Scouting Reports

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PCs and NPCs

Where learned skills plus equipment skills exceeds six, any six of the skills may be selected.

Name Position Base Team # Learned Skills Default Skills MA ST AG AV Injuries Cost
Karnhage Fleethoof Bull Centaur Chaos Dwarf 7 +ST, Block, Break Tackle, Tackle, Grab, Pro, Leader Sprint, Sure Feet, Thick Skull 6 5 2 9 280-290
Smash Mogwuht Ogre Ogre 4 Block, Stand Firm, Dodge, Pro Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate 5 5 2 9 Niggle 250
Genghis Pecan Gutter Runner Skaven 10 +AG, Leap1, Block, Sure Hands, Sure Feet, Very Long Legs, Extra Arm, Big Hand, Prehensile Tail, Pro Dodge 9 2 5 7 220-260
Kiki Beardpuller Goblin Goblin 5 +ST, Thick Skull, [2] Dodge, Right Stuff, Stunty 6 3 3 7 200-210
Furgie Beardpuller Looney Goblin 0-5 Any3 Chainsaw, Secret Weapon, Stunty 6 2 3 7 –  40+
Birdie Crowntooth Gutter Runner Skaven 5 Sure Hands, Catch, Pass, Accurate, Nerves of Steel Dodge 9 1 4 6 ‑ST, ‑AV, Niggle4 210
Mechanical Pogoer Pogoer Goblin 4 Guard, Wrestle, Strip Ball, Tackle5 Dodge, Leap, Stunty, Very Long Legs 7 2 3 7 –  190

[1] Genghis must have Leap.

[2] Kiki knows an additional three skills selected from Wrestle, Block, Tackle, Mighty Blow, Guard, Strip Ball, Diving Tackle, and Dirty Player.

[3] Furgie can take up to five stats or skills of any type.

[4] Birdie's injuries cannot be healed as they represent his small size.

[5] Wrestle, Strip Ball, and Tackle are assigned on the assumption that Grabit is controlling the pogoer.

Available Equipment:

  • Armband of Bull's Strength: The wearer gains the mighty blow skill.
  • Ring of Blinking Dodge: The wearer gains the dodge skill.
  • Enchanted Centaur-shoes of Stand Firm: The wearer gains the stand firm skill.
  • Dwarven Plate Armor (Karnhage): Karnhage gains +AV.
  • Insect Plate Armor (Smash): Smash gains +AV and can ignore his niggling injury.
  • Ethereal Chain Shirt (Any Goblin): The wearer gains +AV.

Recruitable

Each PC may recruit one player from among each of Tikk Headcracker, Bloodthirster, the Badlands players (Mercato and Mountain's Reach), and the Theran players.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Stat Busts Cost
Allies
Tikk Headcracker Fanatic Goblin Any 6 Stats or Skills, Must Be Legend Ball & Chain, No Hands, Secret Weapon, Stunty 3 7 3 7 70+
Bloodthirster Minotaur Chaos Dwarf +ST, Claw, Juggernaut, Tentacles, Prehensile Tail, Foul Appearance Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns 5 6 2 8 320
Mercato
Bamla da Invinsabul Thrower Orc +AG, +MA, Block, Dodge, Kick-Off Return, [Passing] Sure Hands, Pass 6 3 4 8 * 230
Ugthrog Ugezod Blitzer Orc +ST, +MA, Frenzy, [Strength], [Normal], [Double] Block 7 4 3 9 * 240-250
Grabthumpa Sweetfoot Black Orc Orc +MA, Block, Grab, Guard, [Double], [Double] 5 4 2 9 * 210-230
Mountain's Reach
Zarrzag Boneshaker Lineman Orc +ST, Block, Mighty Blow, Guard, Fend, Side Step –  5 4 3 9 *  230
Rogwhoompa the Throttla Blitzer Orc +MA, +MA, +AG, Dodge, Tackle, Juggernaut Block 8 3 4 9 * 250
Glart and Blart Smashrip III Blitzer Skaven +AV, Two Heads, Horns, Claw, Juggernaut Block 7 3 3 9 *  240
Theran Empire
Therese Krankenbaum Hobgoblin Chaos Dwarf +AG, +AG, +MA, +MA, Sprint, Catch 8 2 5 7 -ST* 240
Eodred Auskennen Hobgoblin Chaos Dwarf +ST, +AV, Block, Guard, Side Step, Fend 6 4 3 8 * 220
Reiner Reichert Hobgoblin Chaos Dwarf +ST, +MA, Block, Tackle, Mighty Blow, Piling On 7 4 3 7 *  220
Eleanor Vonlausen Hobgoblin Chaos Dwarf +ST, +AG, Wrestle, Frenzy, Juggernaut, Side Step –  6 4 4 7 *  230
Durlok Hakgrothson Blocker Chaos Dwarf +AG, +MA, +MA, Mighty Blow, Piling On, Jump Up Block, Tackle, Thick Skull 6 3 3 9 *  240
Snoragruntina Zamagnisdotr Blocker Chaos Dwarf Wrestle, Guard, Dodge, Side Step, Stand Firm, Fend Block, Tackle, Thick Skull 4 3 2 9  *  230

This skill may not be replaced.

