Difference between revisions of "Current Matchup"
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===Specific Consequences=== | ===Specific Consequences=== | ||
'''Karnhage Fleethoof''' | |||
* Blood Bowl: <span style="color:#cccc00">Wounds</span>, <span style="color:#00cc00">Nurgle’s Rot</span> | |||
* Family: <span style="color:#00cc00">Childrearing</span> | |||
'''Genghis Pecan''' | |||
* Basketball: <span style="color:#cccc00">Hygiene</span>, <span style="color:#cccc00">Epidemic Disease</span> | |||
* Family: <span style="color:#00cc00">Childrearing</span> | |||
'''Smash Mogwuht''' | |||
* Primacy: <span style="color:#00cc00">Material Rot</span>, <span style="color:#cccc00">Endemic Disease</span> | |||
* Estate: <span style="color:#cccc00">Food Spoilage</span> | |||
* Family: <span style="color:#00cc00">Childrearing</span> | |||
'''Grabit Beardpuller''' | |||
* Goblin Organizing: <span style="color:#00cc00">Material Rot</span>, <span style="color:#cccc00">Hygiene</span> | |||
* Restaurant: <span style="color:#cccc00">Food Spoilage</span> | |||
{| class="wikitable" style="text-align: left;" | {| class="wikitable" style="text-align: left;" | ||
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|colspan=2 align=left| <span style="color:#cc0000">Pick a Nurgle piece, other than the Beast of Nurgle, not revealed to the GM. Nurgle doesn’t have the option to field that piece at a set up.</span> | |colspan=2 align=left| <span style="color:#cc0000">Pick a Nurgle piece, other than the Beast of Nurgle, not revealed to the GM. Nurgle doesn’t have the option to field that piece at a set up.</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Wounds''' ||style="background:#eaecf0" align=right| | |style="background:#eaecf0" align=center| '''Wounds''' ||style="background:#eaecf0" align=right| Karnhage: Blood Bowl | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Win + Side Goal || Wounds are no more dangerous absent unusual conditions. | |style="background:#eaecf0" align=center| Win + Side Goal || Wounds are no more dangerous absent unusual conditions. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Mixed Result || Significant wounds should be treated with folk remedies or simple magic to prevent infection. | |style="background:#eaecf0" align=center| <span style="color:#cccc00">'''Mixed Result'''</span> || Significant wounds should be treated with folk remedies or simple magic to prevent infection. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Loss + Failed Goal || Even minor wounds commonly become severely infected absent serious magical healing. | |style="background:#eaecf0" align=center| Loss + Failed Goal || Even minor wounds commonly become severely infected absent serious magical healing. | ||
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|style="background:#eaecf0" align=center| Win + Side Goal || Food preservation stays much the same. | |style="background:#eaecf0" align=center| Win + Side Goal || Food preservation stays much the same. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Mixed Result || Food preservation becomes more difficult and expensive. | |style="background:#eaecf0" align=center| <span style="color:#cccc00">'''Mixed Result'''</span> || Food preservation becomes more difficult and expensive. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Loss + Failed Goal || Ruinous food spoilage threatens the practicality of urban living. | |style="background:#eaecf0" align=center| Loss + Failed Goal || Ruinous food spoilage threatens the practicality of urban living. | ||
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|style="background:#eaecf0" align=center| '''Material Rot''' ||style="background:#eaecf0" align=right| Smash: Primacy and Grabit: Goblin Organizing | |style="background:#eaecf0" align=center| '''Material Rot''' ||style="background:#eaecf0" align=right| Smash: Primacy and Grabit: Goblin Organizing | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Win + Side Goal || No change to the longevity of natural materials. | |style="background:#eaecf0" align=center| <span style="color:#00cc00">'''Win + Side Goal'''</span> || No change to the longevity of natural materials. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Mixed Result || Natural materials require more meaningful effort to maintain. | |style="background:#eaecf0" align=center| Mixed Result || Natural materials require more meaningful effort to maintain. | ||
