Difference between revisions of "Current Matchup"
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Get at least six points on these measures, gaining two points where Mercato does better and one for a tie: | Get at least six points on these measures, gaining two points where Mercato does better and one for a tie: | ||
* Higher ball possession percentage | * Higher ball possession percentage | ||
* More running yards | |||
* More passing yards | |||
* More successful catches | |||
* More successful interceptions | |||
Get at least five points on these measures, gaining two points where Mercato does better and one for a tie: | |||
* More running yards | * More running yards | ||
* More passing yards | * More passing yards |
Revision as of 04:40, 26 January 2022
Special
Player character do not benefit from their usual immortality.
Opposing Team Roster
Fan Factor | 1 |
Assistant Coaches Cheerleaders |
1+1 |
Bloodweiser Babes Bribes Wandering Apothecary Wizard | |
Apothecary | Rostered |
Team Rerolls | 8 |
Team Value | 4000 |
Nurgle's Negotiators
- Mercato tries to set the terms for the intrusion of disease into the world:
- Endemic Disease
- Pandemics
- Epidemics
- Injury Infection
- Magical Healing
- Structural Rot
- Food Spoilage
- Hygiene
- Nurgle's Rot
Name | Position | Learned Skills | Default Skills | MA | ST | AG | AV | Injuries | Cost | |
---|---|---|---|---|---|---|---|---|---|---|
Maelyrra | Beast of Nurgle | +ST, +MA, Frenzy, Block, Dodge, Break Tackle | Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles | 5 | 6 | 1 | 9 | – | 330 | |
Tray Tenderman | Nurgle Warrior | +ST, Tentacles, Block, Guard, Stand Firm, Shadowing | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 5 | 2 | 9 | – | 260 | |
Nosefinda Crookshroom | Nurgle Warrior | Block, Guard, Fend, Side Step, Tackle, Prehensile Tail | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 9 | – | 240 | |
Crooknose Shroomfinda | Nurgle Warrior | Horns, Sure Feet, Block, Guard, Mighty Blow, Claw | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 9 | – | 240 | |
Karl the Black | Nurgle Warrior | Block, Multiple Block, Grab, Guard, Thick Skull, +AV | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 10 | – | 240 | |
Chirite Rotus | Pestigor | Foul Appearance, Two Heads, Extra Arms, Sure Hands, Catch, Diving Catch | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 3 | 8 | – | 220 | |
Skittiad Slife | Pestigor | Foul Appearance, +AG, Two Heads, Juggernaut, Strip Ball, Kick | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 4 | 8 | – | 220 | |
Rufus Sewant | Pestigor | Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 3 | 8 | – | 220 | |
Trythe the Beautiful | Pestigor | Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 3 | 8 | – | 200 | |
Willa Pensmith | Rotter | Foul Appearance, Kick-Off Return, Pass, Strong Arm, Accurate, Safe Throw | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 200 | |
Breathly While | Rotter | Disturbing Presence, Foul Appearance, Dirty Player, Dauntless, Wrestle, Claw | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 160 | |
Candlemaker | Rotter | Disturbing Presence, Foul Appearance, Dirty Player, Sneaky Git, +MA, Sprint | Decay, Nurgle's Rot | 6 | 3 | 3 | 8 | – | 190 | |
Nitch and Natch Bogkit | Rotter | Disturbing Presence, Foul Appearance, Two Heads, Dodge, Diving Tackle, Pass Block | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 180 | |
Octavia of Tim | Rotter | Foul Appearance, Very Long Legs, Leap, Big Hand, Dump-Off, Nerves of Steel | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 190 | |
Tomothy | Rotter | Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Big Hand, Hail Mary Pass | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 180 | |
Albert Quintoff | Rotter | Disturbing Presence, Foul Appearance, Tentacles, Prehensile Tail, Two Heads, Leader | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 170 |
Match Consequences
On a Win
- +2 fan factor
- Pick one consequence to advance by one degree.
- Shamanic magic is modestly superior to all others at confronting disease.
- Nurgle grants Mercato a set of totems and rituals that make the city the center of adapting to its emergence.
On a Loss
- -2 fan factor
- Mercato is cursed to be the center of the world’s first epidemic or pandemic.
- Clerical magic is modestly superior to all others at confronting disease.
Specific Consequences
Win + Side Goal | Wounds are no more dangerous absent unusual conditions. |
Mixed Result | Significant wounds should be treated with folk remedies or simple magic to prevent infection. |
Loss + Failed Goal | Even minor wounds commonly become severely infected absent serious magical healing. |
Win + Side Goal | Food preservation stays much the same. |
Mixed Result | Food preservation becomes more difficult and expensive. |
Loss + Failed Goal | Ruinous food spoilage threatens the practicality of urban living. |
Win + Side Goal | No change to the longevity of natural materials. |
Mixed Result | Natural materials require more meaningful effort to maintain. |
Loss + Failed Goal | Natural materials degrade quickly enough to significantly reduce standards of living. |
Win + Side Goal | Children are not particularly prone to disease. |
Mixed Result | Childhood becomes more dangerous, most of which can be offset with simple preventatives. |
Loss + Failed Goal | Few families can afford the magic to prevent significant childhood mortality. |
Win + Side Goal | Hygiene remains a matter of presentability. |
Mixed Result | Basic cleanliness becomes necessary to prevent disease. |
Loss + Failed Goal | Cities and other crowded spaces become dangerously filthy. |
Win + Side Goal | There is no endemic disease. |
Mixed Result | It becomes common for people to periodically suffer from minor disease. |
Loss + Failed Goal | Absent magical protection, people can suffer a succession of debilitating diseases. |
Win + Side Goal | There are no epidemics. |
Mixed Result | Epidemics are limited to a particular race. |
Loss + Failed Goal | Pandemics sweep across cities, irrespective of race. |
Win + Side Goal | Nurgle’s Rot is difficult to spread. |
Mixed Result | Epidemics of Nurgle’s Rot periodically arise. |
Loss + Failed Goal | Nurgle’s Rot becomes endemic. |
Mercato wins by two, loses by no more than one, or wins in overtime.
Pick one consequence to advance by one degree.
Side Goals
Get at least six points on these measures, gaining two points where Mercato does better and one for a tie:
- More blocks made
- More armor breaks inflicted
- Less KOs sustained
- Less casualties sustained
- Less deaths sustained
Get at least six points on these measures, gaining two points where Mercato does better and one for a tie:
- Higher ball possession percentage
- More running yards
- More passing yards
- More successful catches
- More successful interceptions
Get at least five points on these measures, gaining two points where Mercato does better and one for a tie:
- More running yards
- More passing yards
- More successful catches
- More successful interceptions
Nurgle doesn’t have the option to field the Beast of Nurgle at a set up.
Nurgle doesn’t have the option to field more than two Nurgle Warriors at a set up.
Nurgle sets up with less than eleven pieces.
A Nurgle piece other than a Rotter suffers a permanent injury or death that isn’t recovered by regeneration or an apothecary.
A Nurgle piece dies and isn’t recovered by regeneration or an apothecary.
Mercato surfs two Rotters or a Nurgle piece other than a Rotter.