Difference between revisions of "Stunts (Fate)"

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Act first in all physical conflicts. If multiple parties have improved reflexes, compare Notice skills as usual.
Act first in all physical conflicts. If multiple parties have improved reflexes, compare Notice skills as usual.


==Magic and Resonance==
==Magic==
 
''Magic access may only be selected at character creation.''


===Adept===
===Adept===


Adept powers can be taken.
Adept powers can be taken. May not be combined with other magic permissions.
 
===Blood Magic===
 
Divert mental stress from spellcasting into physical stress for yourself or a helpless victim.


===Conjurer===
===Conjurer===
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===Technomancer===
===Technomancer===


The Resonance skill can be used to magically interface with computer systems by touch as if using a wired deck.
The Resonance skill can be used to magically interface with computer systems by touch as if using a wired deck. May not be combined with other magic permissions.


==Metatype==
==Metatype==


''Metatypes may only be purchased at character creation.''
''A metatype may only be selected at character creation and at most one may be purchased.''


Non-human metatypes may face prejudice in the sixth world, which metahuman characters may use to their benefit or face difficulties from. Including the character's metatype in an aspect may be used to encourage the use of this in roleplay: a character that, for example, identifies with the popular image of the troll heavy, or alternatively one that specifically rejects that, might lean into that image when attempting to intimidate.
Non-human metatypes may face prejudice in the sixth world, which metahuman characters may use to their benefit or face difficulties from. Including the character's metatype in an aspect may be used to encourage the use of this in roleplay: a character that, for example, identifies with the popular image of the troll heavy, or alternatively one that specifically rejects that, might lean into that image when attempting to intimidate.
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''Costs 2 Refresh to purchase.''
''Costs 2 Refresh to purchase.''


Trolls possess an additional physical stress box, an additional physical consequence, thermographic vision, and gain +1 to all Fighting checks.
Trolls possess an additional physical stress box, an additional physical consequence, thermographic vision, gain +1 to all Fighting checks, and -1 to all Stealth checks.


==Special Abilities==
==Special Training==
 
===Blood Magic===
 
Divert mental stress from spellcasting into physical stress for yourself or a helpless victim.


===Mental Fortitude===
===Mental Fortitude===

Revision as of 00:29, 13 July 2015

Cyberware

Bone Lacing

Gain an additional physical consequence.

Dermal Plating

Gain an additional physical stress box.

Wired Reflexes

Act first in all physical conflicts. If multiple parties have improved reflexes, compare Notice skills as usual.

Magic

Magic access may only be selected at character creation.

Adept

Adept powers can be taken. May not be combined with other magic permissions.

Conjurer

The Conjuring skill can be used to summon, bind, and banish spirits. The character can astrally perceive. If the character also has the Enchanter and Sorcer stunts, the character can astrally project.

Enchanter

The Enchanting skill can be used to perform ritual magic. The character can astrally perceive.

Sorcerer

The Sorcery skill can be used to cast spells and to counterspell. The character can astrally perceive.

Technomancer

The Resonance skill can be used to magically interface with computer systems by touch as if using a wired deck. May not be combined with other magic permissions.

Metatype

A metatype may only be selected at character creation and at most one may be purchased.

Non-human metatypes may face prejudice in the sixth world, which metahuman characters may use to their benefit or face difficulties from. Including the character's metatype in an aspect may be used to encourage the use of this in roleplay: a character that, for example, identifies with the popular image of the troll heavy, or alternatively one that specifically rejects that, might lean into that image when attempting to intimidate.

Dwarf

Dwarves possess an additional physical consequence, thermographic vision, and are immune to mundane diseases and poisons.

Elf

Elves possess an additional mental stress box and low-light vision.

Ork

Orks possess an additional physical stress box and low-light vision.

Troll

Costs 2 Refresh to purchase.

Trolls possess an additional physical stress box, an additional physical consequence, thermographic vision, gain +1 to all Fighting checks, and -1 to all Stealth checks.

Special Training

Blood Magic

Divert mental stress from spellcasting into physical stress for yourself or a helpless victim.

Mental Fortitude

Gain an additional mental consequence.

Mental Resistance

Gain an additional mental stress box.