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|colspan=2 align=left| <span style="color:#00cc00">Mercato succeeds at a check made more difficult by disturbing presence.</span> | |colspan=2 align=left| <span style="color:#00cc00">Mercato succeeds at a check made more difficult by disturbing presence.</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Childrearing''' ||style="background:#eaecf0" align=right| | |style="background:#eaecf0" align=center| '''Childrearing''' ||style="background:#eaecf0" align=right| Karnhage, Genghis, and Smash: Family | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Win + Side Goal || Children are not particularly prone to disease. | |style="background:#eaecf0" align=center| <span style="color:#00cc00">'''Win + Side Goal'''</span> || Children are not particularly prone to disease. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Mixed Result || Childhood becomes more dangerous, most of which can be offset with simple preventatives. | |style="background:#eaecf0" align=center| Mixed Result || Childhood becomes more dangerous, most of which can be offset with simple preventatives. | ||
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|style="background:#eaecf0" align=center| Win + Side Goal || Hygiene remains a matter of presentability. | |style="background:#eaecf0" align=center| Win + Side Goal || Hygiene remains a matter of presentability. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Mixed Result || Basic cleanliness becomes necessary to prevent disease. | |style="background:#eaecf0" align=center| <span style="color:#cccc00">'''Mixed Result'''</span> || Basic cleanliness becomes necessary to prevent disease. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Loss + Failed Goal || Cities and other crowded spaces become dangerously filthy. | |style="background:#eaecf0" align=center| Loss + Failed Goal || Cities and other crowded spaces become dangerously filthy. | ||
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|style="background:#eaecf0" align=center| Win + Side Goal || There is no endemic disease. | |style="background:#eaecf0" align=center| Win + Side Goal || There is no endemic disease. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Mixed Result || It becomes common for people to periodically suffer from minor disease. | |style="background:#eaecf0" align=center| <span style="color:#cccc00">'''Mixed Result'''</span> || It becomes common for people to periodically suffer from minor disease. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Loss + Failed Goal || Absent magical protection, people can suffer a succession of debilitating diseases. | |style="background:#eaecf0" align=center| Loss + Failed Goal || Absent magical protection, people can suffer a succession of debilitating diseases. | ||
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|style="background:#eaecf0" align=center| Win + Side Goal || There are no epidemics. | |style="background:#eaecf0" align=center| Win + Side Goal || There are no epidemics. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Mixed Result || Epidemics are limited to a particular race. | |style="background:#eaecf0" align=center| <span style="color:#cccc00">'''Mixed Result'''</span> || Epidemics are limited to a particular race. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Loss + Failed Goal || Pandemics sweep across cities, irrespective of race. | |style="background:#eaecf0" align=center| Loss + Failed Goal || Pandemics sweep across cities, irrespective of race. | ||
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|colspan=2 align=left| <span style="color:#00cc00">Get at least five points on these measures, gaining two points where Mercato does better and one for a tie: more running yards, more passing yards, more successful catches, more successful interceptions.</span> | |colspan=2 align=left| <span style="color:#00cc00">Get at least five points on these measures, gaining two points where Mercato does better and one for a tie: more running yards, more passing yards, more successful catches, more successful interceptions.</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Nurgle’s Rot''' ||style="background:#eaecf0" align=right| | |style="background:#eaecf0" align=center| '''Nurgle’s Rot''' ||style="background:#eaecf0" align=right| Karnhage: Blood Bowl | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Win + Side Goal || Nurgle’s Rot is difficult to spread. | |style="background:#eaecf0" align=center| <span style="color:#00cc00">'''Win + Side Goal'''</span> || Nurgle’s Rot is difficult to spread. | ||
