Difference between revisions of "Spells (Fate)"
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==Acid Stream== | ==Acid Stream== | ||
Manifests acid in a spray, stream, or gush from the caster's hands. | |||
==Analyze Device== | |||
Peer into the purpose and operation of a device or piece of equipment. | |||
==Clairaudience== | |||
Hear a remote location. Face a difficulty equal to the distance to the location divided by 50 yards, rounded up. | |||
==Clairvoyance== | |||
View a remote location. Face a difficulty equal to the distance to the location divided by 50 yards, rounded up. | |||
==Detect Enemies== | |||
Attempts to detect nearby enemies, if any, opposed by the targets' Cool. | |||
==Detect Individual== | |||
Detect if a known individual is nearby, opposed by the target's Cool if they are. | |||
==Detect Lies== | |||
Attempts to sense dishonesty in a speaker within LOS, opposed by the targets' Cool. | |||
==Detect Life== | |||
Attempts to detect nearby life, if any, opposed by the targets' Cool. | |||
===Extended Detect Life=== | |||
Specify a spherical range in which to detect life. Face a difficulty equal to the distance to the location divided by 50 yards, rounded up. | |||
==Detect Life Form== | |||
Attempts to detect a particular type of nearby life, if any, opposed by the targets' Cool. | |||
===Extended Detect Life Form=== | |||
Specify a spherical range in which to detect the life form. Face a difficulty equal to the distance to the location divided by 50 yards, rounded up. | |||
==Detect Magic== | |||
===Extended Detect Magic=== | |||
==Detect Object== | |||
Attempts to detect a particular type of nearby item, if any, with a difficulty determined by how specific the item description is. | |||
==Electricity Manipulation== | ==Electricity Manipulation== | ||
Manipulate | Manipulate the flow of electricity. | ||
==Fire Manipulation== | ==Fire Manipulation== | ||
Manipulate flames. | |||
==Manabolt== | ==Manabolt== | ||
A LOS magical disruption. Attacks against a target's Cool and does physical damage. Only works against living and magical targets. | |||
===Manaball=== | ===Manaball=== | ||
Manabolt an area. | |||
==Mind Probe== | |||
Probe an unwilling touched subject's mind as opposed by the target's Cool. Add 2 difficulty to read more than surface thoughts. Add 4 difficulty to access hidden thoughts and long-buried memories. | |||
==Mindlink== | |||
Exchange mental impressions with a willing target within LOS, with a difficulty determined by how complex the communication is. | |||
==Powerbolt== | ==Powerbolt== | ||
A LOS physical shattering. Attacks against a target's Athletics that and does physical damage. Only works against physical targets. | |||
===Powerball=== | ===Powerball=== | ||
Powerbolt an area. | |||
==Punch== | ==Punch== | ||
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==Stunbolt== | ==Stunbolt== | ||
A LOS mental bewildering. Attacks against a target's Cool and does mental damage. Only works against living and magical targets. | |||
===Stunball=== | ===Stunball=== | ||
Make a Sorcery attack against a group of targets within line of sight. The group defends against the stunball as a cooperative Cool check, with each member of the group each taking whatever damage results as mental damage, if any. Only works against living and magical targets. | Make a Sorcery attack against a group of targets within line of sight. The group defends against the stunball as a cooperative Cool check, with each member of the group each taking whatever damage results as mental damage, if any. Only works against living and magical targets. |
Revision as of 07:26, 12 July 2015
Acid Stream
Manifests acid in a spray, stream, or gush from the caster's hands.
Analyze Device
Peer into the purpose and operation of a device or piece of equipment.
Clairaudience
Hear a remote location. Face a difficulty equal to the distance to the location divided by 50 yards, rounded up.
Clairvoyance
View a remote location. Face a difficulty equal to the distance to the location divided by 50 yards, rounded up.
Detect Enemies
Attempts to detect nearby enemies, if any, opposed by the targets' Cool.
Detect Individual
Detect if a known individual is nearby, opposed by the target's Cool if they are.
Detect Lies
Attempts to sense dishonesty in a speaker within LOS, opposed by the targets' Cool.
Detect Life
Attempts to detect nearby life, if any, opposed by the targets' Cool.
Extended Detect Life
Specify a spherical range in which to detect life. Face a difficulty equal to the distance to the location divided by 50 yards, rounded up.
Detect Life Form
Attempts to detect a particular type of nearby life, if any, opposed by the targets' Cool.
Extended Detect Life Form
Specify a spherical range in which to detect the life form. Face a difficulty equal to the distance to the location divided by 50 yards, rounded up.
Detect Magic
Extended Detect Magic
Detect Object
Attempts to detect a particular type of nearby item, if any, with a difficulty determined by how specific the item description is.
Electricity Manipulation
Manipulate the flow of electricity.
Fire Manipulation
Manipulate flames.
Manabolt
A LOS magical disruption. Attacks against a target's Cool and does physical damage. Only works against living and magical targets.
Manaball
Manabolt an area.
Mind Probe
Probe an unwilling touched subject's mind as opposed by the target's Cool. Add 2 difficulty to read more than surface thoughts. Add 4 difficulty to access hidden thoughts and long-buried memories.
Mindlink
Exchange mental impressions with a willing target within LOS, with a difficulty determined by how complex the communication is.
Powerbolt
A LOS physical shattering. Attacks against a target's Athletics that and does physical damage. Only works against physical targets.
Powerball
Powerbolt an area.
Punch
Use Sorcery to attack in melee combat.
Stunbolt
A LOS mental bewildering. Attacks against a target's Cool and does mental damage. Only works against living and magical targets.
Stunball
Make a Sorcery attack against a group of targets within line of sight. The group defends against the stunball as a cooperative Cool check, with each member of the group each taking whatever damage results as mental damage, if any. Only works against living and magical targets.