Difference between revisions of "Skills (Fate)"

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*Assensing (Magical)
*Assensing (Magical)
*Astral Combat (Magical)
*Astral Combat (Magical)
*Banishing (Magical)


==Athletics==
==Acrobatics==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Archery (Combat)
*Diving (Physical)
*Diving (Physical)
*Escape Artist (Physical)
*Escape Artist (Physical)
*Free-Fall (Physical)
*Free-Fall (Physical)
*Gymnastics (Physical)
*Gymnastics (Physical)
*Sneaking (Physical)
==Athletics==
Shadowrun Skills Covered:
*Running (Physical)
*Running (Physical)
*Swimming (Physical)
*Swimming (Physical)
*Throwing Weapons (Combat)
*Throwing Weapons (Combat)


==Computers==
==Cool==
 
==Conjuring==
Shadowrun Skills Covered:
*Banishing (Magical)
*Binding (Magical)
*Summoning (Magical)
 
==Contacts==
 
==Deception==
Shadowrun Skills Covered:
*Con (Social)
 
==Decking==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Computer (Technical)
*Computer (Technical)
Line 23: Line 39:
*Software (Technical)
*Software (Technical)


==Contacts==
==Electronics==
Shadowrun Skills Covered:
*Cybertechnology (Technical)
*Electronic Warfare (Technical)
*Hardware (Technical)
 
==Empathy==


==Cool==
==Enchanting==
Shadowrun Skills Covered:
*Alchemy (Magical)
*Arcana (Magical)
*Artificing (Magical)
*Disenchanting (Magical)
*Ritual Spellcasting (Magical)


==Deceive==
==Exotic==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Animal Handling (Technical)
*Animal Handling (Technical)
*Con (Social)
*Archery (Combat)
*Demolitions (Technical)
*Disguise (Physical)
*Disguise (Physical)
*Etiquette (Social)
*Exotic Ranged Weapons (Combat)
*Forgery (Technical)
*Gunnery (Vehicle)
*Heavy Weapons (Combat)
*Impersonation (Social)
*Impersonation (Social)
 
*Instruction (Social)
==Drive==
*Locksmith (Technical)
Shadowrun Skills Covered:
*Palming (Physical)
*Gunnery (Vehicle)
*Performance (Social)
*Pilot Aerospace (Vehicle)
*Pilot Aerospace (Vehicle)
*Pilot Aircraft (Vehicle)
*Pilot Aircraft (Vehicle)
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*Pilot Watercraft (Vehicle)
*Pilot Watercraft (Vehicle)


==Empathy==
An exotic type of training must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic training. Exotic training has scope comparable to the Shadowrun skills listed above, with the exception of the already-"exotic" skills.
Shadowrun Skills Covered:
*Animal Handling (Technical)


==Engineering==
Examples: interplanetary spacecraft, monofilament whip, trid capture
Shadowrun Skills Covered:
*Aeronautics Mechanic (Technical)
*Armorer (Technical)
*Artisan (Technical)
*Automotive Mechanic (Technical)
*Cybertechnology (Technical)
*Demolitions (Technical)
*Electronic Warfare (Technical)
*Forgery (Technical)
*Hardware (Technical)
*Industrial Mechanic (Technical)
*Locksmith (Technical)
*Nautical Mechanic (Technical)


==Fight==
==Fight==
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*Clubs (Combat)
*Clubs (Combat)
*Unarmed Combat (Combat)
*Unarmed Combat (Combat)
==Heavy Weapons==
Shadowrun Skills Covered:
*Exotic Range Weapons (Combat)
*Heavy Weapons (Combat)


==Knowledge==
==Knowledge==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Biotechnology (Technical)
*Chemistry (Technical)
*Chemistry (Technical)
*Navigation (Technical)
*Navigation (Technical)
*Survival (Physical)
*Survival (Physical)
With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.
==Machinery==
Shadowrun Skills Covered:
*Aeronautics Mechanic (Technical)
*Armorer (Technical)
*Automotive Mechanic (Technical)
*Industrial Mechanic (Technical)
*Nautical Mechanic (Technical)


==Notice==
==Notice==
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*Tracking (Physical)
*Tracking (Physical)


==Medicine==
==Organics==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Biotechnology (Technical)
*First Aid (Technical)
*First Aid (Technical)
*Medicine (Technical)
*Medicine (Technical)


==Provoke==
==Provocation==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Animal Handling (Technical)
*Intimidation (Social)
*Intimidation (Social)


==Rapport==
==Rapport==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Animal Handling (Technical)
*Etiquette (Social)
*Instruction (Social)
*Leadership (Social)
*Leadership (Social)
*Negotiation (Social)
*Negotiation (Social)
*Performance (Social)


==Resonance==
==Resonance==
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*Decompiling (Resonance)
*Decompiling (Resonance)
*Registering (Resonance)
*Registering (Resonance)
Technomancers use the Resonance skill in place of where deckers use the Decking skill.