|- | |- | ||
|style="background:#eaecf0" align=center| Mixed Result || Epidemics of Nurgle’s Rot periodically arise. | |style="background:#eaecf0" align=center| Mixed Result || Epidemics of Nurgle’s Rot periodically arise. | ||
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{| class="wikitable" style="text-align: left;" | {| class="wikitable" style="text-align: left;" | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Kavzar Airships''' || Epidemic Disease and Material Rot | |style="background:#eaecf0" align=center| '''Kavzar Airships''' || <span style="color:#cccc00">Epidemic Disease</span> and <span style="color:#00cc00">Material Rot</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Halfling Interstellar Expedition''' || Hygiene and Food Spoilage | |style="background:#eaecf0" align=center| '''Halfling Interstellar Expedition''' || <span style="color:#cccc00">Hygiene</span> and <span style="color:#cccc00">Food Spoilage</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Halfling Space Station''' || Childrearing and Endemic Disease | |style="background:#eaecf0" align=center| '''Halfling Space Station''' || <span style="color:#00cc00">Childrearing</span> and <span style="color:#cccc00">Endemic Disease</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Necromantic Tower''' || Endemic Disease (+) and Nurgle’s Rot | |style="background:#eaecf0" align=center| '''Necromantic Tower''' || <span style="color:#cccc00">Endemic Disease (+)</span> and <span style="color:#00cc00">Nurgle’s Rot</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Bloodthirster''' || Nurgle’s Rot and Wounds | |style="background:#eaecf0" align=center| '''Bloodthirster''' || <span style="color:#00cc00">Nurgle’s Rot</span> and <span style="color:#cccc00">Wounds</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Tikk Headcracker''' || Nurgle’s Rot and Material Rot | |style="background:#eaecf0" align=center| '''Tikk Headcracker''' || <span style="color:#00cc00">Nurgle’s Rot</span> and <span style="color:#00cc00">Material Rot</span> | ||
|- | |- | ||
|style="background:#eaecf0" align=center| '''Morg ’n’ Thorg''' || Endemic Disease and Wounds | |style="background:#eaecf0" align=center| '''Morg ’n’ Thorg''' || <span style="color:#cccc00">Endemic Disease</span> and <span style="color:#cccc00">Wounds</span> | ||
|} | |} |
Revision as of 05:44, 28 February 2022
Special
Player characters that suffer a stat bust or death instead receive a niggling injury.
In overtime play the defending team wins in the result of a tie.
Home Team Roster
Fan Factor | 9 |
Assistant Coaches | 0 |
Cheerleaders | 0 |
Apothecary | Rostered |
Team Rerolls | 3 |
Team Value | 3800 |
Name | Position | Base Team | Learned Skills | Default Skills | MA | ST | AG | AV | Injuries | Cost |
---|---|---|---|---|---|---|---|---|---|---|
Karnhage Fleethoof | Bull Centaur | Chaos Dwarf | +ST, Block, Break Tackle, Tackle, Mighty Blow, Grab | Sprint, Sure Feet, Thick Skull | 6 | 5 | 2 | 9 | – | 280 |
Genghis Pecan | Gutter Runner | Skaven | +AG, Leap, Block, Sure Hands, Big Hand, |
Dodge | 9 | 2 | 5 | 7 | – | 230 |
Smash Mogwuht | Ogre | Ogre | +ST, Block, Grab, Guard, Stand Firm, Dodge | Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate | 5 | 6 | 2 | 9 | – | 310 |
Grabit Beardpuller | Goblin | Orc | +ST, +AG, Wrestle, Strip Ball, +ST, |
Dodge, Right Stuff, Stunty | 6 | 4 | 4 | 7 | – | 260 |
Bloodthirster | Minotaur | Chaos | +ST, Claw, Tentacles, Block, Stand Firm, Break Tackle | Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns | 5 | 6 | 2 | 8 | – | 330 |
Yasha Tinglaive | Blocker | Chaos Dwarf | +ST, Guard, Mighty Blow, Claw, Tentacles, +ST | Block, Tackle, Thick Skull | 4 | 5 | 2 | 9 | – | 270 |
Warductor Metashok | Blitzer | Skaven | Block | 7 | 4 | 3 | 8 | – | 260 | |
Khazhak Snotblood | Blocker | Chaos Dwarf | Mighty Blow, Diving Tackle, Prehensile Tail, Stand Firm, Claw, Kick | Block, Tackle, Thick Skull | 4 | 3 | 1 | 9 | 220 | |
