Difference between revisions of "Current Matchup"

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==Special==


Blood bowl equipment from the Kavzar games will be distributed prior to the match.
Mercato can hire a -AG, -MA, -AV, niggled skaven linerat (such as to wear the -ST bonded bracelet) at a premium (roll 1d6):<br>
4-6: +MA, -MA (+30k cost)<br>
2-3: +AG, -AG (+40k cost)<br>
1: +ST, -ST (+50k cost)
Rookie gutter runner, linerat, and rat ogre mercenaries are available for inducement.
==Opposing Team Roster==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 8
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 10
|-
| Bloodweiser Babes<br>Bribes<br>Wandering Apothecary<br>Wizard
|-
|style="background:#eaecf0"| '''Apothecary''' || Rostered
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 3
|-
|style="background:#eaecf0" rowspan=4| '''Stadium Options''' || Beer Stand
|-
| '''Magician’s Shop'''
|-
| Referee Rest Area
|-
| Squig Sandwich Kiosk
|-
|style="background:#eaecf0"| '''Team Value''' || 2550<br><span style="color:#cccc00">2760</span>
|}
'''Kavzar Champions'''
The skaven home city, with a good-will match offered to the winner of the Mercato vs Mountain's Reach game. While orcs, centaurs, and dwarves may make up much of the population of the Waste, it's the skaven that have done the most to tame it, with most significant outposts, oases, and other places of persistent habitation maintained with at least some association with Kavzar. While skaven airships are few in number due to their enormous cost, they serve as a vital link in supporting life in the Waste.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| Ulsinlis || Blitzer || Dark Elf || +ST, Dodge, Side Step, Diving Tackle, Pass Block || Block || 7 || <span style="color:#00cc00">4</span> || 4 || 8 || – || 230
|-
|colspan=11|
|-
| Arcanifire of Mordheim || Blitzer || Skaven || +ST, Tackle, Frenzy, Juggernaut, Mighty Blow || Block || 7 || <span style="color:#00cc00">4</span> || 3 || 8 || – || 220
|-
| Ratlocke the Electric || Blitzer || Skaven || +AG, Tackle, Dauntless, Juggernaut, Grab, <span style="color:#cccc00">Horns</span> || Block || 7 || 3 || <span style="color:#00cc00">4</span> || <span style="color:#cc0000">7</span> || &#8209;AV, <span style="color:#cccc00">Niggle&nbsp;(Games)</span>, <span style="color:#cccc00">Niggle (Gear)</span> || 210<br><span style="color:#cccc00">240</span>
|-
| Moonstag || Blitzer || Underworld || Horns, Claw, Mighty Blow, Piling On || Block, Animosity || 7 || 3 || <span style="color:#cc0000">2</span> || 8 || &#8209;AG || 170
|-
| Skittaden Slin || Gutter Runner || Skaven || Wrestle, Tackle, Strip Ball, Dauntless, Kick, <span style="color:#cccc00">Two Heads</span> || Dodge || 9 || 2 || 4 || 7 || <span style="color:#cccc00">Niggle (Gear)</span> || 180<br><span style="color:#cccc00">210</span>
|-
|colspan=11|
|-
| Surgifig Shab || Thrower || Skaven || +AG, +MA, Block, Dodge, Accurate, Strong Arm || Pass, Sure Hands || <span style="color:#00cc00">8</span> || 3 || <span style="color:#00cc00">4</span> || 7 || – || 240
|-
| Hellpit the Scratched || Gutter Runner || Skaven || Block, Side Step, Jump Up, Catch, Nerves of Steel, <span style="color:#cccc00">Big Hand</span> || Dodge || 9 || 2 || 4 || 7 || <span style="color:#cc0000">Niggle</span>, <span style="color:#cccc00">Niggle (Gear)</span> || 190<br><span style="color:#cccc00">220</span>
|-
| Morling Thrle || Gutter Runner || Skaven || +MA, Sprint, Sure Feet, Leap || Dodge || <span style="color:#cccc00">9</span> || <span style="color:#cc0000">1</span> || 4 || 7 || -ST, <span style="color:#cccc00">&#8209;MA&nbsp;(Games)</span> || 170
|-
|colspan=11|
|-
| Thrite Monetist || Gutter Runner || Skaven || Block, Side Step, Fend, Guard, <span style="color:#cccc00">Foul Appearance</span>, <span style="color:#cccc00">Disturbing Presence</span> || Dodge || 9 || 2 || 4 || 7 || <span style="color:#cc0000">Niggle</span> || 170<br><span style="color:#cccc00">230</span>
|-
| Ristorm Fab || Linerat || Skaven || Block, Guard, <span style="color:#cccc00">Stand Firm</span>, <span style="color:#cccc00">Side Step</span> || – || <span style="color:#cc0000">6</span> || 3 || 3 || 7 || <span style="color:#cccc00">&#8209;MA&nbsp;(Gear)</span> || 100<br><span style="color:#cccc00">160</span>
