Difference between revisions of "Skills (Fate)"

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*Hacking (Technical)
*Hacking (Technical)
*Software (Technical)
*Software (Technical)
==Demolitions==
Shadowrun Skills Covered:
*Demolitions (Technical)
==Drive==
Shadowrun Skills Covered:
*Pilot Ground Craft (Vehicle)


==Electronics==
==Electronics==
Line 71: Line 63:
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Archery (Combat)
*Archery (Combat)
*Demolitions (Technical)
*Exotic Ranged Weapons (Combat)
*Exotic Ranged Weapons (Combat)
*Gunnery (Vehicle)
*Pilot Aerospace (Vehicle)
*Pilot Aerospace (Vehicle)
*Pilot Aircraft (Vehicle)
*Pilot Exotic Vehicle (Vehicle)
*Pilot Exotic Vehicle (Vehicle)
*Pilot Ground Craft (Vehicle)
*Pilot Walker (Vehicle)
*Pilot Walker (Vehicle)
*Pilot Watercraft (Vehicle)


Name an exotic type of equipment: vehicle, weapon, electronics, language, etc. Must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic equipment.
Name an exotic type of equipment: vehicle, weapon, electronics, language, etc. Must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic equipment.
Line 91: Line 88:
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Forgery (Technical)
*Forgery (Technical)
==Gunnery==
Shadowrun Skills Covered:
*Gunnery (Vehicle)


==Heavy Weapons==
==Heavy Weapons==
Line 122: Line 115:
*Industrial Mechanic (Technical)
*Industrial Mechanic (Technical)
*Nautical Mechanic (Technical)
*Nautical Mechanic (Technical)
==Mariner==
Shadowrun Skills Covered:
*Pilot Watercraft (Vehicle)


==Notice==
==Notice==
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*First Aid (Technical)
*First Aid (Technical)
*Medicine (Technical)
*Medicine (Technical)
==Pilot==
Shadowrun Skills Covered:
*Pilot Aircraft (Vehicle)


==Provoke==
==Provoke==

Revision as of 04:32, 24 July 2015

Animal Handling

Shadowrun Skills Covered:

  • Animal Handling (Technical)

Astral Manipulation

Shadowrun Skills Covered:

  • Assensing (Magical)
  • Astral Combat (Magical)

Acrobatics

Shadowrun Skills Covered:

  • Diving (Physical)
  • Escape Artist (Physical)
  • Free-Fall (Physical)
  • Gymnastics (Physical)

Athletics

Shadowrun Skills Covered:

  • Running (Physical)
  • Swimming (Physical)
  • Throwing Weapons (Combat)

Cool

Conjuring

Shadowrun Skills Covered:

  • Banishing (Magical)
  • Binding (Magical)
  • Summoning (Magical)

Contacts

Deception

Shadowrun Skills Covered:

  • Con (Social)
  • Disguise (Physical)
  • Impersonation (Social)

Decking

Shadowrun Skills Covered:

  • Computer (Technical)
  • Cybercombat (Technical)
  • Hacking (Technical)
  • Software (Technical)

Electronics

Shadowrun Skills Covered:

  • Cybertechnology (Technical)
  • Electronic Warfare (Technical)
  • Hardware (Technical)

Empathy

Enchanting

Shadowrun Skills Covered:

  • Alchemy (Magical)
  • Arcana (Magical)
  • Artificing (Magical)
  • Disenchanting (Magical)
  • Ritual Spellcasting (Magical)

Exotic

Shadowrun Skills Covered:

  • Archery (Combat)
  • Demolitions (Technical)
  • Exotic Ranged Weapons (Combat)
  • Gunnery (Vehicle)
  • Pilot Aerospace (Vehicle)
  • Pilot Aircraft (Vehicle)
  • Pilot Exotic Vehicle (Vehicle)
  • Pilot Ground Craft (Vehicle)
  • Pilot Walker (Vehicle)
  • Pilot Watercraft (Vehicle)

Name an exotic type of equipment: vehicle, weapon, electronics, language, etc. Must be specified at the time the skill is taken, and ranked as a skill independently for different types of exotic equipment.

Characters are assumed to speak the dominant language of the campaign's location, which for Shadowrunners will typically include speaking the crude patois common to the underworld. Metahuman characters do not automatically receive any benefit with any respective metahuman language.

Examples: interplanetary spacecraft, monofilament whip, trid capture, Sperethiel

Fight

Shadowrun Skills Covered:

  • Blades (Combat)
  • Clubs (Combat)
  • Unarmed Combat (Combat)

Forgery

Shadowrun Skills Covered:

  • Forgery (Technical)

Heavy Weapons

Shadowrun Skills Covered:

  • Heavy Weapons (Combat)

Knowledge

Shadowrun Skills Covered:

  • Chemistry (Technical)
  • Navigation (Technical)
  • Survival (Physical)

With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.

Educated

Select four additional areas of knowledge.

Locksmithing

Shadowrun Skills Covered:

  • Locksmith (Technical)

Machinery

Shadowrun Skills Covered:

  • Aeronautics Mechanic (Technical)
  • Armorer (Technical)
  • Automotive Mechanic (Technical)
  • Industrial Mechanic (Technical)
  • Nautical Mechanic (Technical)

Notice

Shadowrun Skills Covered:

  • Perception (Physical)
  • Tracking (Physical)

Organics

Shadowrun Skills Covered:

  • Biotechnology (Technical)
  • First Aid (Technical)
  • Medicine (Technical)

Provoke

Shadowrun Skills Covered:

  • Intimidation (Social)

Rapport

Shadowrun Skills Covered:

  • Etiquette (Social)
  • Instruction (Social)
  • Leadership (Social)
  • Negotiation (Social)
  • Performance (Social)

Resonance

Shadowrun Skills Covered:

  • Compiling (Resonance)
  • Decompiling (Resonance)
  • Registering (Resonance)

Technomancers use the Resonance skill in place of where deckers use the Decking skill.

Resources

Shoot

Shadowrun Skills Covered:

  • Automatics (Combat)
  • Longarms (Combat)
  • Pistols (Combat)

Sleight of Hand

Shadowrun Skills Covered:

  • Palming (Physical)

Sorcery

  • Counterspelling (Magical)
  • Spellcasting (Magical)

Stealth

Shadowrun Skills Covered:

  • Sneaking (Physical)

Toughness