Difference between revisions of "Scouting Reports"
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|style="background:#d4d8e0" colspan=11| '''Theran Empire''' | |style="background:#d4d8e0" colspan=11| '''Theran Empire''' | ||
|- | |- | ||
| Therese Krankenbaum || | | Therese Krankenbaum || Gutter Runner || Skaven || Catch, +AG, Diving Catch, Nerves of Steel, Block, Side Step || Dodge || <span style="color:#cc0000">8</span> || 2 || <span style="color:#cccc00">4</span> || 7 || ‑AG, ‑MA<span style="color:#cc0000">*</span> || 230 | ||
|- | |- | ||
| Eodred Auskennen || Hobgoblin || Chaos Dwarf || +ST, +AV, Block, Guard, Side Step, Fend || – || 6 || <span style="color:#00cc00">4</span> || 3 || <span style="color:#00cc00">8</span> || <span style="color:#cc0000">*</span> || 220 | | Eodred Auskennen || Hobgoblin || Chaos Dwarf || +ST, +AV, Block, Guard, Side Step, Fend || – || 6 || <span style="color:#00cc00">4</span> || 3 || <span style="color:#00cc00">8</span> || <span style="color:#cc0000">*</span> || 220 | ||
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| Reiner Reichert || Hobgoblin || Chaos Dwarf || +ST, +MA, Block, Tackle, Mighty Blow, Piling On || – || <span style="color:#00cc00">7</span> || <span style="color:#00cc00">4</span> || 3 || 7 || <span style="color:#cc0000">*</span> || 220 | | Reiner Reichert || Hobgoblin || Chaos Dwarf || +ST, +MA, Block, Tackle, Mighty Blow, Piling On || – || <span style="color:#00cc00">7</span> || <span style="color:#00cc00">4</span> || 3 || 7 || <span style="color:#cc0000">*</span> || 220 | ||
|- | |- | ||
| | | Marie de la Hale || Hobgoblin || Chaos Dwarf || +ST, +AG, Wrestle, Frenzy<sup>†</sup>, Juggernaut, Side Step || – || 6 || <span style="color:#00cc00">4</span> || <span style="color:#00cc00">4</span> || 7 || <span style="color:#cc0000">*</span> || 230 | ||
|- | |- | ||
| Durlok Hakgrothson || Blocker || Chaos Dwarf || +AG, +MA, +MA, Mighty Blow, Piling On, Jump Up || Block, Tackle, Thick Skull || <span style="color:#00cc00">6</span> || 3 || <span style="color:#00cc00">3</span> || 9 || <span style="color:#cc0000">*</span> || 240 | | Durlok Hakgrothson || Blocker || Chaos Dwarf || +AG, +MA, +MA, Mighty Blow, Piling On, Jump Up || Block, Tackle, Thick Skull || <span style="color:#00cc00">6</span> || 3 || <span style="color:#00cc00">3</span> || 9 || <span style="color:#cc0000">*</span> || 240 | ||
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The Badlands player will play in support of anyone Karnhage supports.<br> | The Badlands player will play in support of anyone Karnhage supports.<br> | ||
The Badlands player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.<br> | The Badlands player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.<br> | ||
In addition | In addition: | ||
* On +8 the Badlands player either contributes a magic item that grants any one Mutation skill or brings along Rattrik, a Skaven Lineman with a Normal skill. Rattrik also suffers from travel injuries, though different ones may be selected. | |||
* On +16 the Badlands player either contributes a magic item that grants any one skill or brings along Gurtoof, an Orc Lineman with a Normal skill, and Shorak Greenblood, a Hobgoblin with two Normal skills. Gurtoof and Shorak suffer from travel injuries as if the recruiter rolled 8 less well; different injuries may be selected for each. | |||
* On +24 the Badlands player either contributes a magic item that grants +AG and a Doubles skill or brings along Manrud Manrud, a Black Orc Blocker with a normal skill, and Lheite Lonefist, a Skaven Lineman with two Normal skills. Manrud and Lheite suffer from travel injuries as if the recruiter rolled 12 less well; different injuries may be selected for each. | |||
