Difference between revisions of "Skills (Fate)"

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Skill List
==Astral Manipulation==
*Athletics
Shadowrun Skills Covered:
**Archery (Combat)
*Assensing (Magical)
**Throwing Weapons (Combat)
*Astral Combat (Magical)
**Diving (Physical)
 
**Escape Artist (Physical)
==Acrobatics==
**Free-Fall (Physical)
Shadowrun Skills Covered:
**Gymnastics (Physical)
*Diving (Physical)
**Running (Physical)
*Escape Artist (Physical)
**Swimming (Physical)
*Free-Fall (Physical)
*Computers
*Gymnastics (Physical)
*Contacts
*Sneaking (Physical)
*Cool
 
*Deceive
==Athletics==
**Con (Social)
Shadowrun Skills Covered:
**Disguise (Physical)
*Running (Physical)
**Impersonation (Social)
*Swimming (Physical)
*Drive
*Throwing Weapons (Combat)
*Empathy
 
*Engineering
==Cool==
*Fight
 
**Blades (Combat)
==Conjuring==
**Clubs (Combat)
Shadowrun Skills Covered:
**Unarmed Combat (Combat)
*Banishing (Magical)
*Heavy Weapons
*Binding (Magical)
**Exotic Range Weapons (Combat)
*Summoning (Magical)
**Heavy Weapons (Combat)
 
*Lore
==Contacts==
**Survival (Physical)
 
*Notice
==Deception==
**Perception (Physical)
Shadowrun Skills Covered:
**Tracking (Physical)
*Con (Social)
*Provoke
 
**Intimidation (Social)
==Decking==
*Rapport
Shadowrun Skills Covered:
**Etiquette (Social)
*Computer (Technical)
**Instruction (Social)
*Cybercombat (Technical)
**Leadership (Social)
*Hacking (Technical)
**Negotiation (Social)
*Software (Technical)
**Performance (Social)
 
*Resources
==Electronics==
*Shoot
Shadowrun Skills Covered:
**Automatics (Combat)
*Cybertechnology (Technical)
**Exotic Range Weapons (Combat)
*Electronic Warfare (Technical)
**Longarms (Combat)
*Hardware (Technical)
**Pistols (Combat)
 
*Stealth
==Empathy==
**Palming (Physical)
 
**Sneaking (Physical)
==Enchanting==
Shadowrun Skills Covered:
*Alchemy (Magical)
*Arcana (Magical)
*Artificing (Magical)
*Disenchanting (Magical)
*Ritual Spellcasting (Magical)
 
==Exotic==
Shadowrun Skills Covered:
*Animal Handling (Technical)
*Archery (Combat)
*Demolitions (Technical)
*Disguise (Physical)
*Etiquette (Social)
*Exotic Ranged Weapons (Combat)
*Forgery (Technical)
*Gunnery (Vehicle)
*Heavy Weapons (Combat)
*Impersonation (Social)
*Instruction (Social)
*Locksmith (Technical)
*Palming (Physical)
*Performance (Social)
*Pilot Aerospace (Vehicle)
*Pilot Aircraft (Vehicle)
*Pilot Exotic Vehicle (Vehicle)
*Pilot Ground Craft (Vehicle)
*Pilot Walker (Vehicle)
*Pilot Watercraft (Vehicle)
 
An exotic type of training must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic training. Exotic training has scope comparable to the Shadowrun skills listed above, with the exception of the already-"exotic" skills.
 
Examples: interplanetary spacecraft, monofilament whip, trid capture
 
==Fight==
Shadowrun Skills Covered:
*Blades (Combat)
*Clubs (Combat)
*Unarmed Combat (Combat)
 
==Knowledge==
Shadowrun Skills Covered:
*Chemistry (Technical)
*Navigation (Technical)
*Survival (Physical)
 
With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.
 
==Machinery==
Shadowrun Skills Covered:
*Aeronautics Mechanic (Technical)
*Armorer (Technical)
*Automotive Mechanic (Technical)
*Industrial Mechanic (Technical)
*Nautical Mechanic (Technical)
 
==Notice==
Shadowrun Skills Covered:
*Perception (Physical)
*Tracking (Physical)
 
==Organics==
Shadowrun Skills Covered:
*Biotechnology (Technical)
*First Aid (Technical)
*Medicine (Technical)
 
==Provocation==
Shadowrun Skills Covered:
*Intimidation (Social)
 
==Rapport==
Shadowrun Skills Covered:
*Leadership (Social)
*Negotiation (Social)
 
==Resonance==
Shadowrun Skills Covered:
*Compiling (Resonance)
*Decompiling (Resonance)
*Registering (Resonance)
 
Technomancers use the Resonance skill in place of where deckers use the Decking skill.
 
