Difference between revisions of "Scouting Reports"

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| Birdie Crowntooth || Gutter Runner || Skaven || 5 || Sure Hands, Catch, Pass, Accurate, Nerves of Steel || Dodge || 9 || <span style="color:#cc0000">1</span> || 4 || <span style="color:#cc0000">6</span> || &#8209;ST, &#8209;AV, <span style="color:#cc0000">Niggle</span><sup>4</sup> || 210
| Birdie Crowntooth || Gutter Runner || Skaven || 5 || Sure Hands, Catch, Pass, Accurate, Nerves of Steel || Dodge || 9 || <span style="color:#cc0000">1</span> || 4 || <span style="color:#cc0000">6</span> || &#8209;ST, &#8209;AV, <span style="color:#cc0000">Niggle</span><sup>4</sup> || 210
|-
|-
| Mechanical Pogoer || Pogoer || Goblin || 5 || Block, Guard, Wrestle, Strip&nbsp;Ball, Tackle<sup>5</sup> || Dodge, Leap, Stunty, Very Long Legs || 7 || 2 || 3 || 7 || – || 220
| Mechanical Pogoer || Pogoer || Goblin || 4 || Guard, Wrestle, Strip&nbsp;Ball, Tackle<sup>5</sup> || Dodge, Leap, Stunty, Very Long Legs || 7 || 2 || 3 || 7 || – || 190
|}
|}


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* Ring of Blinking Dodge: The wearer gains the dodge skill.
* Ring of Blinking Dodge: The wearer gains the dodge skill.
* Enchanted Centaur-shoes of Stand Firm: The wearer gains the stand firm skill.
* Enchanted Centaur-shoes of Stand Firm: The wearer gains the stand firm skill.
* Dwarven Plate Armor (Karnhage): Karnhage gains +AV once or twice.  
* Dwarven Plate Armor (Karnhage): Karnhage gains +AV.  
* Insect Plate Armor (Smash): Smash can ignore his niggling injury, taking +AV either once or twice.
* Insect Plate Armor (Smash): Smash gains +AV and can ignore his niggling injury.
* Ethereal Chain Shirt (Any Goblin): The wearer gains +AV.
* Ethereal Chain Shirt (Any Goblin): The wearer gains +AV.


Line 70: Line 70:
|style="background:#eaecf0"| '''Team Rerolls''' || 8
|style="background:#eaecf0"| '''Team Rerolls''' || 8
|-
|-
|style="background:#eaecf0"| '''Team Value''' || 4250
|style="background:#eaecf0"| '''Team Value''' || 4260
|}
|}
Available Inducements:
* Wandering Apothecary
* Bloodweiser Babes
* Wizard
* Bribes
* Halfling Master Chef
Magician’s Shop stadium: during the Inducements phase, both teams receive a Wizard at no cost.
<br clear=all>
<br clear=all>
{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
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|-
|-
| Kathor Darth Muy || Warrior || Chaos || FA, DP, Block, Guard, Stand&nbsp;Firm, Grab || – || 5 || 4 || 3 || 9 || 220
| Kathor Darth Muy || Warrior || Chaos || FA, DP, Block, Guard, Stand&nbsp;Firm, Grab || – || 5 || 4 || 3 || 9 || 220
|-
| Corptzh || Blitzer || Underworld || Horns, Dauntless, Tackle, Mighty&nbsp;Blow, Claw, Piling&nbsp;On || Block, Animosity || 7 || 3 || 3 || 8 || 210
|-
|-
| Ra'tigor || Beastman || Chaos || +MA, Two Heads, Wrestle, Tackle, Dodge, Kick || Horns || <span style="color:#00cc00">7</span> || 3 || 3 || 8 || 200
| Ra'tigor || Beastman || Chaos || +MA, Two Heads, Wrestle, Tackle, Dodge, Kick || Horns || <span style="color:#00cc00">7</span> || 3 || 3 || 8 || 200
|-
|-
| Corptzh || Blitzer || Underworld || Horns, Dauntless, Tackle, Mighty&nbsp;Blow, Claw, Piling&nbsp;On || Block || 7 || 3 || 3 || 8 || 210
| Surglk || Thrower || Skaven || FA, +AG, Kick-Off&nbsp;Return, Accurate, Block, Dodge || Pass, Sure&nbsp;Hands || 7 || 3 || <span style="color:#00cc00">4</span> || 7 || 230
|-
| Surglk || Thrower || Underworld || FA, +AG, Kick-Off&nbsp;Return, Accurate, Block, Dodge || Pass, Sure Hands || 7 || 3 || <span style="color:#00cc00">4</span> || 7 || 220
|-
|-
| Ikite Wring || Gutter Runner || Skaven || +AG, +MA, Two&nbsp;Heads, Sprint, Sure Feet, Catch || Dodge || <span style="color:#00cc00">10</span> || 2 || <span style="color:#00cc00">5</span> || 7 || 240
| Ikite Wring || Gutter Runner || Skaven || +AG, +MA, Two&nbsp;Heads, Sprint, Sure Feet, Catch || Dodge || <span style="color:#00cc00">10</span> || 2 || <span style="color:#00cc00">5</span> || 7 || 240

Revision as of 18:27, 10 June 2023

PCs and NPCs

Where learned skills plus equipment skills exceeds six, any six of the skills may be selected.

