  • Friendly has a friendly chat with the Badlands Blood Bowl Referee Benevolence Association.
  • Mercato has a free bribe next match.

A player on either team actually dies.

  • Yasha is healed of all injuries.
  • After two deaths, Yasha gains +ST. (0/2)

Skrax's diving tackle causes a piece to actually fail a dodge.

  • After three tackles, Skrax shares his training with the rest of his clan. (1/3)

MVP: a non-PC piece does something extraordinary that improves the outcome of the match.

  • The piece gains an appropriate skill.

Travelling Roster Improvements

2 Muckteef gains ons of Dodge, Jump Up, or +MA.
3 Wily gains +AG or +ST.
4 Wily gains Block.
5 Mercato receives a free bribe if Tikk is rostered for a match (does not stack).
6 Muckteef’s AV bust is repaired.
7 Gx gains Kick and the Experienced Traveller trait.
8 Eeza’s MA bust is repaired.
9 Mercato receives a free bribe if Furgit is rostered for a match (does not stack).
10 Skrax gains Guard.
11 Yasha gains one of Side Step, Dodge, or Diving Tackle.
12 Eeza gains one of Dodge, Tackle, or Diving Tackle.

Roll 2d6 for each improvement awarded. If an already-received improvement is rolled, another improvement may be selected. The same improvement line may not be selected twice even if it presents multiple options.