==Resources==
 
==Shoot==
Shadowrun Skills Covered:
*Automatics (Combat)
*Longarms (Combat)
*Pistols (Combat)
 
==Sorcery==
*Counterspelling (Magical)
*Spellcasting (Magical)
 
==Toughness==

Latest revision as of 02:59, 9 July 2016

Astral Manipulation

Shadowrun Skills Covered:

  • Assensing (Magical)
  • Astral Combat (Magical)

Acrobatics

Shadowrun Skills Covered:

  • Diving (Physical)
  • Escape Artist (Physical)
  • Free-Fall (Physical)
  • Gymnastics (Physical)
  • Sneaking (Physical)

Athletics

Shadowrun Skills Covered:

  • Running (Physical)
  • Swimming (Physical)
  • Throwing Weapons (Combat)

Cool

Conjuring

Shadowrun Skills Covered:

  • Banishing (Magical)
  • Binding (Magical)
  • Summoning (Magical)

Contacts

Deception

Shadowrun Skills Covered:

  • Con (Social)

Decking

Shadowrun Skills Covered:

  • Computer (Technical)
  • Cybercombat (Technical)
  • Hacking (Technical)
  • Software (Technical)

Electronics

Shadowrun Skills Covered:

  • Cybertechnology (Technical)
  • Electronic Warfare (Technical)
  • Hardware (Technical)

Empathy

Enchanting

Shadowrun Skills Covered:

  • Alchemy (Magical)
  • Arcana (Magical)
  • Artificing (Magical)
  • Disenchanting (Magical)
  • Ritual Spellcasting (Magical)

Exotic

Shadowrun Skills Covered:

  • Animal Handling (Technical)
  • Archery (Combat)
  • Demolitions (Technical)
  • Disguise (Physical)
  • Etiquette (Social)
  • Exotic Ranged Weapons (Combat)
  • Forgery (Technical)
  • Gunnery (Vehicle)
  • Heavy Weapons (Combat)
  • Impersonation (Social)
  • Instruction (Social)
  • Locksmith (Technical)
  • Palming (Physical)
  • Performance (Social)
  • Pilot Aerospace (Vehicle)
  • Pilot Aircraft (Vehicle)
  • Pilot Exotic Vehicle (Vehicle)
  • Pilot Ground Craft (Vehicle)
  • Pilot Walker (Vehicle)
  • Pilot Watercraft (Vehicle)

An exotic type of training must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic training. Exotic training has scope comparable to the Shadowrun skills listed above, with the exception of the already-"exotic" skills.

Examples: interplanetary spacecraft, monofilament whip, trid capture

Fight

Shadowrun Skills Covered:

  • Blades (Combat)
  • Clubs (Combat)
  • Unarmed Combat (Combat)

Knowledge

Shadowrun Skills Covered:

  • Chemistry (Technical)
  • Navigation (Technical)
  • Survival (Physical)

With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.

Machinery

Shadowrun Skills Covered:

  • Aeronautics Mechanic (Technical)
  • Armorer (Technical)
  • Automotive Mechanic (Technical)
  • Industrial Mechanic (Technical)
  • Nautical Mechanic (Technical)

Notice

Shadowrun Skills Covered:

  • Perception (Physical)
  • Tracking (Physical)

Organics

Shadowrun Skills Covered:

  • Biotechnology (Technical)
  • First Aid (Technical)
  • Medicine (Technical)

Provocation

Shadowrun Skills Covered:

  • Intimidation (Social)

Rapport

Shadowrun Skills Covered:

  • Leadership (Social)
  • Negotiation (Social)

Resonance

Shadowrun Skills Covered:

  • Compiling (Resonance)
  • Decompiling (Resonance)
  • Registering (Resonance)

Technomancers use the Resonance skill in place of where deckers use the Decking skill.

Resources

Shoot

Shadowrun Skills Covered:

  • Automatics (Combat)
  • Longarms (Combat)
  • Pistols (Combat)

Sorcery

  • Counterspelling (Magical)
  • Spellcasting (Magical)

Toughness