Difference between revisions of "Skills (Fate)"

From Shadowrun
Jump to navigation Jump to search
Line 1: Line 1:
==Astral Manipulation==
==Astral Manipulation==
Shadowrun Skills Covered:
*Assensing (Magical)
*Assensing (Magical)
*Astral Combat (Magical)
*Astral Combat (Magical)
Line 7: Line 8:
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Archery (Combat)
*Archery (Combat)
*Throwing Weapons (Combat)
*Diving (Physical)
*Diving (Physical)
*Escape Artist (Physical)
*Escape Artist (Physical)
Line 14: Line 14:
*Running (Physical)
*Running (Physical)
*Swimming (Physical)
*Swimming (Physical)
*Throwing Weapons (Combat)
===Fast Mover===
+2 to checks to navigate your environment: running, jumping, climbing, swimming, etc.


==Computers==
==Computers==
Line 137: Line 141:
*Palming (Physical)
*Palming (Physical)
*Sneaking (Physical)
*Sneaking (Physical)
===Without a Trace===
+2 to checks to create aspects related to covert physical entry or covering a physical trail.

Revision as of 04:18, 11 July 2015

Astral Manipulation

Shadowrun Skills Covered:

  • Assensing (Magical)
  • Astral Combat (Magical)
  • Banishing (Magical)

Athletics

Shadowrun Skills Covered:

  • Archery (Combat)
  • Diving (Physical)
  • Escape Artist (Physical)
  • Free-Fall (Physical)
  • Gymnastics (Physical)
  • Running (Physical)
  • Swimming (Physical)
  • Throwing Weapons (Combat)

Fast Mover

+2 to checks to navigate your environment: running, jumping, climbing, swimming, etc.

Computers

Shadowrun Skills Covered:

  • Computer (Technical)
  • Cybercombat (Technical)
  • Hacking (Technical)
  • Software (Technical)

Contacts

Cool

Deceive

Shadowrun Skills Covered:

  • Animal Handling (Technical)
  • Con (Social)
  • Disguise (Physical)
  • Impersonation (Social)

Drive

Shadowrun Skills Covered:

  • Gunnery (Vehicle)
  • Pilot Aerospace (Vehicle)
  • Pilot Aircraft (Vehicle)
  • Pilot Exotic Vehicle (Vehicle)
  • Pilot Ground Craft (Vehicle)
  • Pilot Walker (Vehicle)
  • Pilot Watercraft (Vehicle)

Empathy

Shadowrun Skills Covered:

  • Animal Handling (Technical)

Engineering

Shadowrun Skills Covered:

  • Aeronautics Mechanic (Technical)
  • Armorer (Technical)
  • Artisan (Technical)
  • Automotive Mechanic (Technical)
  • Cybertechnology (Technical)
  • Demolitions (Technical)
  • Electronic Warfare (Technical)
  • Forgery (Technical)
  • Hardware (Technical)
  • Industrial Mechanic (Technical)
  • Locksmith (Technical)
  • Nautical Mechanic (Technical)

Fight

Shadowrun Skills Covered:

  • Blades (Combat)
  • Clubs (Combat)
  • Unarmed Combat (Combat)

Heavy Weapons

Shadowrun Skills Covered:

  • Exotic Range Weapons (Combat)
  • Heavy Weapons (Combat)

Knowledge

Shadowrun Skills Covered:

  • Biotechnology (Technical)
  • Chemistry (Technical)
  • Navigation (Technical)
  • Survival (Physical)

Notice

Shadowrun Skills Covered:

  • Perception (Physical)
  • Tracking (Physical)

Medicine

Shadowrun Skills Covered:

  • First Aid (Technical)
  • Medicine (Technical)

Provoke

Shadowrun Skills Covered:

  • Animal Handling (Technical)
  • Intimidation (Social)

Rapport

Shadowrun Skills Covered:

  • Animal Handling (Technical)
  • Etiquette (Social)
  • Instruction (Social)
  • Leadership (Social)
  • Negotiation (Social)
  • Performance (Social)

Resonance

Shadowrun Skills Covered:

  • Compiling (Resonance)
  • Decompiling (Resonance)
  • Registering (Resonance)

Resources

Ritual Magic

Shadowrun Skills Covered:

  • Alchemy (Magical)
  • Arcana (Magical)
  • Artificing (Magical)
  • Binding (Magical)
  • Disenchanting (Magical)
  • Ritual Spellcasting (Magical)
  • Summoning (Magical)

Shoot

Shadowrun Skills Covered:

  • Automatics (Combat)
  • Exotic Range Weapons (Combat)
  • Longarms (Combat)
  • Pistols (Combat)

Spellcasting

  • Counterspelling (Magical)
  • Spellcasting (Magical)

Stealth

Shadowrun Skills Covered:

  • Palming (Physical)
  • Sneaking (Physical)

Without a Trace

+2 to checks to create aspects related to covert physical entry or covering a physical trail.