Difference between revisions of "Skills (Fate)"

From Shadowrun
Jump to navigation Jump to search
m (Bryanhm moved page Fate Skills to Skills (Fate) without leaving a redirect)
 
(5 intermediate revisions by the same user not shown)
Line 10: Line 10:
*Free-Fall (Physical)
*Free-Fall (Physical)
*Gymnastics (Physical)
*Gymnastics (Physical)
*Sneaking (Physical)


==Athletics==
==Athletics==
Line 30: Line 31:
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Con (Social)
*Con (Social)
*Disguise (Physical)
*Impersonation (Social)


==Decking==
==Decking==
Line 61: Line 60:
*Archery (Combat)
*Archery (Combat)
*Demolitions (Technical)
*Demolitions (Technical)
*Disguise (Physical)
*Etiquette (Social)
*Exotic Ranged Weapons (Combat)
*Exotic Ranged Weapons (Combat)
*Forgery (Technical)
*Forgery (Technical)
*Gunnery (Vehicle)
*Gunnery (Vehicle)
*Heavy Weapons (Combat)
*Heavy Weapons (Combat)
*Impersonation (Social)
*Instruction (Social)
*Locksmith (Technical)
*Locksmith (Technical)
*Palming (Physical)
*Palming (Physical)
*Performance (Social)
*Pilot Aerospace (Vehicle)
*Pilot Aerospace (Vehicle)
*Pilot Aircraft (Vehicle)
*Pilot Aircraft (Vehicle)
Line 91: Line 95:


With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.
With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.
===Educated===
Select four additional areas of knowledge.


==Machinery==
==Machinery==
Line 120: Line 121:
==Rapport==
==Rapport==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Etiquette (Social)
*Instruction (Social)
*Leadership (Social)
*Leadership (Social)
*Negotiation (Social)
*Negotiation (Social)
*Performance (Social)


==Resonance==
==Resonance==
Line 145: Line 143:
*Counterspelling (Magical)
*Counterspelling (Magical)
*Spellcasting (Magical)
*Spellcasting (Magical)
==Stealth==
Shadowrun Skills Covered:
*Sneaking (Physical)


==Toughness==
==Toughness==

Latest revision as of 02:59, 9 July 2016

Astral Manipulation

Shadowrun Skills Covered:

  • Assensing (Magical)
  • Astral Combat (Magical)

Acrobatics

Shadowrun Skills Covered:

  • Diving (Physical)
  • Escape Artist (Physical)
  • Free-Fall (Physical)
  • Gymnastics (Physical)
  • Sneaking (Physical)

Athletics

Shadowrun Skills Covered:

  • Running (Physical)
  • Swimming (Physical)
  • Throwing Weapons (Combat)

Cool

Conjuring

Shadowrun Skills Covered:

  • Banishing (Magical)
  • Binding (Magical)
  • Summoning (Magical)

Contacts

Deception

Shadowrun Skills Covered:

  • Con (Social)

Decking

Shadowrun Skills Covered:

  • Computer (Technical)
  • Cybercombat (Technical)
  • Hacking (Technical)
  • Software (Technical)

Electronics

Shadowrun Skills Covered:

  • Cybertechnology (Technical)
  • Electronic Warfare (Technical)
  • Hardware (Technical)

Empathy

Enchanting

Shadowrun Skills Covered:

  • Alchemy (Magical)
  • Arcana (Magical)
  • Artificing (Magical)
  • Disenchanting (Magical)
  • Ritual Spellcasting (Magical)

Exotic

Shadowrun Skills Covered:

  • Animal Handling (Technical)
  • Archery (Combat)
  • Demolitions (Technical)
  • Disguise (Physical)
  • Etiquette (Social)
  • Exotic Ranged Weapons (Combat)
  • Forgery (Technical)
  • Gunnery (Vehicle)
  • Heavy Weapons (Combat)
  • Impersonation (Social)
  • Instruction (Social)
  • Locksmith (Technical)
  • Palming (Physical)
  • Performance (Social)
  • Pilot Aerospace (Vehicle)
  • Pilot Aircraft (Vehicle)
  • Pilot Exotic Vehicle (Vehicle)
  • Pilot Ground Craft (Vehicle)
  • Pilot Walker (Vehicle)
  • Pilot Watercraft (Vehicle)

An exotic type of training must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic training. Exotic training has scope comparable to the Shadowrun skills listed above, with the exception of the already-"exotic" skills.

Examples: interplanetary spacecraft, monofilament whip, trid capture

Fight

Shadowrun Skills Covered:

  • Blades (Combat)
  • Clubs (Combat)
  • Unarmed Combat (Combat)

Knowledge

Shadowrun Skills Covered:

  • Chemistry (Technical)
  • Navigation (Technical)
  • Survival (Physical)

With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.

Machinery

Shadowrun Skills Covered:

  • Aeronautics Mechanic (Technical)
  • Armorer (Technical)
  • Automotive Mechanic (Technical)
  • Industrial Mechanic (Technical)
  • Nautical Mechanic (Technical)

Notice

Shadowrun Skills Covered:

  • Perception (Physical)
  • Tracking (Physical)

Organics

Shadowrun Skills Covered:

  • Biotechnology (Technical)
  • First Aid (Technical)
  • Medicine (Technical)

Provocation

Shadowrun Skills Covered:

  • Intimidation (Social)

Rapport

Shadowrun Skills Covered:

  • Leadership (Social)
  • Negotiation (Social)

Resonance

Shadowrun Skills Covered:

  • Compiling (Resonance)
  • Decompiling (Resonance)
  • Registering (Resonance)

Technomancers use the Resonance skill in place of where deckers use the Decking skill.

Resources

Shoot

Shadowrun Skills Covered:

  • Automatics (Combat)
  • Longarms (Combat)
  • Pistols (Combat)

Sorcery

  • Counterspelling (Magical)
  • Spellcasting (Magical)

Toughness