* On +32 the Badlands player contributes a magic item that grants any one stat and any one skill. | |||
'''Theran Player'''<br> | '''Theran Player'''<br> | ||
The Theran player will only play in support of Iyralbeth.<br> | The Theran player will only play in support of Iyralbeth.<br> | ||
The Theran player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.<br> | The Theran player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.<br> | ||
In addition | In addition: | ||
* On +8 the Theran player contributes a magic item that grants the Kick, Dirty Player, and Sneaky Git skills or brings along Hrodbert Redemund, a Hobgoblin with -AG, Fend, and Block. Hrodbert also suffers from travel injuries, though different ones may be selected. | |||
* On +16 the Theran player contributes a magic item that grants any one non-Mutation skill or brings along Dianaberry Grubb, Crabapple Pie, and Taffflower Tealeaf, three Goblins with -MA, -AV, Side Step, and Diving Tackle. Dianaberry, Crabapple, and Taffflower suffer from travel injuries as if the recruiter rolled 8 less well; different injuries may be selected for each. | |||
* On +24 the Theran player contributes a magic item that grants two instances of +MA or brings along Katerinor Thrun, a Chaos Dwarf Blocker with Stand Firm, and Gabluna Langdotr, a Chaos Dwarf Blocker with Side Step. Katerinor and Gabluna suffer from travel injuries as if the recruiter rolled 12 less well; different injuries may be selected for each. | |||
* On +32 the Theran contributes a magic item that grants any one stat and any one skill. | |||
==Iyralbeth's Group== | ==Iyralbeth's Group== |
Revision as of 00:36, 10 July 2023
PCs and NPCs
Where learned skills plus equipment skills exceeds six, any six of the skills may be selected.
Smash can relearn Grab and Guard for 3 xp each.
Name | Position | Base Team | # | Learned Skills | Default Skills | MA | ST | AG | AV | Injuries | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Karnhage Fleethoof | Bull Centaur | Chaos Dwarf | 8 | +ST, Block, Break Tackle, Tackle, Grab, Mighty Blow, Pro, Leader | Sprint, Sure Feet, Thick Skull | 6 | 5 | 2 | 9 | – | 280-290 |
Smash Mogwuht | Ogre | Ogre | 4 | Block, Stand Firm, Dodge, Pro | Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate | 5 | 5 | 2 | 9 | Niggle | 250 |
Genghis Pecan | Gutter Runner | Skaven | 10 | +AG, Leap1, Block, Sure Hands, Sure Feet, Very Long Legs, Extra Arm, Big Hand, Prehensile Tail, Pro | Dodge | 9 | 2 | 5 | 7 | – | 220-260 |
Kiki Beardpuller | Goblin | Goblin | 5 | +ST, Thick Skull, [+3 Skills]2 | Dodge, Right Stuff, Stunty | 6 | 3 | 3 | 7 | – | 200-210 |
Furgie Beardpuller | Looney | Goblin | 0-5 | Any3 | Chainsaw, Secret Weapon, Stunty | 6 | 2 | 3 | 7 | – | 40+ |
Birdie Crowntooth | Gutter Runner | Skaven | 5 | Sure Hands, Catch, Pass, Accurate, Nerves of Steel | Dodge | 9 | 1 | 4 | 6 | ‑ST, ‑AV, Niggle4 | 210 |
Mechanical Pogoer | Pogoer | Goblin | 4 | Guard, Wrestle, Strip Ball, Tackle5 | Dodge, Leap, Stunty, Very Long Legs | 7 | 2 | 3 | 7 | – | 190 |
[1] Genghis must have Leap.
[2] Kiki knows an additional three skills selected from Wrestle, Block, Tackle, Mighty Blow, Guard, Strip Ball, Diving Tackle, and Dirty Player.
[3] Furgie can take up to five stats or skills of any type.
[4] Birdie's injuries cannot be healed as they represent his small size.
[5] Wrestle, Strip Ball, and Tackle are assigned on the assumption that Grabit is controlling the pogoer.
Available Equipment:
- Armband of Bull's Strength: The wearer gains the mighty blow skill.
- Ring of Blinking Dodge: The wearer gains the dodge skill.
