Difference between revisions of "Current Matchup"

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{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 0
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 7
|-
| Bloodweiser Babes<br>Wizard
|-
|style="background:#eaecf0"| '''Apothecary''' || N/A
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 3
|-
|style="background:#eaecf0" rowspan=2| '''Stadium''' || Saltport
|-
| Magician's Shop
|-
|style="background:#eaecf0"| '''Team Value''' || 1530
|}
__TOC__
'''The Necromantic Tower'''


The barons of a collection of badlands plantations are considering augmenting their warbands with undead hired from a nearby necromancer's tower, but want their skill proven before coming to terms. In return for playing a satisfactory game of blood bowl against a team created by the necromancer, the barons will agree to a favorable contract for supplying Mercato with beer, which will provide the Mercato team a duo of beer mavens and the option to install a beer stand in their home stadium. The barons will only consider the game a sufficiently impressive test if at least one of the teams scores a touchdown and if at least one player on either team suffers a casualty (even if it regenerates).
Further, at the barons' insistence that the challenging team have an incentive to compete, the necromancer has agreed&mdash;in haste to demonstrate his willingness to prove the quality of his merchandise&mdash;that he will serve as an available wizard for Mercato home games if his team is defeated.
==Home Team Roster==
{| class="wikitable sortable" style="text-align: center;"
|-
! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
| Flesh Golem || Necromantic || Block || Regeneration, Stand Firm, Thick Skull || 4 || 4 || 2 || 9 || – || 130
|-
| Flesh Golem || Necromantic || Guard || Regeneration, Stand Firm, Thick Skull || 4 || 4 || 2 || 9 || – || 130
|-
| Wight || Necromantic || Mighty Blow || Block, Regeneration || 6 || 3 || 3 || 8 || – || 110
|-
| Wight || Necromantic || Tackle || Block, Regeneration || 6 || 3 || 3 || 8 || – || 110
|-
| Wight || Undead || Dauntless || Block, Regeneration || 6 || 3 || 3 || 8 || – || 110
|-
| Wight || Undead || Guard || Block, Regeneration || 6 || 3 || 3 || 8 || – || 110
|-
| Ghoul || Necromantic || Wrestle || Dodge || 7 || 3 || 3 || 7 || – || 90
|-
| Ghoul || Necromantic || Sure Hands || Dodge || 7 || 3 || 3 || 7 || – || 90
|-
| Skeleton || Undead || Dirty Player || Regeneration, Thick Skull || 5 || 3 || 2 || 7 || – || 60
|-
| Skeleton || Undead || Kick || Regeneration, Thick Skull || 5 || 3 || 2 || 7 || – || 60
|-
| Zombie || Necromantic || Block || Regeneration || 4 || 3 || 2 || 8 || – || 60
|-
| Zombie || Necromantic || Wrestle || Regeneration || 4 || 3 || 2 || 8 || – || 60
|-
| Zombie || Necromantic || – || Regeneration || 4 || 3 || 2 || 8 || – || 40
|-
| Zombie || Necromantic || – || Regeneration || 4 || 3 || 2 || 8 || – || 40
|-
| Zombie || Necromantic || – || Regeneration || 4 || 3 || 2 || 8 || – || 40
|-
| Zombie || Necromantic || – || Regeneration || 4 || 3 || 2 || 8 || – || 40
|}
==Win Result==
Fans love a winner: +1 fan factor.
A rostered non-PC piece that didn’t otherwise level can gain a normal skill.
A rostered non-PC piece that didn’t otherwise level can gain block if it’s a normal skill.
A talented young local joins the team:
* Recruit Dutesh Spintoe, Hobgoblin, Kick 6 3 3 7 G 60k
The necromancer lives up to his bargain.
* The magician’s shop stadium enhancement is available in Mercato.
* The wizard inducement is available to Mercato in Badlands-area games.
* In one home game, Mercato can select the magician’s shop stadium enhancement and prevent their opponent from using the wizard.
==Tie Result==
A rostered non-PC piece that didn’t otherwise level can gain block if it’s a normal skill.
A talented young local joins the team:
* Recruit Dutesh Spintoe, Hobgoblin, Kick 6 3 3 7 G 60k
==Loss Result==
The fans think you should have won this one: -1 fan factor.
A rostered rookie piece that didn’t otherwise level can gain block if it’s a normal skill.
Valodd Wortsnag quits the team to spend time in Saltport.
==Side Goals==
<span style="color:#00cc00">At least one touchdown is scored and at least one piece suffers a casualty, even if regenerated.</span>
* Mercato can recruit beer mavens, allowing for the inducement of bloodweiser babes.
* The beer stand stadium enhancement is available in Mercato.
<s>Mercato wins while denying the opposing team a touchdown and inflicting a non-regenerated casualty on them.</s>
* The barons decline the contract.
* +1 fan factor
* A talented young local joins the team:
** Morling Thrle, Gutter Runner, +MA, Sprint, -ST (Dodge) 10 1 4 7 GA 120k
** After two one-turn touchdowns, the strength bust is removed.
A Mercato piece dies and becomes a zombie.
* -1 fan factor
* A Mercato piece of similar quality leaves the team in fear.
==Ongoing Goals==
Furgit inflicts a permanent injury.
* The Goblin Forestry Association sponsors a referee rest area for the home stadium.
* Friendly works with the team as an underworld operative (the team can induce bribes).
Either of Bubonost the Infested’s foul appearance and disturbing presence have a mechanical effect.
* Bubonost is healed of all injuries.
* Bubonost's ritual grants him tentacles once both mutations have been effective.
A player on either team actually dies.
* Yasha is healed of all injuries.
* After three deaths, Yasha gains a prehensile tail. (0/3)
Skrax's diving tackle causes a piece to actually fail a dodge.
* After four tackles, Skrax shares his training with the rest of his clan. (1/4)
MVP: a non-PC piece does something extraordinary that improves the outcome of the match.
* The piece gains an appropriate skill.

Latest revision as of 01:55, 10 May 2023