Difference between revisions of "Current Matchup"
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Tag: Reverted |
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If a player character performs a particularly impressive feat, they gain improved options for their legend level: | If a player character performs a particularly impressive feat, they gain improved options for their legend level: | ||
* Genghis Pecan: may take +ST | * <span style="color:#00cc00">Genghis Pecan: may take +ST</span> (ball recovery) | ||
* Grabit Beardpuller: may take a double or +MA | * Grabit Beardpuller: may take a double or +MA | ||
* Karnhage Fleethoof: may take +MA or +AG | * Karnhage Fleethoof: may take +MA or +AG |
Revision as of 02:13, 9 August 2021
Special
Opposing Team Roster
Fan Factor | 5 |
Assistant Coaches Cheerleaders |
5+2 |
Bloodweiser Babes Bribes Wandering Apothecary | |
Apothecary | Rostered |
Team Rerolls | 2 |
Kislev Kolosseum | Beer stand |
Team Value | 2580 |
Men and Beasts
- In the northern wilds blood bowl is played by teams of men and beasts.
- With a tendency for long legs, the Kislev might make natural basketball players.
Name | Position | Base Team | Learned Skills | Default Skills | MA | ST | AG | AV | Injuries | Cost |
---|---|---|---|---|---|---|---|---|---|---|
Jester | Tamed Bear | Kislev | Block, Dodge, Guard, Stand Firm, Side Step, Pro | Loner, Bone-Head, Mighty Blow, Prehensile Tail, Thick Skull | 6 | 5 | 1 | 8 | -AV | 300 |
Grigory Chernov | Blitzer | Kislev | Block, Guard, Side Step | Diving Tackle, Jump Up, Leap, Very Long Legs | 7 | 3 | 3 | 8 | – | 170 |
Taras Vetrov | Blitzer | Kislev | Wrestle, Dodge, Guard | Diving Tackle, Jump Up, Leap, Very Long Legs | 7 | 3 | 3 | 8 | – | 170 |
Anleif Úlfhedinn | Ulfwerener | Norse | Block, Guard | Frenzy | 5 | 4 | 1 | 8 | -MA, -AG | 150 |
Rakr Cnutson | Ulfwerener | Norse | +ST, +AG, Block, Juggernaut, Dodge, Leader | Frenzy | 6 | 5 | 3 | 8 | – | 300 |
Skofti | Yhetee | Norse | +MA, Break Tackle, Juggernaut, Mighty Blow, Piling On, Pro | Loner, Claws, Disturbing Presence, Frenzy, Wild Animal | 6 | 5 | 1 | 8 | Niggle | 280 |
Konstantin Baratynsky | Catcher | Kislev | Wrestle, Strip Ball, Dauntless, Sprint, Sure Feet | Diving Catch, Leap, Very Long Legs | 7 | 1 | 4 | 7 | -ST | 180 |
Skalla the Hunter | Blitzer | Norse | Wrestle, Juggernaut, Tackle | Block, Frenzy, Jump Up | 7 | 3 | 3 | 6 | -AV | 150 |
Ofeigkatla | Runner | Norse | Dodge, Tackle | Block, Dauntless | 7 | 3 | 3 | 7 | – | 130 |
Kormak the Mad | Thrower | Norse | Sure Hands, Accurate, Safe Throw | Block, Pass | 6 | 3 | 3 | 7 | – | 130 |
Oleg Mordvinov | Catcher | Kislev | Dodge, Catch | Diving Catch, Leap, Very Long Legs | 7 | 2 | 4 | 7 | – | 120 |
Evgeny Ivanov | Lineman | Kislev | Kick, Wrestle | Leap, Very Long Legs | 6 | 3 | 3 | 8 | – | 100 |
Ivan Ustinov | Lineman | Kislev | Dirty Player | Leap, Very Long Legs | 6 | 3 | 3 | 8 | – | 80 |
Ás Vigfússson | Lineman | Norse | – | Block | 6 | 3 | 3 | 7 | – | 50 |
Win Result
+1 fan factor
Kislev and Norsca agree to an arrangement regarding shipping and piracy in the Aras and Shosara seas that, while also favored by elements in Kislev, is highly advantageous to Mercato. In recognition of the anticipated profits from this agreement, Mercato will acquire the materials for an emergency apothecary for use on the trip. After one game on the trip, including this one, the emergency apothecary may be used to reverse one injury or death sustained in the game. (This choice must be made before the next game session)
Tie Result
Kislev, Norsca, and Mercato do not institute meaningful changes to the status quo.
Loss Result
-1 fan factor
Kislev, Norsca, and Mercato agree to an arrangement regarding shipping and piracy in the Aras and Shosara seas that greatly favor the continuation of Norse piracy. Displeased with the implications for Mercato's trade, the city leaders sent with the trip will skimp on accomodations for the team, resulting in a loss of morale, and therefore one reroll, for the match against City of Thera.
Side Goals
If a player character performs a particularly impressive feat, they gain improved options for their legend level:
- Genghis Pecan: may take +ST (ball recovery)
- Grabit Beardpuller: may take a double or +MA
- Karnhage Fleethoof: may take +MA or +AG
- Smash Mogwuht: may take +MA or +AG
Examples of impressive plays:
- killing an opposing player or meaningfully injuring an important one
- getting the ball away from an opposing player as part of a play that recovers the ball
- recovering the ball in multiple tackle zones and getting it somewhere safe
- anything critical that requires a 4+ or harder to succeed
Ongoing Goals
Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.
- Friendly reaches out in the goblin player community for a new skilled Looney or Pogoer.
Skrax's diving tackle causes a piece to actually fail a dodge.
- After three tackles, Skrax shares his training with the rest of his clan. (1/3)
MVP: a non-PC piece does something extraordinary that improves the outcome of the match.
- The piece gains an appropriate skill.