- Enchanted Centaur-shoes of Stand Firm: The wearer gains the stand firm skill.
- Dwarven Plate Armor (Karnhage): Karnhage gains +AV.
- Insect Plate Armor (Smash): Smash gains +AV and can ignore his niggling injury.
- Ethereal Chain Shirt (Any Goblin): The wearer gains +AV.
Recruitable
Each PC may recruit one player from the table below. Both Tikk Headcracker and Bloodthirster may be recruited, along with one Badlands player (Mercato and Mountain's Reach) and one Theran player. Also note the limitations and potential additional benefits indicated below the table.
Name | Position | Base Team | Learned Skills | Default Skills | MA | ST | AG | AV | Stat Busts | Cost |
---|---|---|---|---|---|---|---|---|---|---|
Allies | ||||||||||
Tikk Headcracker | Fanatic | Goblin | Any 6 Stats or Skills, Must Be Legend | Ball & Chain, No Hands, Secret Weapon, Stunty | 3 | 7 | 3 | 7 | – | 70+ |
Bloodthirster | Minotaur | Chaos Dwarf | +ST, Claw, Juggernaut, Tentacles, Prehensile Tail, Foul Appearance | Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns | 5 | 6 | 2 | 8 | – | 320 |
Mercato | ||||||||||
Bamla da Invinsabul | Thrower | Orc | +AG, +MA, Block, Dodge, Kick-Off Return, [Passing] | Sure Hands, Pass | 6 | 3 | 4 | 8 | * | 230 |
Ugthrog Ugezod | Blitzer | Orc | +ST, +MA, Frenzy†, [Strength], [Normal], [Double/+MA] | Block | 7 | 4 | 3 | 9 | * | 240-250 |
Rogwhoompa the Throttla | Blitzer | Orc | +MA, +MA, +AG, [Strength], [Normal], [Double] | Block | 8 | 3 | 4 | 9 | * | 240-250 |
Touffthumpa Sweatfoot | Black Orc | Orc | Block, Guard, Thick Skull, [Normal], [Double/+MA] | – | 4 | 4 | 2 | 9 | * | 180-190 |
Mountain's Reach | ||||||||||
Zarrzag Boneshaker | Lineman | Orc | Block, Dodge, Tackle, Fend, Guard, Dauntless | – | 5 | 3 | 3 | 9 | * | 190 |
Glart and Blart Smashrip III | Blitzer | Skaven | +AV, Two Heads, Horns, Claw, Juggernaut | Block | 7 | 3 | 3 | 9 | * | 240 |
Theran Empire | ||||||||||
Therese Krankenbaum | Gutter Runner | Skaven | Catch, +AG, Diving Catch, Nerves of Steel, Block, Side Step | Dodge | 8 | 2 | 4 | 7 | ‑AG, ‑MA* | 230 |
Eodred Auskennen | Hobgoblin | Chaos Dwarf | +ST, +AV, Block, Guard, Side Step, Fend | – | 6 | 4 | 3 | 8 | * | 220 |
Reiner Reichert | Hobgoblin | Chaos Dwarf | +ST, +MA, Block, Tackle, Mighty Blow, Piling On | – | 7 | 4 | 3 | 7 | * | 220 |
Marie de la Hale | Hobgoblin | Chaos Dwarf | +ST, +AG, Wrestle, Frenzy†, Juggernaut, Side Step | – | 6 | 4 | 4 | 7 | * | 230 |
Durlok Hakgrothson | Blocker | Chaos Dwarf | +AG, +MA, +MA, Mighty Blow, Piling On, Jump Up | Block, Tackle, Thick Skull | 6 | 3 | 3 | 9 | * | 240 |
Snoragruntina Zamagnisdotr | Blocker | Chaos Dwarf | Wrestle, Guard, Dodge, Side Step, Stand Firm, Fend | Block, Tackle, Thick Skull | 4 | 3 | 2 | 9 | * | 230 |
† The Frenzy skill may not be replaced.
Tikk Headcracker
Tikk and his followers are willing to play in support of anyone Grabit supports.
