Difference between revisions of "Stunts (Fate)"

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m (Bryanhm moved page Metatypes to Stunts)
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Act first in all physical conflicts. If multiple parties have improved reflexes, compare Notice skills as usual.
Act first in all physical conflicts. If multiple parties have improved reflexes, compare Notice skills as usual.
==Magic and Resonance==
==Adept==
Adept powers can be taken.
===Conjurer===
The Conjuring skill can be used to summon, bind, and banish spirits. The character can astrally perceive. If the character also has the Enchanter and Sorcer stunts, the character can astrally project.
===Enchanter===
The Enchanting skill can be used to perform ritual magic. The character can astrally perceive.
===Sorcerer===
The Sorcery skill can be used to cast spells and to counterspell. The character can astrally perceive.


==Metatype==
==Metatype==

Revision as of 05:28, 12 July 2015

Cyberware

Bone Lacing

Gain an additional physical consequence.

Dermal Plating

Gain an additional physical stress box.

Wired Reflexes

Act first in all physical conflicts. If multiple parties have improved reflexes, compare Notice skills as usual.

Magic and Resonance

Adept

Adept powers can be taken.

Conjurer

The Conjuring skill can be used to summon, bind, and banish spirits. The character can astrally perceive. If the character also has the Enchanter and Sorcer stunts, the character can astrally project.

Enchanter

The Enchanting skill can be used to perform ritual magic. The character can astrally perceive.

Sorcerer

The Sorcery skill can be used to cast spells and to counterspell. The character can astrally perceive.

Metatype

Metatypes may only be purchased at character creation.

Non-human metatypes may face prejudice in the sixth world, which metahuman characters may use to their benefit or face difficulties from. Including the character's metatype in an aspect may be used to encourage the use of this in roleplay: a character that, for example, identifies with the popular image of the troll heavy, or alternatively one that specifically rejects that, might lean into that image when attempting to intimidate.

Dwarf

Dwarves possess an additional physical consequence, thermographic vision, and are immune to mundane diseases and poisons.

Elf

Elves possess an additional mental stress box and low-light vision.

Ork

Orks possess an additional physical stress box and low-light vision.

Troll

Costs 2 Refresh to purchase.

Trolls possess an additional physical stress box, an additional physical consequence, thermographic vision, and gain +1 to all Fighting checks.

Special Abilities

Mental Fortitude

Gain an additional mental consequence.

Mental Resistance

Gain an additional mental stress box.