Difference between revisions of "Current Matchup"

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Mercato can adjust its fan factor between four and seven based on how much the city promotes this match primarily made up of alternates.
Mercato can adjust its fan factor between four and seven based on how much the city promotes this match primarily made up of alternates.
Mercato must roster a team with at least 2280 TV to allow for the hiring of Ramtut III.


==Opposing Team Roster==
==Opposing Team Roster==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 2
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches'''<br>'''Cheerleaders''' || 6+0
|-
| Star Players<br>Wizard
|-
|style="background:#eaecf0"| '''Apothecary''' || N/A
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 1
|-
|style="background:#eaecf0"| '''The Lost Temple''' || Magician’s Shop
|-
|style="background:#eaecf0"| '''Team Value''' || 2280 (w/ Ramtut III)
|}
'''Lost Temple Guardians'''
The Lost Temple, a buried necromantic mechanism of ancient Khemri design, has surfaced in the Badlands near Maelyrra’s domain. Designed to resurrect the ruling clan of a long lost Khemri city —  according to the messenger sent to the witch elf – the device has suffered damage in the intervening centuries. Demanding recognition, obeisance, and patronage in the form of the materials needed for the repair of the device, it was eventually agreed that a blood bowl match could resolve this issue. While normally Maelyrra would handle this sort of thing on her own, in this case she dispatched a messenger asking Mercato to evict this nuisance on her doorstep, with the offer of a reward for their success.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| Ramtut I || Blitz-Ra || Wrestle, Mighty Blow, Break Tackle || Block, Regeneration || <span style="color:#cc0000">5</span> || 3 || 2 || <span style="color:#cc0000">7</span> || -MA, -AV, <span style="color:#cc0000">Niggle</span> || 150
|-
| Ramtut II || Blitz-Ra || +ST, Wrestle, Mighty Blow, Break Tackle || Block, Regeneration || <span style="color:#cc0000">4</span> || <span style="color:#00cc00">4</span> || <span style="color:#cc0000">1</span> || 8 || -MA x 2, -AG || 200
|-
| Ramtut III || Star Player ||colspan=2| Loner, Regeneration, Wrestle, Mighty Blow, Tackle || 5 || 6 || 1 || 9 || – || 380
|-
| Ramtut IV || Tomb Guardian || +ST, Mighty Blow, Break Tackle || Decay, Regeneration || <span style="color:#cc0000">3</span> || <span style="color:#00cc00">6</span> || 1 || 9 || -MA || 190
|-
| Ramtut VI || Tomb Guardian || Mighty Blow, Break Tackle || Decay, Regeneration || 4 || 5 || 1 || <span style="color:#cc0000">8</span> || -AV || 140
|-
| Ramtut VII || Tomb Guardian || +MA, Mighty Blow, Break Tackle || Decay, Regeneration || <span style="color:#00cc00">5</span> || 5 || 1 || 9 || <span style="color:#cc0000">Niggle</span> || 170
|-
| Ramtut&nbsp;VIII || Tomb Guardian || Mighty Blow, Break Tackle || Decay, Regeneration || 4 || <span style="color:#cc0000">4</span> || 1 || 9 || -ST || 140
|-
|colspan=11|
|-
| Itankh Nesdaa I || Thro-Ra || Block, Kick-Off Return, Dump-Off, Accurate, Nerves of Steel || Sure Hands, Pass, Regeneration || 6 || 3 || 2 || 7 || <span style="color:#cc0000">Niggle</span> || 170
|-
| Itankh Nesdaa II || Thro-Ra || Block, Kick-Off Return, Dump-Off, Accurate, Nerves of Steel || Sure Hands, Pass, Regeneration || 6 || 3 || 2 || <span style="color:#cc0000">6</span> || -AV || 170
|-
|colspan=11|
|-
| Shabti || Skeleton || Wrestle || Regeneration, Thick Skull || 5 || 3 || 2 || 7 || <span style="color:#cc0000">Niggle</span> || 60
|-
| Shabti || Skeleton || Wrestle || Regeneration, Thick Skull || 5 || 3 || 2 || 7 || <span style="color:#cc0000">Niggle</span> || 60
|-
| Shabti || Skeleton || Wrestle || Regeneration, Thick Skull || <span style="color:#cc0000">4</span> || 3 || 2 || 7 || -MA || 60
|-
| Shabti || Skeleton || Wrestle || Regeneration, Thick Skull || <span style="color:#cc0000">4</span> || 3 || 2 || 7 || -MA || 60
|-
| Shabti || Skeleton || Wrestle || Regeneration, Thick Skull || 5 || 3 || 2 || <span style="color:#cc0000">6</span> || -AV || 60
|-
| Shabti || Skeleton || Wrestle || Regeneration, Thick Skull || 5 || 3 || 2 || <span style="color:#cc0000">6</span> || -AV || 60
|-
| Shabti || Skeleton || Wrestle || Regeneration, Thick Skull || 5 || 3 || <span style="color:#cc0000">1</span> || 7 || -AG || 60
|}


