Difference between revisions of "Skills (Fate)"
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Name an exotic type of equipment: vehicle, weapon, electronics, language, etc. Must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic equipment. | Name an exotic type of equipment: vehicle, weapon, electronics, language, etc. Must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic equipment. | ||
Characters are assumed to speak the dominant language of the campaign's location, which for Shadowrunners will typically include speaking the crude patois common to the underworld. Metahuman characters do not automatically receive any benefit with any respective metahuman language. | |||
Examples: interplanetary spacecraft, monofilament whip, trid capture, Sperethiel | Examples: interplanetary spacecraft, monofilament whip, trid capture, Sperethiel |
Revision as of 05:24, 18 July 2015
Animal Handling
Shadowrun Skills Covered:
- Animal Handling (Technical)
Astral Manipulation
Shadowrun Skills Covered:
- Assensing (Magical)
- Astral Combat (Magical)
Acrobatics
Shadowrun Skills Covered:
- Diving (Physical)
- Escape Artist (Physical)
- Free-Fall (Physical)
- Gymnastics (Physical)
Athletics
Shadowrun Skills Covered:
- Running (Physical)
- Swimming (Physical)
- Throwing Weapons (Combat)
Cool
Conjuring
Shadowrun Skills Covered:
- Banishing (Magical)
- Binding (Magical)
- Summoning (Magical)
Contacts
Deception
Shadowrun Skills Covered:
- Con (Social)
- Disguise (Physical)
- Impersonation (Social)
Decking
Shadowrun Skills Covered:
- Computer (Technical)
- Cybercombat (Technical)
- Hacking (Technical)
- Software (Technical)
Demolitions
Shadowrun Skills Covered:
- Demolitions (Technical)
Drive
Shadowrun Skills Covered:
- Pilot Ground Craft (Vehicle)
Electronics
Shadowrun Skills Covered:
- Cybertechnology (Technical)
- Electronic Warfare (Technical)
- Hardware (Technical)
Empathy
Enchanting
Shadowrun Skills Covered:
- Alchemy (Magical)
- Arcana (Magical)
- Artificing (Magical)
- Disenchanting (Magical)
- Ritual Spellcasting (Magical)
Exotic
Shadowrun Skills Covered:
- Archery (Combat)
- Exotic Ranged Weapons (Combat)
- Pilot Aerospace (Vehicle)
- Pilot Exotic Vehicle (Vehicle)
- Pilot Walker (Vehicle)
Name an exotic type of equipment: vehicle, weapon, electronics, language, etc. Must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic equipment.
Characters are assumed to speak the dominant language of the campaign's location, which for Shadowrunners will typically include speaking the crude patois common to the underworld. Metahuman characters do not automatically receive any benefit with any respective metahuman language.
Examples: interplanetary spacecraft, monofilament whip, trid capture, Sperethiel
Fight
Shadowrun Skills Covered:
- Blades (Combat)
- Clubs (Combat)
- Unarmed Combat (Combat)
Forgery
Shadowrun Skills Covered:
- Forgery (Technical)
Gunnery
Shadowrun Skills Covered:
- Gunnery (Vehicle)
Heavy Weapons
Shadowrun Skills Covered:
- Heavy Weapons (Combat)
Knowledge
Shadowrun Skills Covered:
- Chemistry (Technical)
- Navigation (Technical)
- Survival (Physical)
With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.
Educated
Select four additional areas of knowledge.
Locksmithing
Shadowrun Skills Covered:
- Locksmith (Technical)
Machinery
Shadowrun Skills Covered:
- Aeronautics Mechanic (Technical)
- Armorer (Technical)
- Automotive Mechanic (Technical)
- Industrial Mechanic (Technical)
- Nautical Mechanic (Technical)
Mariner
Shadowrun Skills Covered:
- Pilot Watercraft (Vehicle)
Notice
Shadowrun Skills Covered:
- Perception (Physical)
- Tracking (Physical)
Organics
Shadowrun Skills Covered:
- Biotechnology (Technical)
- First Aid (Technical)
- Medicine (Technical)
Pilot
Shadowrun Skills Covered:
- Pilot Aircraft (Vehicle)
Provoke
Shadowrun Skills Covered:
- Intimidation (Social)
Rapport
Shadowrun Skills Covered:
- Etiquette (Social)
- Instruction (Social)
- Leadership (Social)
- Negotiation (Social)
- Performance (Social)
Resonance
Shadowrun Skills Covered:
- Compiling (Resonance)
- Decompiling (Resonance)
- Registering (Resonance)
Technomancers use the Resonance skill in place of where deckers use the Decking skill.
Resources
Shoot
Shadowrun Skills Covered:
- Automatics (Combat)
- Longarms (Combat)
- Pistols (Combat)
Sleight of Hand
Shadowrun Skills Covered:
- Palming (Physical)
Sorcery
- Counterspelling (Magical)
- Spellcasting (Magical)
Stealth
Shadowrun Skills Covered:
- Sneaking (Physical)