Difference between revisions of "Scouting Reports"

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==Mountain's Reach==


{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 7
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 8
|-
| Beer Mavens<Br>Underworld Operative<br>Apothecary Assistants
|-
|style="background:#eaecf0"| '''Apothecary''' || Recruited
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 2
|-
|style="background:#eaecf0" rowspan=2| '''Stadium''' || Verjigorm’s Doom
|-
| Security Gate
|-
|style="background:#eaecf0"| '''Team Value''' || 1880
|}
The largest and most populated city in the badlands, set along the broad banks of the Neise River, Mountain's Reach was the first permanent settlement founded by the orcs from the nearby Dark Tooth Mountain enclave, though it now also features a modest population of goblins, skaven, dwarves, bull centaurs, and other peoples common in the area. As the parent city of Mercato, the two maintain strong diplomatic and economic relations.
The dragon Mountainshadow, keeper of the Dark Tooth Mountain enclave that now serves as his lair, retains significant influence over the city, primarily expressed through his elf-voice Gaessandror.
In recent years the city has faced pressure from multiple angles, including encroachment by the expanding Theran Empire to the west, increasing conflict with raiders from the badlands to the southeast, and the growing status of Mercato as the center of trade in the region.
While Mountain's Reach and Mercato maintain a friendly relationship, as the biggest city with the most respected blood bowl team in the region, defeating Mountain's Reach in a match would be a unifying moment for Mercato (allowing for an additional team reroll) and represent its entrance onto a wider diplomatic stage (making more far-ranging opponents available). In addition, an impressive performance might convince one or more of their players to switch over.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| Kurtrak || Blitzer || Orc || Mighty Blow, Tackle, Piling On, Jump Up || Block || <span style="color:#cc0000">5</span> || 3 || 3 || 9 || -MA || 170
|-
| Muckteef || Bull Centaur || Chaos Dwarf || Break Tackle, Frenzy, Juggernaut || Sprint, Sure Feet, Thick Skull || 6 || 4 || <span style="color:#cc0000">1</span> || 9 || -AG || 190
|-
| Ratgear || Linerat || Skaven || Wrestle, Strip Ball || – || 7 || 3 || 3 || 7 || <span style="color:#cc0000">Niggle</span> || 90
|-
|colspan=11|
|-
| Ogstuff || Thrower || Orc || +AG, Block, Dodge, Leader || Pass, Sure Hands || 5 || 3 || <span style="color:#00cc00">4</span> || 8 || – || 180
|-
| Vomislik || Thrower || Skaven || Kick-Off Return || Pass, Sure Hands || 7 || 3 || 3 || <span style="color:#cc0000">6</span> || -AV || 90
|-
|colspan=11|
|-
| Eeza || Black Orc || Orc || Block, Guard, Stand Firm || – || <span style="color:#cc0000">3</span> || 4 || 2 || 9 || -MA || 140
|-
| Gorgutz || Black Orc || Orc || Block, Guard || – || 4 || 4 || <span style="color:#cc0000">1</span> || 9 || -AG || 120
|-
| Galnak || Black Orc || Orc || – || – || 4 || 4 || 2 || 9 || – || 80
|-
| Slothrot || Troll || Orc || Stand Firm || Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate || <span style="color:#cc0000">3</span> || 5 || 1 || <span style="color:#cc0000">8</span> || -AV, -MA || 130
|-
|colspan=11|
|-
| Mugoz || Lineorc || Orc || Block, Fend || – || <span style="color:#cc0000">4</span> || 3 || 3 || 9 || -MA || 90
|-
| Bambrag || Lineorc || Orc || Guard || – || 5 || 3 || <span style="color:#cc0000">2</span> || 9 || -AG || 80
|-
| Baduum || Lineorc || Orc || – || – || 5 || 3 || 3 || 9 || – || 50
|-
|colspan=11|
|-
| Fumpa || Lineorc || Orc || Kick || – || 5 || 3 || 3 || 9 || – || 70
|-
| Sleesniker || Looney || Goblin || – || Chainsaw, Secret Weapon, Stunty || <span style="color:#cc0000">5</span> || 2 || 3 || 7 || -MA || 40
|-
| Mokurran || Goblin || Goblin || – || Dodge, Stunty, Right Stuff || 6 || 3 || 3 || 7 || <span style="color:#cc0000">Niggle</span> || 40
|}
==The Necromantic Tower==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 3
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 5
|-
| Wizard
|-
|style="background:#eaecf0"| '''Team Rerolls''' || –
|-
|style="background:#eaecf0" rowspan=2| '''Stadium''' || –
|-
| –
|-
|style="background:#eaecf0"| '''Team Value''' || 1460-1660
|}
The barons of a collection of badlands plantations are considering augmenting their warbands with undead hired from a nearby necromancer's tower, but want their skill proven before coming to terms. In return for playing a satisfactory game of blood bowl against a team created by the necromancer, the barons will agree to a favorable contract for supplying Mercato with beer, which will provide the Mercato team a duo of beer mavens and the option to install a beer stand in their home stadium. The barons will only consider the game a sufficiently impressive test if at least one of the teams scores a touchdown and if at least one player on either team suffers a casualty (even if it regenerates).