Bubonost the Infested | Blitzer | Skaven | +ST, |
Block | 7 | 4 | 3 | 8 | – | 260 |
Muckteef | Bull Centaur | Chaos Dwarf | Break Tackle, Frenzy, Juggernaut, +ST, Tackle, Mighty Blow | Sprint, Sure Feet, Thick Skull | 6 | 5 | 1 | 9 | -AG, |
280 |
Valodd Wortsnag | Blitzer | Orc | Mighty Blow, Tackle, Dodge, +ST, +ST, Guard | Block | 6 | 5 | 3 | 9 | – | 270 |
Eeza | Black Orc | Orc | Block, Guard, Stand Firm, +ST, Mighty Blow, Dodge | – | 3 | 5 | 2 | 9 | -MA | 240 |
Kniim the Quick | Gutter Runner | Skaven | Two Heads, Sprint, +MA, Sure Feet, Catch | Dodge | 10 | 2 | 4 | 7 | – | 200 |
Skrax | Snotling | Ogre | Diving Tackle, Block | Dodge, Right Stuff, Side Step, Stunty, Tichy | 5 | 1 | 3 | 5 | – | 70 |
Opposing Team Roster
Fan Factor | 1 |
Assistant Coaches Cheerleaders |
1+1 |
Bloodweiser Babes Bribes Wandering Apothecary Wizard | |
Apothecary | Rostered |
Team Rerolls | 8 |
Team Value | 4000 |
Nurgle's Negotiators
- Mercato tries to set the terms for the intrusion of disease into the world:
- Endemic Disease
- Pandemics
- Epidemics
- Injury Infection
- Magical Healing
- Structural Rot
- Food Spoilage
- Hygiene
- Nurgle's Rot
Name | Position | Learned Skills | Default Skills | MA | ST | AG | AV | Injuries | Cost | |
---|---|---|---|---|---|---|---|---|---|---|
Maelyrra | Beast of Nurgle | +ST, +MA, Frenzy, Block, Dodge, Break Tackle | Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles | 5 | 6 | 1 | 9 | – | 330 | |
Tray Tenderman | Nurgle Warrior | +ST, Tentacles, Block, Guard, Stand Firm, Shadowing | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 5 | 2 | 9 | – | 260 | |
Nosefinda Crookshroom | Nurgle Warrior | Block, Guard, Fend, Side Step, Tackle, Prehensile Tail | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 9 | Niggle | 240 | |
Crooknose Shroomfinda | Nurgle Warrior | Horns, Sure Feet, Block, Guard, Mighty Blow, Claw | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 9 | Niggle | 240 | |
Karl the Black | Nurgle Warrior | Block, Multiple Block, Grab, Guard, Thick Skull, +AV | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 10 | – | 240 | |
Chirite Rotus | Pestigor | Foul Appearance, Two Heads, Extra Arms, Sure Hands, Catch, Diving Catch | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 3 | 8 | – | 220 | |
Skittiad Slife | Pestigor | Foul Appearance, +AG, Two Heads, Juggernaut, Strip Ball, Kick | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 4 | 8 | – | 220 | |
Rufus Sewant | Pestigor | Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 3 | 8 | – | 220 | |
Trythe the Beautiful | Pestigor | Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro | Horns, Nurgle's Rot, Regeneration | 5 | 3 | 3 | 8 | -MA, Niggle, Niggle | 200 | |
Willa Pensmith | Rotter | Foul Appearance, Kick-Off Return, Pass, Strong Arm, Accurate, Safe Throw | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 200 | |
Breathly While | Rotter | Disturbing Presence, Foul Appearance, Dirty Player, Dauntless, Wrestle, Claw | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 160 | |
Candlemaker | Rotter | Disturbing Presence, Foul Appearance, Dirty Player, Sneaky Git, +MA, Sprint | Decay, Nurgle's Rot | 6 | 3 | 3 | 8 | – | 190 | |
Nitch and Natch Bogkit | Rotter | Disturbing Presence, Foul Appearance, Two Heads, Dodge, Diving Tackle, Pass Block | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 180 | |
Octavia of Tim | Rotter | Foul Appearance, Very Long Legs, Leap, Big Hand, Dump-Off, Nerves of Steel | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 190 | |
Tomothy | Rotter | Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Big Hand, Hail Mary Pass | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 180 | |
Albert Quintoff | Rotter | Disturbing Presence, Foul Appearance, Tentacles, Prehensile Tail, Two Heads, Leader | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 170 |
Match Consequences
On a Win
- +2 fan factor
- Pick one consequence to advance by one degree.
- Shamanic magic is modestly superior to all others at confronting disease.
- Nurgle grants Mercato a set of totems and rituals that make the city the center of adapting to its emergence.
On a Loss
- -2 fan factor
- Mercato is cursed to be the center of the world’s first epidemic or pandemic.
- Clerical magic is modestly superior to all others at confronting disease.