==Win Result==
==Win Result==

Revision as of 06:02, 18 November 2021

Special

Mercato can adjust its fan factor between four and seven based on how much the city promotes this match primarily made up of alternates.

Mercato must roster a team with at least 2280 TV to allow for the hiring of Ramtut III.

Opposing Team Roster

Fan Factor 2
Assistant Coaches
Cheerleaders
6+0
Star Players
Wizard
Apothecary N/A
Team Rerolls 1
The Lost Temple Magician’s Shop
Team Value 2280 (w/ Ramtut III)

Lost Temple Guardians

The Lost Temple, a buried necromantic mechanism of ancient Khemri design, has surfaced in the Badlands near Maelyrra’s domain. Designed to resurrect the ruling clan of a long lost Khemri city —  according to the messenger sent to the witch elf – the device has suffered damage in the intervening centuries. Demanding recognition, obeisance, and patronage in the form of the materials needed for the repair of the device, it was eventually agreed that a blood bowl match could resolve this issue. While normally Maelyrra would handle this sort of thing on her own, in this case she dispatched a messenger asking Mercato to evict this nuisance on her doorstep, with the offer of a reward for their success.

Name Position Learned Skills Default Skills MA ST AG AV Injuries Cost
Ramtut I Blitz-Ra Wrestle, Mighty Blow, Break Tackle Block, Regeneration 5 3 2 7 -MA, -AV, Niggle  150
Ramtut II Blitz-Ra +ST, Wrestle, Mighty Blow, Break Tackle Block, Regeneration 4 4 1 8 -MA x 2, -AG  200
Ramtut III Star Player Loner, Regeneration, Wrestle, Mighty Blow, Tackle 5 6 1 9 –  380
Ramtut IV Tomb Guardian +ST, Mighty Blow, Break Tackle Decay, Regeneration 3 6 1 9 -MA  190
Ramtut VI Tomb Guardian Mighty Blow, Break Tackle Decay, Regeneration 4 5 1 8 -AV  140
Ramtut VII Tomb Guardian +MA, Mighty Blow, Break Tackle Decay, Regeneration 5 5 1 9 Niggle  170
Ramtut VIII Tomb Guardian Mighty Blow, Break Tackle Decay, Regeneration 4 4 1 9 -ST  140
Itankh Nesdaa I Thro-Ra Block, Kick-Off Return, Dump-Off, Accurate, Nerves of Steel Sure Hands, Pass, Regeneration 6 3 2 7 Niggle  170
Itankh Nesdaa II Thro-Ra Block, Kick-Off Return, Dump-Off, Accurate, Nerves of Steel Sure Hands, Pass, Regeneration 6 3 2 6 -AV  170
Shabti Skeleton Wrestle Regeneration, Thick Skull 5 3 2 7 Niggle 60
Shabti Skeleton Wrestle Regeneration, Thick Skull 5 3 2 7 Niggle 60
Shabti Skeleton Wrestle Regeneration, Thick Skull 4 3 2 7 -MA 60
Shabti Skeleton Wrestle Regeneration, Thick Skull 4 3 2 7 -MA 60
Shabti Skeleton Wrestle Regeneration, Thick Skull 5 3 2 6 -AV 60
Shabti Skeleton Wrestle Regeneration, Thick Skull 5 3 2 6 -AV 60
Shabti Skeleton Wrestle Regeneration, Thick Skull 5 3 1 7 -AG 60

Win Result

Tie Result

Loss Result

Side Goals

Ongoing Goals