For each +2 rolled above base success when recruiting, Tikk donates one mushroom potion granting a temporary skill from among the following options, each of which may be taken multiple times: Dauntless, Frenzy, Jump Up, Sprint, Nerves of Steel, Juggernaut, Break Tackle, Piling On, Foul Appearance, and Disturbing Presence. The user requires a few day's rest following the match.
Tikk brings along some of his supporters. For each +4 rolled above base success, recruit, in order:
- Skarrot Headcracker, a Goblin Bombardier with up to 6 stats or skills.
- Gutburster the Unreasonable, a Goblin with Dirty Player, Sneaky Git, and Sure Feet.
- Birla Goodddrinker, a Goblin with +MA, Wrestle, and the benefit of up to four of Tikk's potions.
- Burk Bigmann, an Orc Troll with Wrestle, Stand Firm, Diving Tackle, Jump Up, +AV, and Thick Skull.
- Ashgazer Verminfingers, a Gutter Runner with -AG, Two Heads, Pass Block, Very Long Legs, Disturbing Presence, Shadowing, and Tentacles.
- Lyrral, a Hobgoblin with [Stat], [Stat], [Block / Wrestle / Juggernaut], [Dodge / Mighty Blow / Leap], [Guard / Tackle / Strip Ball], and [Side Step / Stand Firm / Kick].
- Muckteef, a Bull Centaur with +ST, Break Tackle, Frenzy, Juggernaut, and Tackle.
- Smash Mogwuht, an Ogre with +ST, Block, Grab, Guard, Stand Firm, and Dodge.
In addition, Tikk brews a mind-opening beverage that grants his team a reroll for each +6.
Bloodthirster
Bloodthirster will only play in support of Iyralbeth.
For each +2 rolled above base success when recruiting, you may pick one of:
- Replace one of Prehensile Tail, Foul Appearance, and Juggernaut with one of Block, Stand Firm, and Break Tackle to reflect Bloodthirster retaining his Blood Bowl training. Can be taken up to three times.
- Swap one of Bloodthirster's skills for one of no lesser likelihood to reflect what he's learned since leaving the team. Minotaurs can take Strength and Mutation skills on a normal skill roll.
- Swap one of Bloodthirster's skills for Pro to represent his experience with Blood Bowl.
Bloodthirster also conjures terrifying dreams to weaken the resolve of his opponents. For each +4 rolled above base success when recruiting, do one of: inflict a Niggling Injury, inflict -AV, and remove 1.5 of the opposing team's rerolls (round opponent's resulting rerolls up). Each of these options may be taken up to three times, though any one player may be subjected to at most two injuries. Maelyrra is immune to injuries and any injured underworld goblin or snotling is immediately replaced.
In addition, Bloodthirster conjures an empowering dream granting a +ST buff to one allied player for each +8.
Badlands Player (Mercato and Mountain's Reach)
The Badlands player will play in support of anyone Karnhage supports.
The Badlands player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.
In addition:
- On +8 the Badlands player either contributes a magic item that grants any one Mutation skill or brings along Rattrik, a Skaven Lineman with a Normal skill. Rattrik also suffers from travel injuries, though different ones may be selected.
- On +16 the Badlands player either contributes a magic item that grants any one skill or brings along Gurtoof, an Orc Lineman with a Normal skill, and Shorak Greenblood, a Hobgoblin with two Normal skills. Gurtoof and Shorak suffer from travel injuries as if the recruiter rolled 8 less well; different injuries may be selected for each.
- On +24 the Badlands player either contributes a magic item that grants +AG and a Doubles skill or brings along Manrud Manrud, a Black Orc Blocker with a normal skill, and Lheite Lonefist, a Skaven Lineman with two Normal skills. Manrud and Lheite suffer from travel injuries as if the recruiter rolled 12 less well; different injuries may be selected for each.
- On +32 the Badlands player contributes a magic item that grants any one stat and any one skill.
Theran Player
The Theran player will only play in support of Iyralbeth.
The Theran player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.
In addition:
- On +8 the Theran player contributes a magic item that grants the Kick, Dirty Player, and Sneaky Git skills or brings along Hrodbert Redemund, a Hobgoblin with -AG, Fend, and Block. Hrodbert also suffers from travel injuries, though different ones may be selected.