Specific Consequences
Karnhage Fleethoof
- Blood Bowl: Wounds, Nurgle’s Rot
- Family: Childrearing
Genghis Pecan
- Basketball: Hygiene, Epidemic Disease
- Family: Childrearing
Smash Mogwuht
- Primacy: Material Rot, Endemic Disease
- Estate: Food Spoilage
- Family: Childrearing
Grabit Beardpuller
- Goblin Organizing: Material Rot, Hygiene
- Restaurant: Food Spoilage
Pick a Nurgle piece, other than the Beast of Nurgle, not revealed to the GM. Nurgle doesn’t have the option to field that piece at a set up. | |
Wounds | Karnhage: Blood Bowl |
Win + Side Goal | Wounds are no more dangerous absent unusual conditions. |
Mixed Result | Significant wounds should be treated with folk remedies or simple magic to prevent infection. |
Loss + Failed Goal | Even minor wounds commonly become severely infected absent serious magical healing. |
Nurgle has at least four Rotters end up in the casualty box (i.e., including expulsions). | |
Food Spoilage | Smash: Estate and Grabit: Restaurant |
Win + Side Goal | Food preservation stays much the same. |
Mixed Result | Food preservation becomes more difficult and expensive. |
Loss + Failed Goal | Ruinous food spoilage threatens the practicality of urban living. |
Don’t have a player die that would become a rotter if Nurgle’s roster limitations were ignored. (The player must be killed during a block, blitz, or foul action (e.g., not a surf or failed dodge), their strength cannot exceed 4, and they cannot have the decay, regeneration, or stunty skills.) | |
Material Rot | Smash: Primacy and Grabit: Goblin Organizing |
Win + Side Goal | No change to the longevity of natural materials. |
Mixed Result | Natural materials require more meaningful effort to maintain. |
Loss + Failed Goal | Natural materials degrade quickly enough to significantly reduce standards of living. |
Mercato succeeds at a check made more difficult by disturbing presence. | |
Childrearing | Karnhage, Genghis, and Smash: Family |
Win + Side Goal | Children are not particularly prone to disease. |
Mixed Result | Childhood becomes more dangerous, most of which can be offset with simple preventatives. |
Loss + Failed Goal | Few families can afford the magic to prevent significant childhood mortality. |
Nurgle doesn’t have the option to field more than two Pestigors at a set up. | |
Hygiene | Genghis: Basketball and Grabit: Goblin Organizing |
Win + Side Goal | Hygiene remains a matter of presentability. |
Mixed Result | Basic cleanliness becomes necessary to prevent disease. |
Loss + Failed Goal | Cities and other crowded spaces become dangerously filthy. |
A Nurgle piece other than a Rotter suffers a permanent injury or death that isn’t recovered by regeneration or an apothecary. | |
Endemic Disease | Smash: Primacy |
Win + Side Goal | There is no endemic disease. |
Mixed Result | It becomes common for people to periodically suffer from minor disease. |
Loss + Failed Goal | Absent magical protection, people can suffer a succession of debilitating diseases. |
Mercato succeeds against foul appearance no worse than expected. | |
Epidemic Disease | Genghis: Basketball |
Win + Side Goal | There are no epidemics. |
Mixed Result | Epidemics are limited to a particular race. |
Loss + Failed Goal | Pandemics sweep across cities, irrespective of race. |
Get at least five points on these measures, gaining two points where Mercato does better and one for a tie: more running yards, more passing yards, more successful catches, more successful interceptions. | |
Nurgle’s Rot | Karnhage: Blood Bowl |
Win + Side Goal | Nurgle’s Rot is difficult to spread. |
Mixed Result | Epidemics of Nurgle’s Rot periodically arise. |
Loss + Failed Goal | Nurgle’s Rot becomes endemic. |
Mercato wins by two, loses by no more than one, or wins in overtime.
Pick one consequence to advance by one degree.
Kavzar Airships | Epidemic Disease and Material Rot |
Halfling Interstellar Expedition | Hygiene and Food Spoilage |
Halfling Space Station | Childrearing and Endemic Disease |
Necromantic Tower | Endemic Disease (+) and Nurgle’s Rot |
Bloodthirster | Nurgle’s Rot and Wounds |
Tikk Headcracker | Nurgle’s Rot and Material Rot |
Morg ’n’ Thorg | Endemic Disease and Wounds |