Difference between revisions of "Combat Equipment"

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==Combat Masks==
==Shadowrunner Masks==


Protects the face. Assumed for PCs, assumed in Tactical Combat.  
Covers and protects the face. Assumed for PCs. Assumed in Tactical Combat.  


{| border=2 cellspacing=0 cellpadding=5 align=center
{| border=2 cellspacing=0 cellpadding=5 align=center
|-align=center
|-align=center
|colspan=2 align=left| '''Type''' || '''Cost''' || '''Availability''' ||align=left| '''Description''' ||align=left| '''Game Benefit'''
|colspan=3 align=left| '''Type''' || '''Cost''' ||align=left| '''Description''' ||align=left| '''Game Benefit'''
 
|-
|-
|colspan=6|
|colspan=6|
|-align=center
|-align=center
|colspan=2 align=left| Voice Mask || 500¥ || Restricted ||align=left| Noticeably distorts the pitch and timbre of the user's voice so as to make it unrecognizable.  
|colspan=3 align=left| Voice Mask || 100¥ ||align=left| Noticeably distorts the pitch and timbre of the user's voice so as to make it unrecognizable. ||align=left| -


|-
|-
|colspan=6|
|colspan=6|
|-align=center
|-align=center
|colspan=2 align=left| Encrypted Wireless Audio || 500¥ || Always ||align=left| Unbreakable mid-range (hundreds of meters) encrypted audio communication between preconfigured masks. ||align=left| -
|colspan=3 align=left| Encrypted Wireless Audio || 500¥ ||align=left| Mid-range (hundreds of meters) encrypted audio communication between preconfigured masks. ||align=left| -
|-align=center
| ||align=left colspan=2| Subvocal Mic || 100¥ ||align=left| Allows the wearer to record speech subvocally, making them almost impossible to hear. ||align=left| -
|-align=center
| ||align=left colspan=2| Cellular Uplink || 1,000¥ ||align=left| Encrypted audio over a cellular connection. Cellular service may not always be available or covert. ||align=left| -
|-align=center
| ||align=left colspan=2| Civilian ECCM || 2,500¥ ||align=left| A civilian-grade [[Future_Tech#ECCM|ECCM]] system for the mask's comms. ||align=left| [[Future_Tech#ECCM|As per ECCM.]]
|-align=center
| || ||align=left| Security ECCM || 10,000¥ ||align=left| Upgrade the civilian-grade [[Future_Tech#ECCM|ECCM]] system for the mask's comms to security-grade. ||align=left| [[Future_Tech#ECCM|As per ECCM.]]
 
|-
|colspan=6|
|-align=center
|-align=center
| ||align=left| Cellular Uplink || 1,000¥ || Always ||align=left| Encrypted audio over a cellular connection. Cellular service may not always be available or covert. ||align=left| -
|colspan=3 align=left| Stun Suppression || 5,000¥ ||align=left| Eye and ear filters protect against police/military stun grenades. ||align=left| Immune to stun grenades.
 
|-
|colspan=6|
|-align=center
|-align=center
| ||align=left| Long-Range Audio || 1,000¥ || Always ||align=left| Range is extended to a 20 km ||align=left| -
|colspan=3 align=left| Enhanced Hearing || 10,000¥ ||align=left| An integrated microphone system, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. ||align=left| -


|-
|-
|colspan=6|
|colspan=6|
|-align=center
|-align=center
|colspan=2 align=left| Enhanced Hearing || 10,000¥ || Restricted ||align=left| An integrated microphone system, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. ||align=left| -
|colspan=3 align=left| Low-light Sensors || 5,000¥ ||align=left| Light amplification and thermographic imaging. Cannot be used for spellcasting. ||align=left| Avoids Disadvantage for seeing in all but pitch-black conditions.
||align=left| -
|-align=center
|colspan=3 align=left| Telescoping Optics || 5,000¥ ||align=left| Adjustable zoom telescopic vision. ||align=left| Gain "Telescopic Vision" skill.
|}
 
==Weapons==
 
[[File:AresPredator.jpg|right|300px]]
 
Characters are assumed to start the game with weapons appropriate to their skills and combat build. Characters can buy special weapons that have advantages (e.g., narrative benefits, mechanical benefits, combat benefits) and/or flaws.
 
<br clear=all>
 
{| border=2 cellspacing=0 cellpadding=5 align=center
|-align=center
|colspan=2 align=left| '''Type''' || '''Cost''' || '''Availability''' ||align=left| '''Description''' ||align=left| '''Game Benefit'''


|-
|-
|colspan=6|
|colspan=6|
|-align=center
|-align=center
|colspan=2 align=left| Stun Suppression || 5,000¥ || Always ||align=left| Eye and ear filters protect against police/military stun grenades. ||align=left| -
|colspan=2 rowspan=2 align=left| Ares Predator || 30,000¥ || Controlled ||align=left| The premier heavy pistol. A menacing weapon popular among mercenaries and corporate security. Price includes two-week reflex-implantation training. ||align=left| Gain the Tactical Combat Power "Last Stand".
|-
|colspan=6|
{| border=1 cellspacing=0 cellpadding=3 align=right
|-align=center
|rowspan=2 style="color: purple;"| ⚡ '''Last Stand''' || Encounter / Reaction || Ranged 10 || As Basic Damage
|-align=left
|colspan=3| Trigger: Reduced to 0 or less HP by a non-adjacent character<br>Special: Attack the character that took you out<br>Effect: 2 Damage
|}


