Difference between revisions of "Current Matchup"
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==Special== | ==Special== | ||
Community Support: opponents must add 2d6 cheerleaders before each match played in your home stadium. | '''Community Support''': opponents must add 2d6 cheerleaders before each match played in your home stadium. | ||
==Opposing Team Roster== | ==Opposing Team Roster== |
Revision as of 19:01, 29 August 2020
Special
Community Support: opponents must add 2d6 cheerleaders before each match played in your home stadium.
Opposing Team Roster
Fan Factor | 7 |
Assistant Coaches | 9 |
Bloodweiser Babes Bribes Wandering Apothecary Wizard | |
Apothecary | Recruited |
Team Rerolls | 2 |
Stadium | Verjigorm’s Doom |
Security Gate | |
Team Value | 2150 |
Mountain's Reach
The largest and most populated city in the badlands, set along the broad banks of the Neise River, Mountain's Reach was the first permanent settlement founded by the orcs from the nearby Dark Tooth Mountain enclave, though it now also features a modest population of goblins, skaven, dwarves, bull centaurs, and other peoples common in the area. As the parent city of Mercato, the two maintain strong diplomatic and economic relations.
The dragon Mountainshadow, keeper of the Dark Tooth Mountain enclave that now serves as his lair, retains significant influence over the city, primarily expressed through his elf-voice Gaessandror.
In recent years the city has faced pressure from multiple angles, including encroachment by the expanding Theran Empire to the west, increasing conflict with raiders from the badlands to the southeast, and the growing status of Mercato as the center of trade in the region.
While Mountain's Reach and Mercato maintain a friendly relationship, as the biggest city with the most respected blood bowl team in the region, defeating Mountain's Reach in a match would be a unifying moment for Mercato (allowing for an additional team reroll) and represent its entrance onto a wider diplomatic stage (making more far-ranging opponents available). In addition, an impressive performance might convince one or more of their players to switch over.
Name | Position | Base Team | Learned Skills | Default Skills | MA | ST | AG | AV | Injuries | Cost |
---|---|---|---|---|---|---|---|---|---|---|
Kurtrak | Blitzer | Orc | Mighty Blow, Tackle, Piling On, Jump Up | Block | 5 | 3 | 3 | 9 | -MA | 170 |
Muckteef | Bull Centaur | Chaos Dwarf | Break Tackle, Frenzy, Juggernaut, +ST | Sprint, Sure Feet, Thick Skull | 6 | 5 | 1 | 8 | -AG, -AV | 240 |
Ratgear | Linerat | Skaven | Wrestle, Strip Ball | – | 7 | 3 | 3 | 7 | Niggle | 90 |
Ogstuff | Thrower | Orc | +AG, Block, Dodge, Leader, +MA | Pass, Sure Hands | 6 | 3 | 4 | 8 | – | 210 |
Vomislik | Thrower | Skaven | Kick‑Off Return | Pass, Sure Hands | 7 | 3 | 3 | 6 | -AV, Niggle | 90 |
Galnak | Black Orc | Orc | Block, Guard | – | 4 | 4 | 2 | 9 | – | 120 |
Gorgutz | Black Orc | Orc | Block, Guard | – | 4 | 4 | 1 | 9 | -AG | 120 |
Morkol | Black Orc | Orc | Guard | – | 4 | 4 | 2 | 8 | -AV | 100 |
Slothrot | Troll | Orc | Stand Firm, Guard | Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate | 3 | 5 | 1 | 8 | -AV, -MA | 150 |
Mugoz | Lineorc | Orc | Wrestle, Fend, Guard | – | 4 | 3 | 2 | 9 | -MA, -AG | 120 |
Bambrag | Lineorc | Orc | Guard, Block, Dodge | – | 5 | 3 | 2 | 9 | -AG | 130 |
Baduum | Lineorc | Orc | – | – | 5 | 3 | 3 | 9 | – | 50 |
Fumpa | Lineorc | Orc | Kick, Wrestle, +AG | – | 5 | 3 | 4 | 8 | -AV | 130 |
Sleesniker | Looney | Goblin | Sneaky Git | Chainsaw, Secret Weapon, Stunty | 5 | 2 | 3 | 7 | -MA | 60 |
Mokurran | Goblin | Goblin | – | Dodge, Stunty, Right Stuff | 6 | 3 | 3 | 7 | Niggle | 40 |