Tikk Headcracker
Tikk and his followers are willing to play in support of anyone Grabit supports.
For each +2 rolled above base success when recruiting, Tikk donates one mushroom potion granting a temporary skill from among the following options, each of which may be taken multiple times: Dauntless, Frenzy, Jump Up, Sprint, Nerves of Steel, Juggernaut, Break Tackle, Piling On, Foul Appearance, and Disturbing Presence. The user requires a few day's rest following the match.
Tikk brings along some of his supporters. For each +4 rolled above base success, recruit, in order:

  1. Skarrot Headcracker, a Goblin Bombardier with up to 6 stats or skills.
  2. Gutburster the Unreasonable, a Goblin with Dirty Player, Sneaky Git, and Sure Feet.
  3. Birla Goodddrinker, a Goblin with +MA, Wrestle, and the benefit of up to four of Tikk's potions.
  4. Burk Bigmann, an Orc Troll with Wrestle, Stand Firm, Diving Tackle, Jump Up, +AV, and Thick Skull.
  5. Ashgazer Verminfingers, a Gutter Runner with -AG, Two Heads, Pass Block, Very Long Legs, Disturbing Presence, Shadowing, and Tentacles.
  6. Lyrral, a Hobgoblin with [Stat], [Stat], [Block / Wrestle / Juggernaut], [Dodge / Mighty Blow / Leap], [Guard / Tackle / Strip Ball], and [Side Step / Stand Firm / Kick].
  7. Muckteef, a Bull Centaur with +ST, Break Tackle, Frenzy, Juggernaut, and Tackle.
  8. Smash Mogwuht, an Ogre with +ST, Block, Grab, Guard, Stand Firm, and Dodge.

In addition, Tikk brews a mind-opening beverage that grants his team a reroll for each +6.

Bloodthirster
Bloodthirster will only play in support of Iyralbeth.
For each +2 rolled above base success when recruiting, you may pick one of:

  • Replace one of Prehensile Tail, Foul Appearance, and Juggernaut with one of Block, Stand Firm, and Break Tackle to reflect Bloodthirster retaining his Blood Bowl training. Can be taken up to three times.
  • Swap one of Bloodthirster's skills for one of no lesser likelihood to reflect what he's learned since leaving the team. Minotaurs can take Strength and Mutation skills on a normal skill roll.
  • Swap one of Bloodthirster's skills for Pro to represent his experience with Blood Bowl.

Bloodthirster also conjures terrifying dreams to weaken the resolve of his opponents. For each +4 rolled above base success when recruiting, do one of: inflict a Niggling Injury, inflict -AV, and remove 1.5 of the opposing team's rerolls (round opponent's resulting rerolls up). Each of these options may be taken up to three times, though any one player may be subjected to at most two injuries. Maelyrra is immune to injuries and any injured underworld goblin or snotling is immediately replaced.
In addition, Bloodthirster conjures an empowering dream granting a +ST buff to one allied player for each +8.

Badlands Player (Mercato and Mountain's Reach)
The Badlands player will play in support of anyone Karnhage supports.
The Badlands player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.
In addition, on +8 the Badlands player contributes a magic item that grants any one Mutation skill, on +16 contributes a magic item that grants any one skill, on +24 contributes a magic item that grants +AG, and on +32 contributes a magic item that grants any one stat or skill.

Theran Player
The Theran player will only play in support of Iyralbeth.
The Theran player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.
In addition, on +8 the Theran player contributes a magic item that grants the Kick skill, on +16 contributes a magic item that grants any one non-Mutation skill, on +24 contributes a magic item that grants +MA, and on +32 contributes a magic item that grants any one stat or skill.

Iyralbeth's Group

The team would consist of:

  • Any PCs and named NPCs if they side with Iyralbeth.
  • The pieces below.
  • Any additional recruited pieces.

Fan factor equal to the number of PCs on the team. Assistant coaches equal to the number of PCs assisting the team, whether or not they are rostered. Cheerleaders by choice. An apothecary can be rostered. The team starts with no rerolls.

Inducements may include extra team training, wandering apothecaries, bloodweiser babes, and wizards. Bribes may be used if a goblin bribery expert, such as Grabit, assists the team. A halfling master chef may be induced if a halfling master chef is made available.

