Current Matchup
Special
Player character do not benefit from their usual immortality.
Opposing Team Roster
Fan Factor | 1 |
Assistant Coaches Cheerleaders |
1+1 |
Bloodweiser Babes Bribes Wandering Apothecary Wizard | |
Apothecary | Rostered |
Team Rerolls | 8 |
Team Value | 4000 |
Nurgle's Negotiators
- Mercato tries to set the terms for the intrusion of disease into the world:
- Endemic Disease
- Pandemics
- Epidemics
- Injury Infection
- Magical Healing
- Structural Rot
- Food Spoilage
- Hygiene
- Nurgle's Rot
Name | Position | Learned Skills | Default Skills | MA | ST | AG | AV | Injuries | Cost | |
---|---|---|---|---|---|---|---|---|---|---|
Maelyrra | Beast of Nurgle | +ST, +MA, Frenzy, Block, Dodge, Break Tackle | Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles | 5 | 6 | 1 | 9 | – | 330 | |
Tray Tenderman | Nurgle Warrior | +ST, Tentacles, Block, Guard, Stand Firm, Shadowing | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 5 | 2 | 9 | – | 260 | |
Nosefinda Crookshroom | Nurgle Warrior | Block, Guard, Fend, Side Step, Tackle, Prehensile Tail | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 9 | – | 240 | |
Crooknose Shroomfinda | Nurgle Warrior | Horns, Sure Feet, Block, Guard, Mighty Blow, Claw | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 9 | – | 240 | |
Karl the Black | Nurgle Warrior | Block, Multiple Block, Grab, Guard, Thick Skull, +AV | Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration | 4 | 4 | 2 | 10 | – | 240 | |
Chirite Rotus | Pestigor | Foul Appearance, Two Heads, Extra Arms, Sure Hands, Catch, Diving Catch | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 3 | 8 | – | 220 | |
Skittiad Slife | Pestigor | Foul Appearance, +AG, Two Heads, Juggernaut, Strip Ball, Kick | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 4 | 8 | – | 220 | |
Rufus Sewant | Pestigor | Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 3 | 8 | – | 220 | |
Trythe the Beautiful | Pestigor | Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro | Horns, Nurgle's Rot, Regeneration | 6 | 3 | 3 | 8 | – | 200 | |
Willa Pensmith | Rotter | Foul Appearance, Kick-Off Return, Pass, Strong Arm, Accurate, Safe Throw | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 200 | |
Breathly While | Rotter | Disturbing Presence, Foul Appearance, Dirty Player, Dauntless, Wrestle, Claw | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 160 | |
Candlemaker | Rotter | Disturbing Presence, Foul Appearance, Dirty Player, Sneaky Git, +MA, Sprint | Decay, Nurgle's Rot | 6 | 3 | 3 | 8 | – | 190 | |
Nitch and Natch Bogkit | Rotter | Disturbing Presence, Foul Appearance, Two Heads, Dodge, Diving Tackle, Pass Block | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 180 | |
Octavia of Tim | Rotter | Foul Appearance, Very Long Legs, Leap, Big Hand, Dump-Off, Nerves of Steel | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 190 | |
Tomothy | Rotter | Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Big Hand, Hail Mary Pass | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 180 | |
Albert Quintoff | Rotter | Disturbing Presence, Foul Appearance, Tentacles, Prehensile Tail, Two Heads, Leader | Decay, Nurgle's Rot | 5 | 3 | 3 | 8 | – | 170 |
Match Consequences
On a Win
- +2 fan factor
- Pick one consequence to advance by one degree.
- Shamanic magic is modestly superior to all others at confronting disease.
- Nurgle grants Mercato a set of totems and rituals that make the city the center of adapting to its emergence.
On a Loss
- -2 fan factor
- Mercato is cursed to be the center of the world’s first epidemic or pandemic.
- Clerical magic is modestly superior to all others at confronting disease.
Specific Consequences
Win + Side Goal | Wounds are no more dangerous absent unusual conditions. |
Mixed Result | Significant wounds should be treated with folk remedies or simple magic to prevent infection. |
Loss + Failed Goal | Even minor wounds commonly become severely infected absent serious magical healing. |
Win + Side Goal | Food preservation stays much the same. |
Mixed Result | Food preservation becomes more difficult and expensive. |
Loss + Failed Goal | Ruinous food spoilage threatens the practicality of urban living. |
Win + Side Goal | No change to the longevity of natural materials. |
Mixed Result | Natural materials require more meaningful effort to maintain. |
Loss + Failed Goal | Natural materials degrade quickly enough to significantly reduce standards of living. |
Win + Side Goal | Children are not particularly prone to disease. |
Mixed Result | Childhood becomes more dangerous, most of which can be offset with simple preventatives. |
Loss + Failed Goal | Few families can afford the magic to prevent significant childhood mortality. |
Win + Side Goal | Hygiene remains a matter of presentability. |
Mixed Result | Basic cleanliness becomes necessary to prevent disease. |
Loss + Failed Goal | Cities and other crowded spaces become dangerously filthy. |
Win + Side Goal | There is no endemic disease. |
Mixed Result | It becomes common for people to periodically suffer from minor disease. |
Loss + Failed Goal | Absent magical protection, people can suffer a succession of debilitating diseases. |
Win + Side Goal | There are no epidemics. |
Mixed Result | Epidemics are limited to a particular race. |
Loss + Failed Goal | Pandemics sweep across cities, irrespective of race. |
Win + Side Goal | Nurgle’s Rot is difficult to spread. |
Mixed Result | Epidemics of Nurgle’s Rot periodically arise. |
Loss + Failed Goal | Nurgle’s Rot becomes endemic. |