Current Matchup
Special
Mercato can adjust its fan factor between four and seven based on how much the city promotes this match primarily made up of alternates.
Mercato must roster a team with at least 2280 TV to allow for the hiring of Ramtut III.
Opposing Team Roster
Fan Factor | 2 |
Assistant Coaches Cheerleaders |
6+0 |
Star Players Wizard | |
Apothecary | N/A |
Team Rerolls | 1 |
The Lost Temple | Magician’s Shop |
Team Value | 2280 (w/ Ramtut III) |
Lost Temple Guardians
The Lost Temple, a buried necromantic mechanism of ancient Khemri design, has surfaced in the Badlands near Maelyrra’s domain. Designed to resurrect the ruling clan of a long lost Khemri city — according to the messenger sent to the witch elf – the device has suffered damage in the intervening centuries. Demanding recognition, obeisance, and patronage in the form of the materials needed for the repair of the device, it was eventually agreed that a blood bowl match could resolve this issue. While normally Maelyrra would handle this sort of thing on her own, in this case she dispatched a messenger asking Mercato to evict this nuisance on her doorstep, with the offer of a reward for their success.
Name | Position | Learned Skills | Default Skills | MA | ST | AG | AV | Injuries | Cost | |
---|---|---|---|---|---|---|---|---|---|---|
Ramtut I | Blitz-Ra | Wrestle, Mighty Blow, Break Tackle | Block, Regeneration | 5 | 3 | 2 | 7 | -MA, -AV, Niggle | 150 | |
Ramtut II | Blitz-Ra | +ST, Wrestle, Mighty Blow, Break Tackle | Block, Regeneration | 4 | 4 | 1 | 8 | -MA x 2, -AG | 200 | |
Ramtut III | Star Player | Loner, Regeneration, Wrestle, Mighty Blow, Tackle | 5 | 6 | 1 | 9 | – | 380 | ||
Ramtut IV | Tomb Guardian | +ST, Mighty Blow, Break Tackle | Decay, Regeneration | 3 | 6 | 1 | 9 | -MA | 190 | |
Ramtut VI | Tomb Guardian | Mighty Blow, Break Tackle | Decay, Regeneration | 4 | 5 | 1 | 8 | -AV | 140 | |
Ramtut VII | Tomb Guardian | +MA, Mighty Blow, Break Tackle | Decay, Regeneration | 5 | 5 | 1 | 9 | Niggle | 170 | |
Ramtut VIII | Tomb Guardian | Mighty Blow, Break Tackle | Decay, Regeneration | 4 | 4 | 1 | 9 | -ST | 140 | |
Itankh Nesdaa I | Thro-Ra | Block, Kick-Off Return, Dump-Off, Accurate, Nerves of Steel | Sure Hands, Pass, Regeneration | 6 | 3 | 2 | 7 | Niggle | 170 | |
Itankh Nesdaa II | Thro-Ra | Block, Kick-Off Return, Dump-Off, Accurate, Nerves of Steel | Sure Hands, Pass, Regeneration | 6 | 3 | 2 | 6 | -AV | 170 | |
Shabti | Skeleton | Wrestle | Regeneration, Thick Skull | 5 | 3 | 2 | 7 | Niggle | 60 | |
Shabti | Skeleton | Wrestle | Regeneration, Thick Skull | 5 | 3 | 2 | 7 | Niggle | 60 | |
Shabti | Skeleton | Wrestle | Regeneration, Thick Skull | 4 | 3 | 2 | 7 | -MA | 60 | |
Shabti | Skeleton | Wrestle | Regeneration, Thick Skull | 4 | 3 | 2 | 7 | -MA | 60 | |
Shabti | Skeleton | Wrestle | Regeneration, Thick Skull | 5 | 3 | 2 | 6 | -AV | 60 | |
Shabti | Skeleton | Wrestle | Regeneration, Thick Skull | 5 | 3 | 2 | 6 | -AV | 60 | |
Shabti | Skeleton | Wrestle | Regeneration, Thick Skull | 5 | 3 | 1 | 7 | -AG | 60 |