Name Position Base Team # Learned Skills Default Skills MA ST AG AV Injuries Cost
Karnhage Fleethoof Bull Centaur Chaos Dwarf 7 +ST, Block, Break Tackle, Tackle, Grab, Pro, Leader Sprint, Sure Feet, Thick Skull 6 5 2 9 280-290
Smash Mogwuht Ogre Ogre 4 Block, Stand Firm, Dodge, Pro Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate 5 5 2 9 Niggle 250
Genghis Pecan Gutter Runner Skaven 10 +AG, Leap1, Block, Sure Hands, Sure Feet, Very Long Legs, Extra Arm, Big Hand, Prehensile Tail, Pro Dodge 9 2 5 7 220-260
Kiki Beardpuller Goblin Goblin 5 +ST, Thick Skull, [2] Dodge, Right Stuff, Stunty 6 3 3 7 200-210
Furgie Beardpuller Looney Goblin 0-5 Any3 Chainsaw, Secret Weapon, Stunty 6 2 3 7 –  40+
Birdie Crowntooth Gutter Runner Skaven 5 Sure Hands, Catch, Pass, Accurate, Nerves of Steel Dodge 9 1 4 6 ‑ST, ‑AV, Niggle4 210
Mechanical Pogoer Pogoer Goblin 4 Guard, Wrestle, Strip Ball, Tackle5 Dodge, Leap, Stunty, Very Long Legs 7 2 3 7 –  190

[1] Genghis must have Leap.

[2] Kiki knows an additional three skills selected from Wrestle, Block, Tackle, Mighty Blow, Guard, Strip Ball, Diving Tackle, and Dirty Player.

[3] Furgie can take up to five stats or skills of any type.

[4] Birdie's injuries cannot be healed as they represent his small size.

[5] Wrestle, Strip Ball, and Tackle are assigned on the assumption that Grabit is controlling the pogoer.

Available Equipment:

  • Armband of Bull's Strength: The wearer gains the mighty blow skill.
  • Ring of Blinking Dodge: The wearer gains the dodge skill.
  • Enchanted Centaur-shoes of Stand Firm: The wearer gains the stand firm skill.
  • Dwarven Plate Armor (Karnhage): Karnhage gains +AV.
  • Insect Plate Armor (Smash): Smash gains +AV and can ignore his niggling injury.
  • Ethereal Chain Shirt (Any Goblin): The wearer gains +AV.

Usun's Ogres

The team would consist of:

  • Any PCs and named NPCs if they side with them.
  • Up to six ogres, instead of or in addition to Smash, with up to forty build points spent among them. Each stat or skill costs a number of build points equal to the number of times it is taken.
  • Any number of snotlings, with any stats or skills.

Fan factor equal to the number of PCs on the team. Assistant coaches equal to the number of PCs assisting the team, whether or not they are rostered. Cheerleaders by choice. An apothecary can be rostered. The team starts with no rerolls.

Inducements may include extra team training, wandering apothecaries, bloodweiser babes, and wizards. Bribes may be used if a goblin bribery expert, such as Grabit, assists the team. A halfling master chef may be induced if a halfling master chef is made available. If the team is built using only the ogre team, star players of the ogre race may be induced:

  • Bertha Bigfist (Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 5, AG 2, AV 9 [290k]
  • Brick Far'th & Grotty [290k]
    • Brick Far'th (Loner, Bone-head, Mighty Blow, Nerves of Steel, Strong Arm, Thick Skull, Throw Team-Mate) MA 5, ST 5, AG 2, AV 9
    • Grotty (Loner, Dodge, Right Stuff, Stunty) MA 6, ST 2, AG 4, AV 7
    • Must have two open spots on roster to induce. Counts as one star player inducement (of two possible).
  • Morg 'n' Thorg (Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 6, AG 3, AV 10 [430k]

The New Mutants

Fan Factor 0
Assistant Coaches 0
Cheerleaders 10
Apothecary Rostered
Team Rerolls 8
Team Value 4260

Available Inducements:

  • Wandering Apothecary
  • Bloodweiser Babes
  • Wizard
  • Bribes
  • Halfling Master Chef

Magician’s Shop stadium: during the Inducements phase, both teams receive a Wizard at no cost.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Cost
Maelyrra Witch Elf Dark Elf +ST, +AG, +MA, Leap, Block, Juggernaut Frenzy, Dodge, Jump Up 8 4 5 7 300
Stonestench Troll Underworld FA, DP, Block, Guard, Stand Firm, Tentacles Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 4 5 1 9 240
Breakmor Rat Ogre Skaven FA, DP, Block, Claw, Side Step, Pro Loner, Wild Animal, Frenzy, Mighty Blow, Prehensile Tail 6 5 2 8 330
Trukog Minotaur Chaos FA, DP, Block, Claw, Break Tackle, Pro Loner, Wild Animal, Thick Skull, Frenzy, Mighty Blow, Horns 5 5 2 8 290
Rikkit Dal' Shin Warrior Chaos FA, DP, +ST, Block, Guard, Stand Firm 5 5 3 9 250
Chamon Coldrotten Warrior Chaos FA, DP, Block, Guard, Stand Firm, Mighty Blow 5 4 3 9 220
Kathor Darth Muy Warrior Chaos FA, DP, Block, Guard, Stand Firm, Grab 5 4 3 9 220
Corptzh Blitzer Underworld Horns, Dauntless, Tackle, Mighty Blow, Claw, Piling On Block, Animosity 7 3 3 8 210
Ra'tigor Beastman Chaos +MA, Two Heads, Wrestle, Tackle, Dodge, Kick Horns 7 3 3 8 200
Surglk Thrower Skaven FA, +AG, Kick-Off Return, Accurate, Block, Dodge Pass, Sure Hands 7 3 4 7 230
Ikite Wring Gutter Runner Skaven +AG, +MA, Two Heads, Sprint, Sure Feet, Catch Dodge 10 2 5 7 240
Bogsus Goblin Underworld FA, +MA, Two Heads, Dirty Player, Big Hand, Extra Arms Dodge, Right Stuff, Stunty 7 2 3 7 180
Squinich
Vragrib
Fugig
Zatnitt