Difference between revisions of "Current Matchup"

From Shadowrun
Jump to navigation Jump to search
(Blanked the page)
Tags: Manual revert Blanking
 
(198 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Special==


'''Community Support''': opponents must add 2d6 cheerleaders before each match played in your home stadium.
'''Limited Wizard''': If Maelyrra's team receives a wizard and Mercato doesn’t, then she's personally serving as her team's wizard while also playing the match. In this case:
* If Maelyrra is on the field and able to be activated, the wizard may be used normally.
* If Maelyrra is on the sideline in either the reserve or casualty box, but not dead, the wizard may be used normally.
* If Maelyrra dies and isn’t recovered by the apothecary, the wizard should be expelled to no effect at the next opportunity, as it no longer can be used.
* If Maelyrra is either stunned or KO’d and the wizard is used, her team must immediately end its turn if using the wizard didn’t do so.
==Opposing Team Roster==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 3
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 5
|-
| Bloodweiser Babes<br>Wandering Apothecary<br>Wizard
|-
|style="background:#eaecf0"| '''Apothecary''' || Recruited
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 3
|-
|style="background:#eaecf0"| '''Team Value''' || 2600
|}
'''Elves and Mutants'''
The Witch Elf Maelyrra has made a deal with Mercato to acquire Gennermain's apple, with the price determined by the result of a Blood Bowl match against her, her travelling retinue, and some old friends.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| Maelyrra || Witch Elf || Dark Elf || +ST, +AG, +MA, Block, Leap || Frenzy, Dodge, Jump Up || <span style="color:#00cc00">8</span> || <span style="color:#00cc00">4</span> || <span style="color:#00cc00">5</span> || 7 || – || 270
|-
| Ulsinlis || Blitzer || Dark Elf || +ST, Dodge, Side Step, Diving Tackle, Pass Block || Block || 7 || <span style="color:#00cc00">4</span> || 4 || 8 || – || 230
|-
| Gaessandror || Runner || Dark Elf ||  +MA, +MA, Pass, Safe Throw, Nerves of Steel || Dump-Off || <span style="color:#00cc00">9</span> || 3 || 4 || 7 || – || 200
|-
|colspan=11|
|-
| Tray Tenderman || Warrior || Chaos || Tentacles, Prehensile Tail, +ST, Block || – || 5 || <span style="color:#00cc00">5</span> || 3 || 9 || – || 210
|-
| Rufus Sewant || Beastman || Chaos || Very Long Legs, Leap, +AG, Guard || Horns || 6 || 3 || <span style="color:#00cc00">4</span> || 8 || – || 170
|-
|colspan=11|
|-
| Trythe the Blade || Blitzer || Underworld || +ST, Claw, Mighty Blow || Animosity, Block || 7 || <span style="color:#00cc00">4</span> || 3 || 8 || – || 180
|-
| Skittiad Slife || Gutter Runner || Skaven || Horns, Wrestle, Tackle || Dodge || 9 || 2 || 4 || 7 || – || 150
|-
| Chirite Rotus || Gutter Runner || Skaven || Extra Arms, Block, Side Step || Dodge || 9 || 2 || 4 || 7 || – || 150
|-
|colspan=11|
|-
| Gnakgrub Bowman || Goblin || Underworld || Big Hand, +AG, Nerves of Steel || Dodge, Right Stuff, Stunty || 6 || 2 || <span style="color:#00cc00">4</span> || 7 || – || 130
|-
| Nitch and Natch Bogkit || Goblin || Underworld || Two Heads, Block, Guard || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 120
|-
|colspan=11|
|-
| Crooknose Shroomfinda || Goblin || Underworld || Disturbing Presence, Foul Appearance || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 80
|-
| Shroomnose Crookfinda || Goblin || Underworld || Foul Appearance, Disturbing Presence || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 80
|-
| Nosefinda Crookshroom || Goblin || Underworld || Disturbing Presence, Foul Appearance || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 80
|-
| Shroomcrook Findanose || Goblin || Underworld || Foul Appearance, Disturbing Presence || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 80
|-
| Findacrook Noseshroom || Goblin || Underworld || Disturbing Presence, Foul Appearance || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 80
|-
