Difference between revisions of "Current Matchup"

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==Special==
==Special==
Genghis spent enough time with Drakar talking about Blood Bowl that she knows the first 100k of any inducement money provided to his team would be spent on a second reroll, with additional money spent on a bribe or bloodweiser babe, if possible.


==Opposing Team Roster==
==Opposing Team Roster==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 1
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 6
|-
| Bloodweiser Babes<br>Bribes
|-
|style="background:#eaecf0"| '''Apothecary''' || Rostered
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 1
|-
|style="background:#eaecf0"| '''Stadium''' || Astrogranite Playing Surface
|-
|style="background:#eaecf0"| '''Team Value''' || 2000
|}
'''Drakar's Raiders'''
Enticed by the promises of the game of basketball, Drakar's raiders took Genghis Pecan captive and retreated to a stony field they also use for blood bowl matches. When the Mercato Massacre showed up to reclaim her, a game for her fate was agreed to.
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
| Jumbable the Keeper || Rat Ogre || Skaven || Guard, Juggernaut || Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal || 6 || 5 || <span style="color:#cc0000">1</span> || 8 || -AG || 190
|-
| Chargeblight || Minotaur || Chaos Dwarf || Guard || Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns || 5 || 5 || 2 || <span style="color:#cc0000">7</span> || -AV || 170
|-
| Stonebelly || Troll || Orc || Guard, Stand Firm || Loner, Really Stupid, Always Hungry, Mighty Blow, Regen, Throw Team-Mate || <span style="color:#cc0000">3</span> || 5 || 1 || 9 || -MA || 150
|-
| Rezluk || Black Orc || Orc || Block, Guard || – || 4 || 4 || 2 || 9 || – || 120
|-
| Worga || Blitzer || Orc || Guard || Block || 6 || 3 || 3 || 9 || <span style="color:#cc0000">Niggle</span> || 100
|-
| Drakar || Bull Centaur || Chaos Dwarf || Wrestle, Juggernaut, Strip Ball, Break Tackle, Leader || Sprint, Sure Feet, Thick Skull || 6 || 4 || 2 || <span style="color:#cc0000">8</span> || -AV || 240
|-
| Glart Smashrip || Blitzer || Skaven || Mighty Blow, Tackle || Block || 7 || 3 || 3 || 8 || – || 130
|-
| Fhanhage Metalmaster || Blocker || Chaos Dwarf || Mighty Blow, Claw, Dauntless || Block, Tackle, Thick Skull || 4 || 3 || 2 || 9 || <span style="color:#cc0000">Niggle</span> || 140
|-
| Rozzla Scumblesneer || Pogoer || Goblin || +MA, +MA, Sure Hands, Kick-Off Return || Dodge, Leap, Stunty, Very Long Legs || <span style="color:#00cc00">9</span> || 2 || 3 || 7 || – || 190
|-
| Sharpnose || Gutter Runner || Skaven || – || Dodge || 9 || 2 || 4 || 7 || – || 80
|-
| Kwagit || Fanatic || Goblin || – || Ball & Chain, No Hands, Secret Weapon, Stunty || 3 || 7 || 3 || 7 || – || 70
|-
| Finehand || Hobgoblin || Chaos Dwarf || Dirty Player || – || 6 || 3 || <span style="color:#cc0000">2</span> || 7 || -AG || 60
|-
| Gitthrog || Lineman || Orc || – || – || 5 || 3 || 3 || 9 || – || 50
|-
| Shess || Linerat || Skaven || – || – || 7 || 3 || 3 || 7 || – || 50
|-
| Rukka || Goblin || Goblin || – || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 40
|-
| Sourtongue || Goblin || Goblin || – || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 40
|}


==Win Result==
==Win Result==
Genghis goes free.
Gain two improvements to the travelling roster.


==Tie Result==
==Tie Result==
A compromise is reached: Genghis will run an intensive two-week basketball camp. This delays the team, wearying it, to the following effects for its match in Kavzar:
* Mercato must field 1d6 cheerleaders in the Kavzar match.
* Roll 1d6 for each member of the travelling roster other than the unlimited supply of snotlings. On a 1, roll again. On a 1-3, the piece takes a niggling injury for the Kavzar match. On a 4-6, an armor bust.
Gain one improvement to the travelling roster.


==Loss Result==
==Loss Result==


The raiders insist on keeping Genghis, forcing a confrontation. Rather than the next session being set in Kavzar, it will focus on freeing Genghis and attempting to navigate the waste without an escort.
==Side Goals==
 
==Side Goals: 1/5 Completed==
 
<span style="color:#cc0000">Count the number of casualties inflicted by Karnhage, whether or not recovered.</span>
* 1-2: gain an improvement to the travelling roster
* 3+: gain two improvements to the travelling roster
 
<span style="color:#cc0000">Karnhage successfully knocks the ball from the opposing ball carrier’s hands on a block or blitz.</span>
* Karnage’s final skill, once taken, can be a double.
 
<span style="color:#00cc00">Genghis indisputably gains everyone’s attention, at the level of what it would take for an NPC to be MVP.</span>
* Genghis’s final skill, once taken, can be a double, +MA, or +AV.
 
<span style="color:#cc0000">Mercato throws more blocks than the Wasteland Warriors.
* Gain an improvement to the travelling roster.</span>
 
<span style="color:#cc0000">Mercato wins or ties and there are more non-expelled players in the Wasteland Warriors casualty box than in the Mercato casualty box at the end of the match.</span>
* Glart Smashrip would like to see the home city and offers to play with Mercato for the Kavzar match.


==Ongoing Goals==
==Ongoing Goals==
Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.
* Friendly has a friendly chat with the Badlands Blood Bowl Referee Benevolence Association.
* Mercato has a free bribe next match.
<span style="color:#cccc00">A player on either team actually dies.</span>
* Yasha is healed of all injuries.
* After two deaths, Yasha gains +ST. (1/2)
Skrax's diving tackle causes a piece to actually fail a dodge.
* After three tackles, Skrax shares his training with the rest of his clan. (1/3)
MVP: a non-PC piece does something extraordinary that improves the outcome of the match.
* The piece gains an appropriate skill.


==Travelling Roster Improvements==
==Travelling Roster Improvements==

Revision as of 19:49, 22 September 2020

Special

Opposing Team Roster

Win Result

Tie Result

Loss Result

Side Goals

Ongoing Goals

Travelling Roster Improvements

2 Muckteef gains ons of Dodge, Jump Up, or +MA.
3 Wily gains +AG or +ST.
4 Wily gains Block.
5 Mercato receives a free bribe if Tikk is rostered for a match (does not stack).
6 Muckteef’s AV bust is repaired.
7 Gx gains Kick and the Experienced Traveller trait.
8 Eeza’s MA bust is repaired.
9 Mercato receives a free bribe if Furgit is rostered for a match (does not stack).
10 Skrax gains Guard.
11 Yasha gains one of Side Step, Dodge, or Diving Tackle.
12 Eeza gains one of Dodge, Tackle, or Diving Tackle.

Roll 2d6 for each improvement awarded. If an already-received improvement is rolled, another improvement may be selected. The same improvement line may not be selected twice even if it presents multiple options.