|-
|-
|colspan=6|
|colspan=6|
|-align=center
|-align=center
|colspan=2 align=left| Low-light Sensors || 10,000¥ || Restricted ||align=left| Light amplification and thermographic imaging. Cannot be used for spellcasting. ||align=left| Avoids Disadvantage for seeing in all but pitch-black conditions.
|colspan=2 rowspan=2 align=left| Monofilament Whip || 50,000¥ || Controlled ||align=left| Terrifying. Deadly. Iconic. Price includes two-week reflex-implantation training. ||align=left| Gain the Tactical Combat Power "Monofilament Whip".
|-
|colspan=6|
{| border=1 cellspacing=0 cellpadding=3 align=right
|-align=center
|colspan=2 rowspan=2 style="color: purple;"| ⚔ '''Monofilament Whip''' || Encounter || Melee 2 || As Basic Plus One Damage
|-align=left
|colspan=4| Special: Cannot be used to attack adjacent targets<br>Special: This attack cannot benefit from Advantage or similar<br>Effect: 3 Damage<br>Effect on 5+: Target is Vulnerable 2 (until end of encounter)<br>Effect on 1: Attacker takes 3 Damage and is Vulnerable 2 (until end of encounter)
|}
 
|-
|colspan=6|
|-align=center
|-align=center
|colspan=2 align=left| Telescoping Optics || 10,000¥ || Restricted ||align=left| Adjustable zoom telescopic vision. ||align=left| Gain "Telescopic Vision" skill.
|colspan=2 rowspan=2 align=left| Ranger Arms SM–3 || 30,000¥ || Controlled ||align=left| A legendary assassin's weapon. Powerful, silent, with an onboard VI. Breaks down into ordinary-looking plasticeramic parts. Price includes two-week weapon training. ||align=left| Gain the Trick "Assassinate": kill an unsuspecting target at extreme range.
|}
|}

Latest revision as of 11:51, 19 April 2025

Shadowrunner Masks

Covers and protects the face. Assumed for PCs. Assumed in Tactical Combat.

Type Cost Description Game Benefit
Voice Mask 100¥ Noticeably distorts the pitch and timbre of the user's voice so as to make it unrecognizable. -
Encrypted Wireless Audio 500¥ Mid-range (hundreds of meters) encrypted audio communication between preconfigured masks. -
Subvocal Mic 100¥ Allows the wearer to record speech subvocally, making them almost impossible to hear. -
Cellular Uplink 1,000¥ Encrypted audio over a cellular connection. Cellular service may not always be available or covert. -
Civilian ECCM 2,500¥ A civilian-grade ECCM system for the mask's comms. As per ECCM.
Security ECCM 10,000¥ Upgrade the civilian-grade ECCM system for the mask's comms to security-grade. As per ECCM.
Stun Suppression 5,000¥ Eye and ear filters protect against police/military stun grenades. Immune to stun grenades.
Enhanced Hearing 10,000¥ An integrated microphone system, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. -
Low-light Sensors 5,000¥ Light amplification and thermographic imaging. Cannot be used for spellcasting. Avoids Disadvantage for seeing in all but pitch-black conditions.
Telescoping Optics 5,000¥ Adjustable zoom telescopic vision. Gain "Telescopic Vision" skill.

Weapons

AresPredator.jpg

Characters are assumed to start the game with weapons appropriate to their skills and combat build. Characters can buy special weapons that have advantages (e.g., narrative benefits, mechanical benefits, combat benefits) and/or flaws.


Type Cost Availability Description Game Benefit
Ares Predator 30,000¥ Controlled The premier heavy pistol. A menacing weapon popular among mercenaries and corporate security. Price includes two-week reflex-implantation training. Gain the Tactical Combat Power "Last Stand".
Last Stand Encounter / Reaction Ranged 10 As Basic Damage
Trigger: Reduced to 0 or less HP by a non-adjacent character
Special: Attack the character that took you out
Effect: 2 Damage
Monofilament Whip 50,000¥ Controlled Terrifying. Deadly. Iconic. Price includes two-week reflex-implantation training. Gain the Tactical Combat Power "Monofilament Whip".
Monofilament Whip Encounter Melee 2 As Basic Plus One Damage
Special: Cannot be used to attack adjacent targets
Special: This attack cannot benefit from Advantage or similar
Effect: 3 Damage
Effect on 5+: Target is Vulnerable 2 (until end of encounter)
Effect on 1: Attacker takes 3 Damage and is Vulnerable 2 (until end of encounter)
Ranger Arms SM–3 30,000¥ Controlled A legendary assassin's weapon. Powerful, silent, with an onboard VI. Breaks down into ordinary-looking plasticeramic parts. Price includes two-week weapon training. Gain the Trick "Assassinate": kill an unsuspecting target at extreme range.