Difference between revisions of "Scouting Reports"
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* An island of sentient trees and the hungry halflings who worship them. | * An island of sentient trees and the hungry halflings who worship them. | ||
* Home to the greatest chefs in the world. | * Home to the greatest chefs in the world. | ||
* Halflings claim to have survived the Scourge without the help of a dragon. | |||
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| '''Lords of Bretonnia''' || Bretonnian, High Elf, Chaos Dwarf, and Vampire | | '''Lords of Bretonnia''' || Bretonnian, High Elf, Chaos Dwarf, and Vampire | ||
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* Few non-dwarves are allowed admittance to Silverhome, a marvel of engineering built into the base of a mountain. | * Few non-dwarves are allowed admittance to Silverhome, a marvel of engineering built into the base of a mountain. | ||
* Master Smith Zakangar Karazensen of the Omni-Dungeon project almost certainly has living relations here. | * Master Smith Zakangar Karazensen of the Omni-Dungeon project almost certainly has living relations here. | ||
* While rumored to be the awakening of a buried great horror, it’s not publicly known how the eastern and western dwarves came to be separated. | |||
* Visgit would be interested in recruiting a dwarf arcanist as part of his operation in Mercato. | * Visgit would be interested in recruiting a dwarf arcanist as part of his operation in Mercato. | ||
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* The telepathic t’skrang appear to only play blood bowl with outsiders, such as to resolve territorial claims with the Amazons to the north, not to resolve disputes internally. | * The telepathic t’skrang appear to only play blood bowl with outsiders, such as to resolve territorial claims with the Amazons to the north, not to resolve disputes internally. | ||
* Visgit believes B'lanka returned here. With t’skrangs’ extended lifetimes, they might still be alive. | * Visgit believes B'lanka returned here. With t’skrangs’ extended lifetimes, they might still be alive. | ||
* The t’skrang keep a fortress along the western shore of the Aras Sea, the closest any mortals would have been to the incident on Atlia, the now-destroyed but one-time home of the draconic senate. | |||
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Revision as of 05:39, 2 June 2021
Captain's Choices
Undead Uprising | Undead, Necromantic, Khemri, and Vampire |
Mercato defends the living from the dead. | |
Negotiations with Nurgle | Nurgle and Chaos |
Mercato tries to set the terms for the intrusion of disease into the world. | |
The Council of Elves | High Elf, Dark Elf, Wood Elf, and Pro Elf |
Mercato represents mortality in a contest of the dragons’ creations. | |
Humanity | Human, Bretonnian, Amazon, Kislev, and Norse |
Mercato tests itself against the best human players from across the Theran empire. |
Players' Choices
City of Thera | Human, Wood Elf, Halfling, and Dwarf |
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Iverna | Halfling |
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Lords of Bretonnia | Bretonnian, High Elf, Chaos Dwarf, and Vampire |
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The Demon’s Lair | Vampire, Necromantic, and Undead |
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The Northerners | Kislev and Norse |
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World's End Mountain | Dwarf |
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The Mist Swamp | Lizardman and Goblin |
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