The stat busts below indicate base stats lower than typical for the piece and are, as such, not responsive to healing.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Stat Busts Cost
Striintro Firescar Lineman Skaven +ST, Wrestle, Multiple Block, Grab, Tentacles, Extra Arms  5 4 3 7 ‑MA, ‑MA 220
Ulggog Ironhide Black Orc Orc +AG, Block, Multiple Block, Guard, Frenzy –  4 4 3 8 ‑AV 200
Featherchest Rat Ogre Skaven +AG, +AG, Very Long Legs, Leap, Wrestle, Leader Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal 6 5 4 8 –  320
Flapgut One-Arm Troll Goblin Strong Arm, Pass, Nerves of Steel, Pro Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 2 3 1 7 ‑ST, ‑ST, ‑MA, ‑MA, ‑AV, ‑AV, Niggle, Niggle 220
Wudwud Littlebow Goblin Goblin +AG, +AG, +MA, +MA, Sprint, Pro Dodge, Right Stuff, Stunty 8 1 5 5 ‑ST, ‑AV, ‑AV, Niggle, Niggle  230
Baga Stompfoot Lineman Orc Fend, Thick Skull 5 3 2 9 -AG 100
Morhor Razfang Gurcrakka Lineman Orc 4 3 3 8 -MA, -AV 50
Ikiskitta Kragspire Lineman Skaven Two Heads, Prehensile Tail 7 3 2 7 -AG 130
Vorer Caskrunner Lineman Skaven 7 3 3 7 Niggle 50
Gn Odak Hobgoblin Chaos Dwarf Sneaky Git 6 3 3 7 –  70
Smux Dnaabx Hobgoblin Chaos Dwarf Dirty Player 5 3 3 7 -MA  60

Usun's Ogres

The team would consist of:

  • Any PCs and named NPCs if they side with Usun.
  • Up to six ogres, instead of or in addition to Smash, with up to forty build points spent among them. Each stat or skill costs a number of build points equal to the number of times it is taken.
  • Any number of snotlings, with any stats or skills.

Fan factor equal to the number of PCs on the team. Assistant coaches equal to the number of PCs assisting the team, whether or not they are rostered. Cheerleaders by choice. An apothecary can be rostered. The team starts with no rerolls.

Inducements may include extra team training, wandering apothecaries, bloodweiser babes, and wizards. Bribes may be used if a goblin bribery expert, such as Grabit, assists the team. A halfling master chef may be induced if a halfling master chef is made available. If the team is built using only the ogre team, star players of the ogre race may be induced:

  • Bertha Bigfist (Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 5, AG 2, AV 9 [290k]
  • Brick Far'th & Grotty [290k]
    • Brick Far'th (Loner, Bone-head, Mighty Blow, Nerves of Steel, Strong Arm, Thick Skull, Throw Team-Mate) MA 5, ST 5, AG 2, AV 9
    • Grotty (Loner, Dodge, Right Stuff, Stunty) MA 6, ST 2, AG 4, AV 7
    • Must have two open spots on roster to induce. Counts as one star player inducement (of two possible).
  • Morg 'n' Thorg (Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 6, AG 3, AV 10 [430k]

The New Mutants

Fan Factor 0
Assistant Coaches 0
Cheerleaders 10
Apothecary Rostered
Team Rerolls 8
Team Value 4260

Available Inducements:

  • Wandering Apothecary
  • Bloodweiser Babes
  • Wizard
  • Bribes
  • Halfling Master Chef

Magician’s Shop stadium: during the Inducements phase, both teams receive a Wizard at no cost.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Cost
Maelyrra Witch Elf Dark Elf +ST, +AG, +MA, Leap, Block, Juggernaut Frenzy, Dodge, Jump Up 8 4 5 7 300
Stonestench Troll Underworld FA, DP, Block, Guard, Stand Firm, Tentacles Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 4 5 1 9 240
Breakmor Rat Ogre Skaven FA, DP, Block, Claw, Side Step, Pro Loner, Wild Animal, Frenzy, Mighty Blow, Prehensile Tail 6 5 2 8 330
Trukog Minotaur Chaos FA, DP, Block, Claw, Break Tackle, Pro Loner, Wild Animal, Thick Skull, Frenzy, Mighty Blow, Horns 5 5 2 8 290
Rikkit Dal' Shin Warrior Chaos FA, DP, +ST, Block, Guard, Stand Firm 5 5 3 9 250
Chamon Coldrotten Warrior Chaos FA, DP, Block, Guard, Stand Firm, Mighty Blow 5 4 3 9 220
Kathor Darth Muy Warrior Chaos FA, DP, Block, Guard, Stand Firm, Grab 5 4 3 9 220
Corptzh Blitzer Underworld Horns, Dauntless, Tackle, Mighty Blow, Claw, Piling On Block, Animosity 7 3 3 8 210
Ra'tigor Beastman Chaos +MA, Two Heads, Wrestle, Tackle, Dodge, Kick Horns 7 3 3 8 200
Surglk Thrower Skaven FA, +AG, Kick-Off Return, Accurate, Block, Dodge Pass, Sure Hands 7 3 4 7 230
Ikite Wring Gutter Runner Skaven +AG, +MA, Two Heads, Sprint, Sure Feet, Catch Dodge 10 2 5 7 240
Bogsus Goblin Underworld FA, +MA, Two Heads, Dirty Player, Big Hand, Extra Arms Dodge, Right Stuff, Stunty 7 2 3 7 180
Squinich
Vragrib
Fugig
Zatnitt