| Findashroom Nosecrook || Goblin || Underworld || Foul Appearance, Disturbing Presence || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 80
|}
==Win Result==
People love to see elves lose: +1 fan factor.
The Mercato Massacre has shown its strength against a skilled agility team and the city has received twice what they'd considered a fair price for Gennermain's apple. The government will pay to transport a large portion of the team to Kavzar, home city of the skaven. The roster for the trip (three matches) may be built from:
* the player characters
* two pieces without limitation
* two pieces of no more than 200 team value
* one piece of no more than 150 team value
* three stunty pieces
* all secret weapon pieces
* three unskilled pieces
* unlimited snotlings
==Tie Result==
Nice enough to see elves get tied: +1 fan factor.
The Mercato government is nervous about the team's ability to compete in the agility game and doesn't want to potentially embarrass the city by sending the team's full contingent to Kavzar and then losing. But they received a fair price for the apple so will fund a solid team for the lengthy trip. The roster for the trip may be built from:
* the player characters
* one piece without limitation
* one piece of no more than 200 team value
* two pieces of no more than 150 team value
* two stunty pieces
* all secret weapon pieces
* two unskilled pieces
* unlimited snotlings
==Loss Result==
People expect mortals to lose to elves: no fan factor change.
The Mercato government, disappointed to receive nothing for the exchange of Gennermain's apple, cuts the budget for the trip to Kavzar to the bone. The roster for the trip may be built from:
* the player characters
* one piece without limitation
* one piece of no more than 200 team value
* one piece of no more than 150 team value
* two stunty pieces
* two secret weapon pieces
* one unskilled piece
* unlimited snotlings
==Side Goals (1/7 Completed)==
The presence of Maelyrra and her mutants potentially accelerates the development of Mercato's mutants:
* The '''Bloodthirster''' seems to have a dislike of elves. Their movement bust is healed if they personally inflict a casualty on an elf, whether or not recovered by the apothecary.
* <span style="color:#00cc00">If '''Bubonost''' completes his side goal in this game, in addition to the normal development, the increased mutability allows him to replace one of disturbing presence or foul appearance with +ST.</span>
* '''Khazhak''' would love to trip an elf. If they do so, they develop prehensile tail.
* '''Tsaable''' wants to show off the strength of their passing game. Successfully throwing a pass that doesn't result in a turnover when the pass is subject to disturbing presence grants them +AG.
* '''Warductor''' has secretly dreamed of scoring a touchdown. If he does so, he gains claws.
* Despite their inherent perfect regeneration, in this match permanently injuring or killing an elf counts as a death for the purposes of '''Yasha'''’s progression, if not recovered by the apothecary.
* If '''Kniim the Quick''' scores a one-turn touchdown, they can gain +MA.
==Ongoing Goals (1/5 Completed)==
Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.
* Friendly has a friendly chat with the Badlands Blood Bowl Referee Benevolence Association.
* Mercato has a free bribe next match.
<span style="color:#00cc00">Either of Bubonost the Infested’s foul appearance and disturbing presence have a mechanical effect. With disturbing presence, this means either changing the result of one check or being potentially relevant to three checks. (3/3)</span>
* Bubonost is healed of all injuries.
* Bubonost's ritual grants him tentacles and wrestle once both mutations have been effective.
A player on either team actually dies.
* Yasha is healed of all injuries.
* After two deaths, Yasha gains +ST. (0/2)
Skrax's diving tackle causes a piece to actually fail a dodge.
* After three tackles, Skrax shares his training with the rest of his clan. (1/3)
MVP: a non-PC piece does something extraordinary that improves the outcome of the match.
* The piece gains an appropriate skill.

Latest revision as of 01:55, 10 May 2023