- On +16 the Theran player contributes a magic item that grants any one non-Mutation skill or brings along Dianaberry Grubb, Crabapple Pie, and Taffflower Tealeaf, three Goblins with -MA, -AV, Side Step, and Diving Tackle. Dianaberry, Crabapple, and Taffflower suffer from travel injuries as if the recruiter rolled 8 less well; different injuries may be selected for each.
- On +24 the Theran player contributes a magic item that grants two instances of +MA or brings along Katerinor Thrun, a Chaos Dwarf Blocker with Stand Firm, and Gabluna Langdotr, a Chaos Dwarf Blocker with Side Step. Katerinor and Gabluna suffer from travel injuries as if the recruiter rolled 12 less well; different injuries may be selected for each.
- On +32 the Theran contributes a magic item that grants any one stat and any one skill.
Iyralbeth's Group
The team would consist of:
- Any PCs and named NPCs if they side with Iyralbeth.
- The pieces below.
- Any additional recruited pieces.
Fan factor equal to the number of PCs on the team. Assistant coaches equal to the number of PCs assisting the team, whether or not they are rostered. Cheerleaders by choice. An apothecary can be rostered. The team starts with no rerolls.
Inducements may include extra team training, wandering apothecaries, bloodweiser babes, and wizards. Bribes may be used if a goblin bribery expert, such as Grabit, assists the team. A halfling master chef may be induced if a halfling master chef is made available.
The stat busts below indicate base stats lower than typical for the piece and are, as such, not responsive to healing.
Name | Position | Base Team | Learned Skills | Default Skills | MA | ST | AG | AV | Stat Busts | Cost |
---|---|---|---|---|---|---|---|---|---|---|
Striintro Firescar | Lineman | Skaven | +ST, Wrestle, Multiple Block, Grab, Tentacles, Extra Arms | – | 5 | 4 | 3 | 7 | ‑MA, ‑MA | 220 |
Ulggog Ironhide | Black Orc | Orc | +AG, Block, Multiple Block, Guard, Frenzy | – | 4 | 4 | 3 | 8 | ‑AV | 200 |
Featherchest | Rat Ogre | Skaven | +AG, +AG, Very Long Legs, Leap, Wrestle, Leader | Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal | 6 | 5 | 4 | 8 | – | 320 |
Flapgut One-Arm | Troll | Goblin | Strong Arm, Pass, Nerves of Steel, Pro | Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate | 2 | 3 | 1 | 7 | ‑ST, ‑ST, ‑MA, ‑MA, ‑AV, ‑AV, Niggle, Niggle | 220 |
Wudwud Littlebow | Goblin | Goblin | +AG, +AG, +MA, +MA, Sprint, Pro | Dodge, Right Stuff, Stunty | 8 | 1 | 5 | 5 | ‑ST, ‑AV, ‑AV, Niggle, Niggle | 230 |
Baga Stompfoot | Lineman | Orc | Fend, Thick Skull | – | 5 | 3 | 2 | 9 | -AG | 100 |
Morhor Razfang Gurcrakka | Lineman | Orc | – | – | 4 | 3 | 3 | 8 | -MA, -AV | 50 |
Ikiskitta Kragspire | Lineman | Skaven | Two Heads, Prehensile Tail | – | 7 | 3 | 2 | 7 | -AG | 130 |
Vorer Caskrunner | Lineman | Skaven | – | – | 7 | 3 | 3 | 7 | Niggle | 50 |
Gn Odak | Hobgoblin | Chaos Dwarf | Sneaky Git | – | 6 | 3 | 3 | 7 | – | 70 |
Smux Dnaabx | Hobgoblin | Chaos Dwarf | Dirty Player | – | 5 | 3 | 3 | 7 | -MA | 60 |
Usun's Ogres
The team would consist of:
- Any PCs and named NPCs if they side with Usun.
- Up to six ogres, instead of or in addition to Smash, with up to forty build points spent among them. Each stat or skill costs a number of build points equal to the number of times it is taken.
- Any number of snotlings, with any stats or skills.
