Difference between revisions of "Earthdawn (Emergence Era)"
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(Created page with "==Magic== ==Character Creation== Select 10 skills, making sure to answer the questions below: * What can you actively do to help with surviving in the wild? * What do you kn...") |
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==Magic== | ==Magic== | ||
Each of a character's spells or adept abilities is embodied in an astral construct, as is the astral form of a magic item. These astral constructs can be damaged, including as a cost on an attempt to use an ability. Using a damaged construct inflicts the injured penalty (-1) to relevant rolls, as well as exposing the character to more serious twists and costs (e.g., an astral injury influencing all magical ability, igniting an astral beacon that draws attention). Repairing a damaged construct requires an extended rest. | |||
Latest revision as of 17:54, 10 April 2020
Magic
Each of a character's spells or adept abilities is embodied in an astral construct, as is the astral form of a magic item. These astral constructs can be damaged, including as a cost on an attempt to use an ability. Using a damaged construct inflicts the injured penalty (-1) to relevant rolls, as well as exposing the character to more serious twists and costs (e.g., an astral injury influencing all magical ability, igniting an astral beacon that draws attention). Repairing a damaged construct requires an extended rest.