==Resources==
==Resources==
==Ritual Magic==
Shadowrun Skills Covered:
*Alchemy (Magical)
*Arcana (Magical)
*Artificing (Magical)
*Binding (Magical)
*Disenchanting (Magical)
*Ritual Spellcasting (Magical)
*Summoning (Magical)


==Shoot==
==Shoot==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Automatics (Combat)
*Automatics (Combat)
*Exotic Range Weapons (Combat)
*Longarms (Combat)
*Longarms (Combat)
*Pistols (Combat)
*Pistols (Combat)


==Spellcasting==
==Sorcery==
*Counterspelling (Magical)
*Counterspelling (Magical)
*Spellcasting (Magical)
*Spellcasting (Magical)


==Stealth==
==Toughness==
Shadowrun Skills Covered:
*Palming (Physical)
*Sneaking (Physical)

Latest revision as of 02:59, 9 July 2016

Astral Manipulation

Shadowrun Skills Covered:

  • Assensing (Magical)
  • Astral Combat (Magical)

Acrobatics

Shadowrun Skills Covered:

  • Diving (Physical)
  • Escape Artist (Physical)
  • Free-Fall (Physical)
  • Gymnastics (Physical)
  • Sneaking (Physical)

Athletics

Shadowrun Skills Covered:

  • Running (Physical)
  • Swimming (Physical)
  • Throwing Weapons (Combat)

Cool

Conjuring

Shadowrun Skills Covered:

  • Banishing (Magical)
  • Binding (Magical)
  • Summoning (Magical)

Contacts

Deception

Shadowrun Skills Covered:

  • Con (Social)

Decking

Shadowrun Skills Covered:

  • Computer (Technical)
  • Cybercombat (Technical)
  • Hacking (Technical)
  • Software (Technical)

Electronics

Shadowrun Skills Covered:

  • Cybertechnology (Technical)
  • Electronic Warfare (Technical)
  • Hardware (Technical)

Empathy

Enchanting

Shadowrun Skills Covered:

  • Alchemy (Magical)
  • Arcana (Magical)
  • Artificing (Magical)
  • Disenchanting (Magical)
  • Ritual Spellcasting (Magical)

Exotic

Shadowrun Skills Covered:

  • Animal Handling (Technical)
  • Archery (Combat)
  • Demolitions (Technical)
  • Disguise (Physical)
  • Etiquette (Social)
  • Exotic Ranged Weapons (Combat)
  • Forgery (Technical)
  • Gunnery (Vehicle)
  • Heavy Weapons (Combat)
  • Impersonation (Social)
  • Instruction (Social)
  • Locksmith (Technical)
  • Palming (Physical)
  • Performance (Social)
  • Pilot Aerospace (Vehicle)
  • Pilot Aircraft (Vehicle)
  • Pilot Exotic Vehicle (Vehicle)
  • Pilot Ground Craft (Vehicle)
  • Pilot Walker (Vehicle)
  • Pilot Watercraft (Vehicle)

An exotic type of training must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic training. Exotic training has scope comparable to the Shadowrun skills listed above, with the exception of the already-"exotic" skills.

Examples: interplanetary spacecraft, monofilament whip, trid capture

Fight

Shadowrun Skills Covered:

  • Blades (Combat)
  • Clubs (Combat)
  • Unarmed Combat (Combat)

Knowledge

Shadowrun Skills Covered:

  • Chemistry (Technical)
  • Navigation (Technical)
  • Survival (Physical)

With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.

Machinery

Shadowrun Skills Covered:

  • Aeronautics Mechanic (Technical)
  • Armorer (Technical)
  • Automotive Mechanic (Technical)
  • Industrial Mechanic (Technical)
  • Nautical Mechanic (Technical)

Notice

Shadowrun Skills Covered:

  • Perception (Physical)
  • Tracking (Physical)

Organics

Shadowrun Skills Covered:

  • Biotechnology (Technical)
  • First Aid (Technical)
  • Medicine (Technical)

Provocation

Shadowrun Skills Covered:

  • Intimidation (Social)

Rapport

Shadowrun Skills Covered:

  • Leadership (Social)
  • Negotiation (Social)

Resonance

Shadowrun Skills Covered:

  • Compiling (Resonance)
  • Decompiling (Resonance)
  • Registering (Resonance)

Technomancers use the Resonance skill in place of where deckers use the Decking skill.

Resources

Shoot

Shadowrun Skills Covered:

  • Automatics (Combat)
  • Longarms (Combat)
  • Pistols (Combat)

Sorcery

  • Counterspelling (Magical)
  • Spellcasting (Magical)

Toughness