Further, at the barons' insistence that the challenging team have an incentive to compete, the necromancer has agreed&mdash;in haste to demonstrate his willingness to prove the quality of his merchandise&mdash;that he will serve as an available wizard for Mercato home games if his team is defeated.
{| class="wikitable sortable" style="text-align: center;"
|-
! Count  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
| 2 || Flesh Golem || Necromantic || –Normal– || Regeneration, Stand Firm, Thick Skull || 4 || 4 || 2 || 9 || – || 260
|-
| 2 || Wight || Necromantic || –Normal– || Block, Regeneration || 6 || 3 || 3 || 8 || – || 220
|-
| 2 || Wight || Undead || –Normal– || Block, Regeneration || 6 || 3 || 3 || 8 || – || 220
|-
| 2 || Ghoul || Necromantic || –Normal– || Dodge || 7 || 3 || 3 || 7 || – || 180
|-
| – || Skeleton || Undead || –Normal– || Regeneration, Thick Skull || 5 || 3 || 2 || 7 || – || 60
|-
| – || Zombie || Necromantic || –Normal– || Regeneration || 4 || 3 || 2 || 8 || – || 60
|-
| – || Zombie || Necromantic || – || Regeneration || 4 || 3 || 2 || 8 || – || 40
|}
==Remnants of the Southern Horde==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || –
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || –
|-
| –
|-
|style="background:#eaecf0"| '''Apothecary''' || –
|-
|style="background:#eaecf0"| '''Team Rerolls''' || –
|-
|style="background:#eaecf0" rowspan=2| '''Stadium''' || The Bronze Fortress
|-
| Astrogranite
|-
|style="background:#eaecf0"| '''Team Value''' || 1490-1690
|}
With raiding parties growing in size and ferocity, better relations with the few stable badlands outposts would be helpful. The fallen Bloodletter Khatan Stonehoof has encamped his warhorde at the ruins of the Bronze Fortress, where he and his men have devoted themselves to worship of the Bloodthirster, a powerful Minotaur they believe to be a chosen of the chaos dragon Khorne. As unpredictable as they can be, given the orphic importance the chaos tribes place on the game of blood bowl, beating a team of their bloodwarriors in a match could provide an opportunity for building a productive relationship.
Based on his history, our diplomat believes that if we can prove our ability, the Bloodletter will encourage one of his disciples to join our team as a show of respect.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| Bloodthirster || Minotaur || Chaos || +ST,..<br>–Legend– || Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns || 5 || <span style="color:#00cc00">6</span> || 2 || 8 || – || –
|-
|colspan=11|
|-
| Bloodletter Khatan || Bull Centaur || Chaos Dwarf || Frenzy, Guard, Mighty Blow || Sprint, Sure Feet, Thick Skull || <span style="color:#cc0000">5</span> || 4 || <span style="color:#cc0000">1</span> || <span style="color:#cc0000">8</span> || -MA, -AV, -AG || 190k
|-
|colspan=11|
|-
| Khorne Herald || Blocker || Chaos Dwarf || Frenzy,.. || Block, Tackle, Thick Skull || 4 || 3 || 2 || 9 || – || –
|-
| High Disciple || Blocker || Chaos Dwarf || Frenzy,.. || Block, Tackle, Thick Skull || 4 || 3 || 2 || 9 || – || –
|-
| Low Disciple || Blocker || Chaos Dwarf || Frenzy,.. || Block, Tackle, Thick Skull || 4 || 3 || 2 || 9 || – || –
|-
|colspan=11|
|-
| Blood-drinker || Hobgoblin || Chaos Dwarf || Frenzy,.. || – || – || – || – || – || – || –
|-
| Blood-drinker || Thrall || Vampire || Frenzy,.. || – || – || – || – || – || – || –
|-
| Blood-drinker || – || Bretonnian || Frenzy,.. || – || – || – || – || – || – || –
|-
|colspan=11| ...
