Difference between revisions of "Current Matchup"

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==Special==


'''Community Support''': opponents must add 2d6 cheerleaders before each match played in your home stadium.
==Opposing Team Roster==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 7
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 9
|-
| Bloodweiser Babes<Br>Bribes<br>Wandering Apothecary<br>Wizard
|-
|style="background:#eaecf0"| '''Apothecary''' || Recruited
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 2
|-
|style="background:#eaecf0" rowspan=2| '''Stadium''' || Verjigorm’s Doom
|-
| Security Gate
|-
|style="background:#eaecf0"| '''Team Value''' || 2150
|}
'''Mountain's Reach'''
The largest and most populated city in the badlands, set along the broad banks of the Neise River, Mountain's Reach was the first permanent settlement founded by the orcs from the nearby Dark Tooth Mountain enclave, though it now also features a modest population of goblins, skaven, dwarves, bull centaurs, and other peoples common in the area. As the parent city of Mercato, the two maintain strong diplomatic and economic relations.
The dragon Mountainshadow, keeper of the Dark Tooth Mountain enclave that now serves as his lair, retains significant influence over the city, primarily expressed through his elf-voice Gaessandror.
In recent years the city has faced pressure from multiple angles, including encroachment by the expanding Theran Empire to the west, increasing conflict with raiders from the badlands to the southeast, and the growing status of Mercato as the center of trade in the region.
While Mountain's Reach and Mercato maintain a friendly relationship, as the biggest city with the most respected blood bowl team in the region, defeating Mountain's Reach in a match would be a unifying moment for Mercato (allowing for an additional team reroll) and represent its entrance onto a wider diplomatic stage (making more far-ranging opponents available). In addition, an impressive performance might convince one or more of their players to switch over.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| Kurtrak || Blitzer || Orc || Mighty Blow, Tackle, Piling On, Jump Up || Block || <span style="color:#cc0000">5</span> || 3 || 3 || 9 || -MA || 170
|-
| Muckteef || Bull Centaur || Chaos Dwarf || Break Tackle, Frenzy, Juggernaut, +ST || Sprint, Sure Feet, Thick Skull || 6 || <span style="color:#00cc00">5</span> || <span style="color:#cc0000">1</span> || <span style="color:#cc0000">8</span> || -AG, -AV || 240
|-
| Ratgear || Linerat || Skaven || Wrestle, Strip Ball || – || 7 || 3 || 3 || 7 || <span style="color:#cc0000">Niggle</span> || 90
|-
|colspan=11|
|-
| Ogstuff || Thrower || Orc || +AG, Block, Dodge, Leader, +MA || Pass, Sure Hands || <span style="color:#00cc00">6</span> || 3 || <span style="color:#00cc00">4</span> || 8 || – || 210
|-
| Vomislik || Thrower || Skaven || Kick&#8209;Off&nbsp;Return || Pass, Sure Hands || 7 || 3 || 3 || <span style="color:#cc0000">6</span> || -AV, <span style="color:#cc0000">Niggle</span> || 90
|-
|colspan=11|
|-
| Galnak || Black Orc || Orc || Block, Guard || – || 4 || 4 || 2 || 9 || – || 120
|-
| Gorgutz || Black Orc || Orc || Block, Guard || – || 4 || 4 || <span style="color:#cc0000">1</span> || 9 || -AG || 120
|-
| Morkol || Black Orc || Orc || Guard || – || 4 || 4 || 2 || <span style="color:#cc0000">8</span> || -AV || 100
|-
| Slothrot || Troll || Orc || Stand Firm, Guard || Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate || <span style="color:#cc0000">3</span> || 5 || 1 || <span style="color:#cc0000">8</span> || -AV, -MA || 150
|-
|colspan=11|
|-
| Mugoz || Lineorc || Orc || Wrestle, Fend, Guard || – || <span style="color:#cc0000">4</span> || 3 || <span style="color:#cc0000">2</span> || 9 || -MA, -AG || 120
|-
| Bambrag || Lineorc || Orc || Guard, Block, Dodge || – || 5 || 3 || <span style="color:#cc0000">2</span> || 9 || -AG || 130
|-
| Baduum || Lineorc || Orc || – || – || 5 || 3 || 3 || 9 || – || 50
|-
|colspan=11|
|-
| Fumpa || Lineorc || Orc || Kick, Wrestle, +AG || – || 5 || 3 || <span style="color:#00cc00">4</span> || <span style="color:#cc0000">8</span> || -AV || 130
|-
| Sleesniker || Looney || Goblin || Sneaky Git || Chainsaw, Secret Weapon, Stunty || <span style="color:#cc0000">5</span> || 2 || 3 || 7 || -MA || 60
|-
| Mokurran || Goblin || Goblin || – || Dodge, Stunty, Right Stuff || 6 || 3 || 3 || 7 || <span style="color:#cc0000">Niggle</span> || 40
|}
==Win Result==
Mercato proves itself the Badlands champion, gaining access to new opportunities and opponents in the Waste and Tilea.
Mercato gains a third reroll.
The Mercato PCs gain a level:
* Genghis Pecan: normal or double skill
* Grabit Beardpuller: any
* Karnhage Fleethoof: normal skill
* Smash Mogwuht: normal skill
==Tie Result==
Mercato proves itself a legitimate challenger to Mountain's Reach, gaining access to new opportunities and opponents in the Waste.
Mercato may either gain its third reroll or its PCs may reach level six. The other waits until Mercato beats Mountain's Reach in a rematch.
==Loss Result==
Mercato apparently still has some growing to do.
==Side Goals==
Mercato wins and Muckteef takes a casualty, whether or not recovered by an apothecary.
* Muckteef can be recruited to Mercato.
Compare the number of casualties between Mercato and Mountain's Reach to determine a side bet between the respective city leaders.
* Mercato has more: Galnak is recruited to Mercato
* Equal: the teams swap pieces
* Mountain's Reach has more: Valodd Wortsnag is recruited to Mountain's Reach
A skaven or chaos dwarf piece takes a permanent injury that would cause them to be fired from their team, not recovered by the apothecary.
* Maelyrra provides the option of elf turf to Mercato.
==Ongoing Goals==
Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.
* Friendly has a friendly chat with the Badlands Blood Bowl Referee Benevolence Association.
* Mercato has a free bribe next match.
Either of Bubonost the Infested’s <span style="color:#00cc00">foul appearance</span> and disturbing presence have a mechanical effect. With disturbing presence, this means either changing the result of one check or being potentially relevant to three checks. (1/3)
* Bubonost is healed of all injuries.
* Bubonost's ritual grants him tentacles and wrestle once both mutations have been effective.
A player on either team actually dies.
* Yasha is healed of all injuries.
* After two deaths, Yasha gains +ST. (0/2)
Skrax's diving tackle causes a piece to actually fail a dodge.
* After three tackles, Skrax shares his training with the rest of his clan. (1/3)
MVP: a non-PC piece does something extraordinary that improves the outcome of the match.
* The piece gains an appropriate skill.

Latest revision as of 01:55, 10 May 2023