Difference between revisions of "Current Matchup"

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==The Witch Elf==
==The Witch Elf==
===Home Team===


{| class="wikitable" style="text-align: center;" align=right
{| class="wikitable" style="text-align: center;" align=right
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| Nitch and Natch Bogkit || Goblin || Underworld || Two Heads || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 60
| Nitch and Natch Bogkit || Goblin || Underworld || Two Heads || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 60
|}
|}
===Win Result===
Fans love a winner: +1 fan factor.
The team pulls together from the success.
* Gain the first team reroll.
* A rostered non-PC piece, that didn’t otherwise level, receives a normal skill or mutation.
As promised, the team has its pick of Maelyrra's players.
Mercato wins a contract that Maelyrra gambled she wouldn’t have to honor.
* Maelyrra provides a magic dome to the stadium.
* Mercato pays for a rostered apothecary.
===Tie Result===
The team learns from the experience.
* The team has a temporary reroll for the next match.
* A rostered non-PC piece, that didn’t otherwise level, receives a normal skill or mutation.
Maelyrra still provides a player: the team may roster Pestilic Vermolk.
===Loss Result===
The team is disheartened: +1 cheerleader for the next match.

Revision as of 21:25, 20 May 2020

The Witch Elf

Home Team

Fan Factor 3
Assistant Coaches 4
Wandering Apothecary
Apothecary Recruited
Team Rerolls 2
Stadium The Dark Design
Magic Dome
Team Value 1490

The witch elf Maelyrra has been conducting a generations-long research project on chaos mutations in the badlands. While she normally demands that outsiders not interfere with her work—enforced with a magical shield the size of a small city—she has an open offer for blood bowl teams to test her creations against, with some of her own mutated players as the potential prize for beating her.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Maelyrra Witch Elf Dark Elf +ST, +AG, +MA, Block, Leap Frenzy, Dodge, Jump Up 8 4 5 7 270
Riverbref Warpstone Troll Underworld Claw Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate 4 5 1 8 -AV 130
Tray Tenderman Warrior Chaos Tentacles 5 4 3 9 120
Warductor Metashok Blitzer Underworld Foul Appearance Animosity, Block 7 3 3 8 110
Pestilic Vermolk Linerat Underworld Prehensile Tail Animosity 7 3 3 7 70
Rufus Sewant Beastman Chaos Very Long Legs, Leap Horns 6 3 3 8 110
Skittiad Slife Gutter Runner Skaven Horns Dodge 9 2 4 7 110
Amulocke Corpin Thrower Underworld Extra Arms Animosity, Pass, Sure Hands 7 3 3 7 Niggle 90
Gnakgrub Bowman Goblin Underworld Big Hand Dodge, Right Stuff, Stunty 6 2 3 7 60
Ugdug Fargo Goblin Underworld Tentacles Dodge, Right Stuff, Stunty 6 2 3 7 60
Crooknose Shroomfinda Goblin Underworld Disturbing Presence Dodge, Right Stuff, Stunty 5 2 3 7 -MA 60
Nitch and Natch Bogkit Goblin Underworld Two Heads Dodge, Right Stuff, Stunty 6 2 3 7 60

Win Result

Fans love a winner: +1 fan factor.

The team pulls together from the success.

  • Gain the first team reroll.
  • A rostered non-PC piece, that didn’t otherwise level, receives a normal skill or mutation.

As promised, the team has its pick of Maelyrra's players.

Mercato wins a contract that Maelyrra gambled she wouldn’t have to honor.

  • Maelyrra provides a magic dome to the stadium.
  • Mercato pays for a rostered apothecary.

Tie Result

The team learns from the experience.

  • The team has a temporary reroll for the next match.
  • A rostered non-PC piece, that didn’t otherwise level, receives a normal skill or mutation.

Maelyrra still provides a player: the team may roster Pestilic Vermolk.

Loss Result

The team is disheartened: +1 cheerleader for the next match.