|}
==Saugha Trading Post==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || –
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || –
|-
| Beer Mavens<br>–
|-
|style="background:#eaecf0"| '''Apothecary''' || –
|-
|style="background:#eaecf0"| '''Team Rerolls''' || –
|-
|style="background:#eaecf0" rowspan=2| '''Stadium''' || The Pit
|-
| Beer Stand
|-
|style="background:#eaecf0"| '''Team Value''' || 1610-1810
|}
A Theran mercenary crew has set up shop at the Saugha Trading Post upriver from Mountain's Reach, a waystation for lumber, pelts, and other products of Dark Tooth Mountain and the forest at its base. They're attempting to establish themselves as a town guard&mdash;and take a cut of all trade through the post&mdash;much to the consternation of nearby Mountain's Reach. They've even gone so far as to assemble a blood bowl team and challenge all comers, agreeing to leave if they can be defeated. However, while the Mountain's Reach team could easily go beat them themselves, they think it will provide a stronger message to the Theran Empire and its catspaws if a lesser orc team beats them. They're willing to provide an apothecary and a rookie black orc player to the Mercato team if it can beat the Theran mercenaries.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
| – || – || Human || – || – || – || – || – || – || – || –
|-
| – || – || Bretonnian || – || – || – || – || – || – || – || –
|-
| – || – || Dwarf || – || – || – || – || – || – || – || –
|-
| – || – || Halfling || – || – || – || – || – || – || – || –
|}
==The Witch Elf==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || –
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || –
|-
| –
|-
|style="background:#eaecf0"| '''Apothecary''' || –
|-
|style="background:#eaecf0"| '''Team Rerolls''' || –
|-
|style="background:#eaecf0" rowspan=2| '''Stadium''' || The Dark Design
|-
| Magic Dome
|-
|style="background:#eaecf0"| '''Team Value''' || 1390-1590
|}
The witch elf Maelyrra has been conducting a generations-long research project on chaos mutations in the badlands. While she normally demands that outsiders not interfere with her work&mdash;enforced with a magical shield the size of a small city&mdash;she has an open offer for blood bowl teams to test her creations against, with some of her own mutated players as the potential prize for beating her.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| Maelyrra || Witch Elf || Dark Elf || +ST, +AG, +MA, Block, Leap || Frenzy, Dodge, Jump Up || <span style="color:#00cc00">8</span> || <span style="color:#00cc00">4</span> || <span style="color:#00cc00">5</span> || 7 || – || 270
|-
|colspan=11|
|-
| – || Big Guy || – || –Mutation– || – || – || – || – || – || – || –
|-
| – || Warrior || Chaos || –Mutation– || – || 5 || 4 || 3 || 9 || –|| 120k
|-
| – || Beastman || Chaos || –Mutation– || Horns || 6 || 3 || 3 || 8 || – || 80k
|-
| – || Gutter Runner || Skaven || –Mutation– || Dodge || 9 || 2 || 4 || 7 || – || 110k
|-
| – || Blitzer || Underworld || –Mutation– || Animosity, Block || 7 || 3 || 3 || 8 || –|| 110k
|-
| – || Thrower || Underworld || –Mutation– || Animosity, Pass, Sure Hands || 7 || 3 || 3 || 7 || – || 90k
|-
| – || Linerat || Underworld || –Mutation– || Animosity || 7 || 3 || 3 || 7 || – || 70k
|-
| – ||rowspan=2| Goblin ||rowspan=2| Underworld || –Mutation– || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 60k
|-
| ... ||colspan=8| ...
|}
Note that if a piece is given Very Long Legs it will also be given Leap, the cost of which is not included in the table.
<!--
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| NAME || POSITION || BASE || – || – || MA || ST || AG || AV || – || COST
|}
<span style="color:#00cc00">STAT</span>
<span style="color:#cc0000">BUST</span>
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Latest revision as of 11:39, 3 March 2024