Difference between revisions of "Skills (Fate)"
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==Empathy== | ==Empathy== | ||
==Enchanting== | |||
Shadowrun Skills Covered: | |||
*Alchemy (Magical) | |||
*Arcana (Magical) | |||
*Artificing (Magical) | |||
*Disenchanting (Magical) | |||
*Ritual Spellcasting (Magical) | |||
==Fight== | ==Fight== | ||
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==Resources== | ==Resources== | ||
==Shoot== | ==Shoot== |
Revision as of 05:31, 12 July 2015
Animal Handling
Shadowrun Skills Covered:
- Animal Handling (Technical)
Astral Manipulation
Shadowrun Skills Covered:
- Assensing (Magical)
- Astral Combat (Magical)
Acrobatics
Shadowrun Skills Covered:
- Diving (Physical)
- Escape Artist (Physical)
- Free-Fall (Physical)
- Gymnastics (Physical)
Athletics
Shadowrun Skills Covered:
- Archery (Combat)
- Running (Physical)
- Swimming (Physical)
- Throwing Weapons (Combat)
Cool
Conjuring
Shadowrun Skills Covered:
- Banishing (Magical)
- Binding (Magical)
- Summoning (Magical)
Contacts
Deception
Shadowrun Skills Covered:
- Con (Social)
- Disguise (Physical)
- Impersonation (Social)
Decking
Shadowrun Skills Covered:
- Computer (Technical)
- Cybercombat (Technical)
- Hacking (Technical)
- Software (Technical)
Demolitions
Shadowrun Skills Covered:
- Demolitions (Technical)
Drive
Shadowrun Skills Covered:
- Pilot Ground Craft (Vehicle)
Electronics
Shadowrun Skills Covered:
- Cybertechnology (Technical)
- Electronic Warfare (Technical)
- Hardware (Technical)
Empathy
Enchanting
Shadowrun Skills Covered:
- Alchemy (Magical)
- Arcana (Magical)
- Artificing (Magical)
- Disenchanting (Magical)
- Ritual Spellcasting (Magical)
Fight
Shadowrun Skills Covered:
- Blades (Combat)
- Clubs (Combat)
- Unarmed Combat (Combat)
Forgery
Shadowrun Skills Covered:
- Forgery (Technical)
Heavy Vehicles
Shadowrun Skills Covered:
- Gunnery (Vehicle)
- Pilot Exotic Vehicle (Vehicle)
- Pilot Walker (Vehicle)
Heavy Weapons
Shadowrun Skills Covered:
- Exotic Ranged Weapons (Combat)
- Heavy Weapons (Combat)
Knowledge
Shadowrun Skills Covered:
- Chemistry (Technical)
- Navigation (Technical)
- Survival (Physical)
With each rank taken, name two areas of expertise to which the Knowledge skill can be applied.
Educated
Select four additional areas of knowledge.
Locksmithing
Shadowrun Skills Covered:
- Locksmith (Technical)
Machinery
Shadowrun Skills Covered:
- Aeronautics Mechanic (Technical)
- Armorer (Technical)
- Automotive Mechanic (Technical)
- Industrial Mechanic (Technical)
- Nautical Mechanic (Technical)
Mariner
Shadowrun Skills Covered:
- Pilot Watercraft (Vehicle)
Notice
Shadowrun Skills Covered:
- Perception (Physical)
- Tracking (Physical)
Organics
Shadowrun Skills Covered:
- Biotechnology (Technical)
- First Aid (Technical)
- Medicine (Technical)
Pilot
Shadowrun Skills Covered:
- Pilot Aerospace (Vehicle)
- Pilot Aircraft (Vehicle)
Provoke
Shadowrun Skills Covered:
- Intimidation (Social)
Rapport
Shadowrun Skills Covered:
- Etiquette (Social)
- Instruction (Social)
- Leadership (Social)
- Negotiation (Social)
- Performance (Social)
Resonance
Shadowrun Skills Covered:
- Compiling (Resonance)
- Decompiling (Resonance)
- Registering (Resonance)
Technomancers use the Resonance skill in place of where deckers use the Decking skill.
Resources
Shoot
Shadowrun Skills Covered:
- Automatics (Combat)
- Longarms (Combat)
- Pistols (Combat)
Sleight of Hand
Shadowrun Skills Covered:
- Palming (Physical)
Sorcery
- Counterspelling (Magical)
- Spellcasting (Magical)
Stealth
Shadowrun Skills Covered:
- Sneaking (Physical)