Fan factor equal to the number of PCs on the team. Assistant coaches equal to the number of PCs assisting the team, whether or not they are rostered. Cheerleaders by choice. An apothecary can be rostered. The team starts with no rerolls.
Inducements may include extra team training, wandering apothecaries, bloodweiser babes, and wizards. Bribes may be used if a goblin bribery expert, such as Grabit, assists the team. A halfling master chef may be induced if a halfling master chef is made available. If the team is built using only the ogre team, star players of the ogre race may be induced:
- Bertha Bigfist (Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 5, AG 2, AV 9 [290k]
- Brick Far'th & Grotty [290k]
- Brick Far'th (Loner, Bone-head, Mighty Blow, Nerves of Steel, Strong Arm, Thick Skull, Throw Team-Mate) MA 5, ST 5, AG 2, AV 9
- Grotty (Loner, Dodge, Right Stuff, Stunty) MA 6, ST 2, AG 4, AV 7
- Must have two open spots on roster to induce. Counts as one star player inducement (of two possible).
- Morg 'n' Thorg (Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 6, AG 3, AV 10 [430k]
The New Mutants
Fan Factor | 0 |
Assistant Coaches | 0 |
Cheerleaders | 10 |
Apothecary | Rostered |
Team Rerolls | 8 |
Team Value | 4260 |
Available Inducements:
- Wandering Apothecary
- Bloodweiser Babes
- Wizard
- Bribes
- Halfling Master Chef
Magician’s Shop stadium: during the Inducements phase, both teams receive a Wizard at no cost.
Name | Position | Base Team | Learned Skills | Default Skills | MA | ST | AG | AV | Cost |
---|---|---|---|---|---|---|---|---|---|
Maelyrra | Witch Elf | Dark Elf | +ST, +AG, +MA, Leap, Block, Juggernaut | Frenzy, Dodge, Jump Up | 8 | 4 | 5 | 7 | 300 |
Stonestench | Troll | Underworld | FA, DP, Block, Guard, Stand Firm, Tentacles | Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate | 4 | 5 | 1 | 9 | 240 |
Breakmor | Rat Ogre | Skaven | FA, DP, Block, Claw, Side Step, Pro | Loner, Wild Animal, Frenzy, Mighty Blow, Prehensile Tail | 6 | 5 | 2 | 8 | 330 |
Trukog | Minotaur | Chaos | FA, DP, Block, Claw, Break Tackle, Pro | Loner, Wild Animal, Thick Skull, Frenzy, Mighty Blow, Horns | 5 | 5 | 2 | 8 | 290 |
Rikkit Dal' Shin | Warrior | Chaos | FA, DP, +ST, Block, Guard, Stand Firm | – | 5 | 5 | 3 | 9 | 250 |
Chamon Coldrotten | Warrior | Chaos | FA, DP, Block, Guard, Stand Firm, Mighty Blow | – | 5 | 4 | 3 | 9 | 220 |
Kathor Darth Muy | Warrior | Chaos | FA, DP, Block, Guard, Stand Firm, Grab | – | 5 | 4 | 3 | 9 | 220 |
Corptzh | Blitzer | Underworld | Horns, Dauntless, Tackle, Mighty Blow, Claw, Piling On | Block, Animosity | 7 | 3 | 3 | 8 | 210 |
Ra'tigor | Beastman | Chaos | +MA, Two Heads, Wrestle, Tackle, Dodge, Kick | Horns | 7 | 3 | 3 | 8 | 200 |
Surglk | Thrower | Skaven | FA, +AG, Kick-Off Return, Accurate, Block, Dodge | Pass, Sure Hands | 7 | 3 | 4 | 7 | 230 |
Ikite Wring | Gutter Runner | Skaven | +AG, +MA, Two Heads, Sprint, Sure Feet, Catch | Dodge | 10 | 2 | 5 | 7 | 240 |
Bogsus | Goblin | Underworld | FA, +MA, Two Heads, Dirty Player, Big Hand, Extra Arms | Dodge, Right Stuff, Stunty | 7 | 2 | 3 | 7 | 180 |
Squinich | |||||||||
Vragrib | |||||||||
Fugig | |||||||||
Zatnitt |