|-
| Metinrot || Linerat || Skaven || Wrestle, Fend || – || <span style="color:#cc0000">6</span> || 3 || 3 || 7 || -MA || 90
|-
| Seeprus Kent  || Linerat || Skaven || Dirty Player || – || <span style="color:#cc0000">6</span> || 3 || <span style="color:#cc0000">2</span> || <span style="color:#cc0000">6</span> || &#8209;AV, &#8209;MA, &#8209;AG, <span style="color:#cc0000">Niggle</span> || 70
|-
| Hetto Slure || Linerat || Skaven || – || – || 7 || 3 || 3 || 7 || – || 50
|-
| Throlk || Linerat || Skaven || – || – || 7 || 3 || 3 || 7 || – || 50
|}
==Win Result==
+2 fan factor
Kavzar agrees to more significant diplomatic relations. Mercato may establish a diplomatic outpost in the city, independent of the one from Mountain’s Reach. A group of Kavzar diplomats will return to Mercato with the team to institute the same there. With Kavzar impressed by Mercato's success in the first-known dreamland blood bowl game, Mercato's diplomats have managed to improve the terms for this match.
* Kavzar schedules regular airship trips to Mercato once Mercato constructs a suitable airstrip.
Squig Sandwich Kiosk reestablishes its relationship with the Mercato Massacre.
Rathorn makes a gift for Mercato:
* Ulsi, Gutter Runner, +ST, Block, Side Step, Diving Tackle, Pass Block (Dodge) 9 3 4 7 210k
* Ulsi may not level or be assigned gear that would increase their level
Rathorn makes a gift of Ulsinlis’s time to Mercato’s star players, to be awarded during the collection of Ulsi.
Select two pieces of Kavzar blood bowl gear assigned to Mercato in addition to those earned using side goals. If this would cause you to exceed the number of pieces of gear you had been assigned, then you may select gear that had been assigned to Kavzar.
==Tie Result==
+1 fan factor
Kavzar agrees to more significant diplomatic relations. Mercato may establish a diplomatic outpost in the city, independent of the one from Mountain’s Reach. A group of Kavzar diplomats will return to Mercato with the team to institute the same there.
* Kavzar adds a landing point at Dark Tooth Mountain to an airship route.
Select one piece of Kavzar blood bowl gear assigned to Mercato in addition to those earned using side goals. If this would cause you to exceed the number of pieces of gear you had been assigned, then you may select gear that had been assigned to Kavzar.
==Loss Result==
Mercato will leave a pair of diplomats to work with Mountain's Reach in its diplomatic relations with Kavzar.
You may select one piece of Kavzar blood bowl gear assigned to Mercato to keep if you did not complete any side goals. If you completed one or more side goals, you may refrain from taking one piece you are allowed to keep from a completed side goal to instead retain a piece where the side goal was not completed.
==Side Goals==
<span style="color:#00cc00">Have the jump up skill be relevant to Muckteef.</span>
* You get to keep the Springboard Leggings.
Have the pro skill improve the result of a check for Smash.
* You get to keep the Ring of Luck.
Gets one casualty or two armor breaks because of claw with Warductor.
* You get to keep the Iron Claws.
<span style="color:#00cc00">Score a TD at max range from the end zone (with or without GFIs) with Genghis.</span>
* You get to keep the Boots of Striding.
==Ongoing Goals==
<span style="color:#00cc00">Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.</span>
* Friendly has a friendly chat with the Badlands Blood Bowl Referee Benevolence Association.
* Mercato has a free bribe next match.
A player on either team actually dies.
* Yasha is healed of all injuries.
* After two deaths, Yasha's Foul Appearance and Disturbing Presence transform into Mighty Blow and Claw.
Skrax's diving tackle causes a piece to actually fail a dodge or his block skill keeps him standing after an incoming block.
* After three successes, Skrax shares his training with the rest of his clan. (1/3)
MVP: a non-PC piece does something extraordinary that improves the outcome of the match.
* The piece gains an appropriate skill.

Latest revision as of 01:55, 10 May 2023