City of Thera |
Human, Wood Elf, Halfling, and Dwarf
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- The city team of the capital of the human empire.
- The most successful team in blood bowl.
- Near Sky Point, the former human enclave, now the hub of the CabalTV network.
- Has the largest ogre population outside of Mercato.
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Iverna |
Halfling
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- An island of sentient trees and the hungry halflings who worship them.
- Home to the greatest chefs in the world.
- Halflings claim to have survived the Scourge without the help of a dragon.
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Lords of Bretonnia |
Bretonnian, High Elf, Chaos Dwarf, and Vampire
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- A city of lords and peasants, where knights prove their mettle on the blood bowl pitch.
- Khorne suggested that if Genghis is pursing basketball as not just a sport, but an alternative to blood bowl for conflict resolution, the city might be particularly open to basketball as a less lethal alternative for settling disputes due to Bretonnian nobles playing blood bowl themselves.
- As the closest human city, contacts with Bretonnia’s criminal underworld could be beneficial in Mercato.
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The Demon’s Lair |
Vampire, Necromantic, and Undead
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- A fallen thaumaturgist has taken control of a human town in the western foothills of the World’s Divide Mountains.
- The Omni-Dungeon is currently lacking a necromancer.
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The Northerners |
Kislev and Norse
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- In the northern wilds blood bowl is played by teams of men and beasts.
- With a tendency for long legs, the Kislev might make natural basketball players.
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World's End Mountain |
Dwarf
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- Few non-dwarves are allowed admittance to Silverhome, a marvel of engineering built into the base of a mountain.
- Master Smith Zakangar Karazensen of the Omni-Dungeon project almost certainly has living relations here.
- While rumored to be the awakening of a buried great horror, it’s not publicly known how the eastern and western dwarves came to be separated.
- Visgit would be interested in recruiting a dwarf arcanist as part of his operation in Mercato.
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The Mist Swamp |
Lizardman and Goblin
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- The telepathic t’skrang appear to only play blood bowl with outsiders, such as to resolve territorial claims with the Amazons to the north, not to resolve disputes internally.
- Visgit believes B'lanka returned here. With t’skrangs’ extended lifetimes, they might still be alive.
- The t’skrang keep a fortress along the western shore of the Aras Sea, the closest any mortals would have been to the incident on Atlia, the now-destroyed but one-time home of the draconic senate.
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